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Whimsical Creature's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #477 | 3.899 | 3.899 |
Style | #602 | 4.095 | 4.095 |
Creativity | #609 | 3.952 | 3.952 |
Enjoyment | #756 | 3.651 | 3.651 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Whimsical Creature is built to scale bushes and logs!
Development Time
96 hours
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Comments
I like the mechanics and puzzle! It's really creative! Only one thing that I hope the one-time lens could have some reverse like sokoban to press z to back to the last action. Sometimes I know what to do but I failed by accident, then I need to restart... Anyway nice job
Wonderful game! The art and music were brilliant, the puzzles were well balanced and the scaling was very smooth. Do consider checking out our submission and keep making games!
https://itch.io/jam/gmtk-2024/rate/2913495
Great game! Good art style and music, a novel puzzle concepts which fits very well with the theme, and a bunch of great levels that introduce new mechanics at a good pace. A complete package really.
The art style certainly looks good but I did walk into a pit at once, not understanding quite what it was, so maybe it's a little to abstract? Learned that one quickly enough though :-)
Beautiful game!
This game is amazing, the levels have a beautiful atmosphere, the puzzles are novel and fun to complete, and the art and sound design is fantastic. Great work!
Nice puzzle mechanics, loved the little whimsical guy <3.
I love this! I did a puzzle game where the main mechanic is changing the size of boxes too but I'm a big fan of how you implemented it here. The idea of only being able to change the size while looking through the glass makes for some really fun and interesting puzzles. Your puzzles are designed really well where they weren't too hard or too easy but the perfect space in between where I feel like a genius after I've solved it or as soon as I see a possible solution.
Great job!
The resizing mechanic was clever and the puzzles were well designed! I did have some issues with visual representation of what was walkable or not, it wasn't as clear to me as it could have been. Otherwise, great submission! Played https://twitch.tv/hedge_in <3 vod Day 3 @ 4:21:30
Loved this implementation of the resize mechanic. Great job, I really enjoyed playing it!
Great job! I really liked the style
I got to play me as a baby. The art style was giving almost Limbo vibes, great job!
I really like the color palette, really like calm on the eye, same for the overall artstyle
Really great puzzle game, thoroughly enjoyed it! The death sounds really had me chuckling each time they showed up, please tell me you recorded those yourself. Clever use of the theme too with the glass as a restriction. Makes for some really fun puzzles. Excellent job!!
hahaha yess, ots my voice plus a bunch automated fx, i wanted to portray his tragic demise
Amazing, you totally nailed that vibe. I may or may not have ran off into my death a dozen times in a row just for my own amusement :D
Really enjoyed the mechanics and the style of the game. It was fun!
I love the sound and concept. The colour palette, along with your use of light & shadows is really beautiful! This is really fun to play. Very nice game!
Feel free to check out my game, Tinker Escape. :)
Despite the simple mechanics, the puzzles get pretty challenging. Great work.
I really liked the colors you chose for the game; the contrast between the background and the surfaces is excellent. The gameplay is innovative—it's a different approach to the Built to Scale concept compared to what I’ve seen in other games. I found it very helpful and important that you made a short explanatory video on the game’s cover to show the main mechanic. Greetings!
I originally saw this game on a stream, and marked it in my mind as a game I would love to play. Turns out, I was correct. I loved the level select screen. I did find that whilst the core of design was pretty good, the last levels somewhat relied on chaining previously seen puzzle solutions with out too much gotcha.
I would maybe add some kind of redherring in the design. It's like adding a little bit of pepper to a very well made stew, great aroma, but needs a tincy bit of spice~
Overall though, had a wonderful time.
Not gonna lie, last levels were a bit rushed so that's probably why ;) Turns out making a good puzzle takes a lot of time...
Ahhh fair enough!
My advice would be similar to how I tend to write stories. Come up with a good ending, then a good start, then fill in the middle with everything you need to get there!
I like to make the final puzzle and break down 'what mechanics do I need to teach the player before they can do this?' then make levels tackling one of those mechanics or concepts at a time!
Thanks for the advice!
I loved the little gnome and the general vibe of the game is so cute! The music and graphics are on point and the mirror mechanic is an amazing idea, I would love to play more levels of this! Really nice work!
This is such a beautifully made and cute game. It already feels incredibly polished. I also adore the music and the overall sound design. It's amazing. The sound when the creature fell down the cliff really made me giggle the first time. The creature also kind of reminds me of the dwarf meme, if you are familiar with that haha.
This is an absolutely awesome entry and a super cool game. Good job, guys!
Thanks! It's this little guy
HAHAHA this is great