Really fun little loop, the random cheese upgrades were a great upgrade route and definitely made me a cheese fiend! It would be great to be able to see how much of each upgrade you have earned like in Risk of Rain 2, just to add another layer of satisfaction as some of the upgrades aren't immediately noticeable in game. Great game and tons of fun!
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HELLvolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #401 | 3.845 | 3.845 |
Overall | #1270 | 3.570 | 3.570 |
Style | #1875 | 3.485 | 3.485 |
Creativity | #2182 | 3.381 | 3.381 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player needs to grow through different scale levels from bacterias to fishes by shooting at them
Development Time
(Optional) Please credit all assets you've used
Ovani Sound (music)
Comments
Hell, yeah! Best rogue game I have played so far. I love the different attecks of the enemies. And there are so many different of them. I love the sharks. Nice upgrades as well. Also i was surely surprised when the game suddenly zoomed out. The only problem was that I got pretty laggy after I was around with the fish for a while.
Love how chaotic it is. The gameplay is really fun, there are a ton of enemy types, fits the theme, music is good everything feels so nice and polished. Also i really like how we dont just die when taking damage
The zoom out feature was great. I felt like getting the cheese was sometimes difficult when I was small, I kept being swept away by the enemies.
Really liked the music, gave a nice vibe.
Seriously fun, the gameplay felt well balanced, I played for ages! The chaos was difficult, but not punishing, which was a good balance too. Music and sound effects really helped with the vibe, nicely done!
Love it! Great minds truly do think alike, heh! I really like how you handled powerups and additional attachments, I could learn a thing or two from you!
This was really fun. The sheer amount of different enemies you had was super impressive, as well as all the procedural animation going on. The difficulty level is perfect, the pacing is great, the gameplay was satisfying. Overall amazing work!
Super duper fun! I loved how exaggerated the difference in scale is in this game. And I liked how whenever I took a lot of damage, the fact that I got smaller actually tended to give me a chance to run away and regroup. Sometimes enemies spawned right on me, and I got blindsided a couple of times by enemies that were so small I could barely see them, but overall I had a blast. Really great game you've made here!
Super fun game!! I loved the chaos and the frenetic action. The controls remained responsive and accurate at all times, which is really necessary in shoot'em up games. Great job!
I'm curious: are the enemies de-spawning when they are off-screen? I didn't experience any framerate issues so I was wondering if there's some limit on the number of enemies in the game?
Its a really great game with nice difficulty curve and introducing new level of upgrades for the player. I think I just broke my mouse though LOL. Well done!!
I really like the pixel art and the way the enemies move around, it makes the world feel alive. I thought the jiant worms were really cool because theymade me fell very small. The music and sound effects are very good nd its really statisfying to play!Overall, I reall enjoyed playing this game, well done!
The art for the enemies is great, it seems that as both you and them grow you reach a sort of ceiling where it becomes difficult to overcome them though, had fun still!
It was pretty fun in the beggining with a lot of ganks from the bacterias. Maybe it felt a scaling difficulty when you start to really grow, but otherwise a solid entry and a fun game
I enjoyed playing it! Though it seems the bullets get slower as you progress, might be a scaling issue?
So addictive! But I’ve played a lot of similar games, and it lacked a bit of uniqueness. However, the enemies were well-designed and added a nice touch.
The idea that the healthbar is the size of the player is really cool! I'm unsure if it's a bug or a design decision, but you can't actually die in the game. You just end up being really small.
I also really liked the design of the enemies, some of them looked really nasty. The idea with the alien and the cheese is really funny and creative. All around, good job! I don't really know how it could be improved further.
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