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The Big Crabbo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3060 | 3.046 | 3.046 |
Enjoyment | #3129 | 2.826 | 2.826 |
Overall | #3490 | 2.884 | 2.884 |
Creativity | #4135 | 2.780 | 2.780 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player grows throughout the game
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
that's awsome!!, the story sounds good if this game have a story
Very chill game. Was fun playing it altough it was a little bit too easy. Maybe add less food and make the seaguls a litte bit harder to evade.
Very nice seashore vibes! I also loved how the game has zoomed out every time I've found the right shell. Wasn't obvious why smaller shells (red arrows) became bigger shells (green arrows) after I'd grabbed a shell with a green arrow.
The only answer here is bad programming. I didn’t know a good way to make sure you could get slightly bigger shells as the game went on, so every time you pick one up, it recalculates all the shells to a new size that can range from -0.1 smaller, or 0.5 bigger.
Thanks for playing!
You really got the atmosphere nicely done with the seagull mechanic on top of it.
Super cute and I love the crab animation! The shell spawning could use a bit of refining since the sometimes spawned super close to each other or on top of rocks that I couldn't reach but small and cute game overall
Cute, I'm sad I didn't think of a crab shell! Other than that, not too challenging.
A simple concept with a lot of polish and unique mechanics sprinkled in, with a lovely basic story.
Please put Point no filter on your pixel textures.
Pretty cool!
fun simple game. It is too easy at the moment, and there's not much challenge. The art style is a bit weird because of the scale, but i suppose that is inescapable with using exclusively premade assets.
procedural generation is impressive, though.
Fun little game, though the growth bar at the bottom was a little confusing?
There was Hermit the frog, here is Hermit the crab.
Short and sweet. Congrats on finishing this game!
A cute little game! Like some other comments said some enemies or something besides the seagull would be nice and add a little bit of challenge/stakes
Cute and quick - it all clicked when I saw how fast the progress bar was filling when I was a huge crab. Thanks for the game!
Awesome. Thank you for playing it. :)
crab
The best comment
Love the crabbo!
Crabbo loves you back
Love the Big Grabbo! He ZOOOOOOM!
- I think the art style could use some consistency. The sand being smooth clashed with the scaled up pixel art textures. And the rocks were rendered to look 3D?
- Some other enemies around the map would be nice, something to strategize around or utilize hiding more effectively.
Thanks for the feedback. :)
Art is very much not my thing. I agree, I wanted to have other crabs and some other animals but.. time makes fools of us all
This game made me feel good! Big Crabbo go DING!
cute crab! nice little game and I very much appreciate the way collision for smaller objects gets turned off as you get bigger..
Thank you for noticing that! :)
Cute! The game was pretty fun when I got the hang of it. I like the procedural generation and I think the crab sprite looks really nice. I think if this game needs some more enemies and hazards to avoid but for the short amount of time we got to make these games I think you did a good job. Nice work!
Thanks for playing! I wanted to add some more creatures and such, but ran out of time since I’m solo.