At first I thought it might be cool, it you'll have more control over enemy movement to let him eat white dots... And basically in the next level dude start to run for me and I thought... aha, that's interesting... And then more and more enemies approached with slightly different behavior.
I really enjoyed the game. Much more than I thought at first.
Art is consistent. Each enemy has his own OST which is cool! Player character moving eyes toward movement is a nice touch. Maybe if enemy looked at their current target it might be small improvement in that direction which I wanted to be there.
Very well done! And don't forget to check other games... including our of course :)
Play game
POSYOS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1488 | 3.347 | 3.347 |
Overall | #2213 | 3.259 | 3.259 |
Creativity | #2631 | 3.245 | 3.245 |
Style | #2684 | 3.184 | 3.184 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Game is designed around image scaling. The goal: Be bigger than your opponent in order to defeat them.
Development Time
(Optional) Please credit all assets you've used
All assets (art, music, programming etc.) are original, made specifically for this game by myself.
The game was made in GameMaker.
Game was made over 72hr period but totaled up took roughly 8-9hours to make.
Comments
Haha their eyes were supposed to move but my code is a mess with the limited time scale and constant breaks between but appreciate you point that out. It is there just need to get it to work. Thanks for trying it out and the kind words. I'll be sure to check yours out. Wish I could try every submission. They're all fantastic.
Cool idea, but I didn't get that I was supposed to hit the other guy until reading the game page. Maybe have it so that there's a noticeably different animation when you can bump them? Sorta like how pacman's ghosts completely change color when you can eat them?
Very fun, very simple no need to overthing stuff, it works like a charm so for me it's a 5/5 ! :D
It is fun and well-made but there is no explanation for how to play the game. I am just presented with 2 characters and 2 different colored balls and I'm supposed to get that I can eat both balls and have to be either bigger or smaller than the enemy.
It took me 3 or 4 levels to get the gist.
How to play the game can be found on the game page. I left tutorials / instructions off the game as most gamers just want to dive right in and figure it out. I'll edit the game page so instructions stand out more if you think that may help? Thanks for being patient enough to level 4 to try the game out.
(Edits were to correct terrible autocorrect)
This game was very fun to play! I defeated all the enemies and had a blast with the great soundtrack, i also liked how some bosses change a bit the gameplay from growing up to trying to make them eat your points to decrease size, awesome job!!
THE MUSIC SLAPS, THE VISUALS SLAP, THE GAMEPLAY SLAPS
This is a damn good game, incredibly fun!! :3
Satisfying and addictive. Music is perfect. The end of level sting is particularly enjoyable. Rockin!
Nice musics ! The game is pretty simple but enjoyable. However sometimes I won by being by a bigger enemy without understanding why
I enjoyed this a lot, A LOT. Rules are simple, and from that a whole variety of tactics emerges: collect orbs / lure opponent from orbs / lure opponent into white orbs / kite opponents by warping through walls. I especially liked how you expanded the idea by making custom behaviour for different "bosses" instead of just shoving a lot of enemies into one level. It feels smooth and balanced in terms of speeds and sizes, never too simple or difficult. The art is solid, the music ROCKS. Congrats, you did it!
Simple yet really effective, great personality even with quite simple graphics. Music's really cool ! Well done
Like a little solo agar.io . it was fun to mess with enemies behaviour, like tricking them into eating the wrong dots, for them to shrink
Amazing entry for the jam. The gameplay is solid and fun, and the soundtrack is incredible. I also like how every enemy have a different AI, that makes you change the strategy for each fight. Congrats!
Simple gameplay, but I was impressed that you had a multiple AIs for different types of opponents. I expected one level and got several. I wish the hit boxes were just slightly smaller than the sprites so there'd be a little wiggle room for tight maneuvers, but I could also just be bad at the game. haha! Nice work!
Simple and intuitive gameplay, easy to pick up on the spot. Mechanic is definitely matching the scaling theme. Good job all around on the game. :)
incredible music! the enemy ai was really well made and i like how they would start running away once you got bigger than them. getting big enough and then just constantly ramming into the enemy was my favorite part of this game. i feel like this game would do really well in multiplayer!
Pretty simple game but good! It just happens you can run in enemies as soon as the level starts and win with at least half of them ^^
Music is good. Gameplay isn't much different, but pleasantly simply and clear/
I wonder if this names in game are some kind of reference?
Also check my game too, please :3
This game is so weird and simple, but I really like it! (Also, can you review my game too? ^^)
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