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A jam submission

Clockwork SpireView game page

The Tower Defense
Submitted by thekatze, TheKimeo, TheDerpyBeckett, MaxusCorkus, James Digby (@JynxAudio) — 3 hours, 34 minutes before the deadline
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Clockwork Spire's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#744.2534.253
Creativity#1494.2784.278
Enjoyment#1504.0564.056
Style#1624.4264.426

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A twist on the classic tower defence genre, you build a tower upwards to extend the path and unlock more defence slots as you go. Scale the height of your spire to stay ahead of the scaling enemies and keep SAD-E safe.

Development Time

96 hours

(Optional) Please credit all assets you've used
Font: Gigabot

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Comments

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page
Submitted(+4)

The polish on this is impressive! Its of a level that is definitely difficult to achieve in such a short time so well done.

I enjoyed your twist on a tower defense game, building a little tower as enemies scale it. Great! Clever and fun.

My only complaint is I didn't really understand the tactical advantages/disadvantages of the tower pieces. Seemed like it was always best to just pick highest defense, and if they were even just go with tallest. Unless there was one with a special effect, in which case you pick that one.

Well done!

Developer(+2)

Yeah finding a way to balance all the tower pieces was definitely a challenge. Some of them have more useful positions for turret placements, or opportunities for turret combinations, whereas some of the taller parts don't have entirely "well" placed turret modules (on purpose), but it could definitely be made more evident. Thanks for playing! Glad you enjoyed it <3 

Submitted(+2)

This was enjoyable to play for a while and I was anxiously waiting for the next tower upgrade. It did become a bit reptitive towards the end but that is to be expectted when tme is limited for how many towers etc can be made.
I love the idea of the alchemy tower that removes magc resistance. Having a workshop or something that removes tech resistance would be very interesting as well. Also it would be cool to play with the verticality like maybe placing defences that affect lower floors like boiling oil etc. 
Well done this was a great game to play, with some tweaks and balancing it could be fantastic. 

Developer(+2)

Glad you enjoyed it, there do tend to be lulls and peaks in the action and whilst we would have loved to add upgrades and new mechanics we ran out of time. ( we wanted a summoner enemy and so on) You'll be happy to hear though there is a "Forge" that does what you mentioned and more ;) I suspect we needed to toggle the rarities a little bit to have them be more common. Thanks for playing though! Appreciate the feedback

Submitted(+3)

Creative, polished, fun and charming! If you expand this with more interesting traps and interlocking mechanisms I could see myself enjoying it for a long time!

Developer

We definitely had ideas for more, but unfortunately didn't have the time to implement and balance them.  Thank you for the kind words 😊

Submitted(+4)

Nice idea - love the art style and general vibes.

My only major complaint is I couldn't really tell what the effective range of some of the turrets was, but otherwise very polished and fun little game

Developer(+1)

Thanks!

We couldn't figure out a quick way to preview the range at the time unfortunately.

The ice tower's aoe effect works really well for rangefinding. We could have put something similar on the other turrets, but didn't quite figure out how to keep the visuals getting too busy. I think with another day or so we would have figured it out!

Submitted(+2)

Oh wow! This is amazing! Please do continue working on this. As it stands right now I'd pay money for this!

Developer(+1)

Thank you so much, that's lovely to hear! We're very happy that the game has been well received.

Submitted(+3)

This is such a cool concept! Almost hoping this gets expanded into a full thing.

Developer(+1)

Thank you!

I know some of the team already have some ideas for how to expand the game from here...

Submitted(+2)

Very good tower defense game. I have no complaints. Everything worked beautifully. Good art and banger music.

Developer(+1)

Thanks for playing! We're surprised no significant bugs have come to bite us so far.  Stoked you like the music! <3

Submitted(+2)

Wow, this feels very polished for a 96h game, art style is beautiful, gameplay is great and addictive, nice job ! :)

Developer(+1)

Thank you so much!

We tried really hard to have as smooth an experience as we could in the time we had. Thanks for playing.

Submitted(+2)

Very, very cool! Would have loved to see a bit more explanation in game on how some of the turrets worked (I'm still not entirely certain on the range on some of the towers and exactly how the ice and acid turrets worked) and a place to review the types of enemies (little health bars would have been super nice), but this was super fun! Managed to get to 86 on my second attempt!  

Developer(+3)

Glad you enjoyed it, that's a pretty good attempt! 
Yeah there were a lot of things last minute we were having to figure out how to communicate to the player and I think tower clarity got lost along the way haha. The ice towers are a constant slow and deal a small amount of Magic DOT and the Acid towers continue to drop on a timer with the bottles exploding on contact with enemies and creating small aura that leaves Magic DOT too. We were worried little health bars might have overcrowded the screen but had considered hovering a target to see their remaining HP. 
Thanks for your feedback though, we really appreciate it!

Submitted(+2)

very nice art style! Gameplay mechanic is also fun. Huge potential!

Developer

Thanks!  MaxusCorkus is responsible for most of the art, he's very talented (even if he'd never admit it) - super glad you had fun with it :D

Submitted(+3)

Really nice concept and very well executed. The online scoreboard is great and motivating. Very impressive for 96 hours, keep up the good work :)

Developer(+1)

Thanks! Glad you enjoyed it! Our leaderboard guy will be please to hear it was worth it haha

Submitted(+3)

Really cool idea, I enjoyed it! As others have said I think there is potential here! Will absolutely play this for probably too long :D

Developer(+1)

Haha thanks, gotta get on that leaderboard! :D

Submitted(+2)

Very cool idea! 👏

Developer

Thank you!  It wasn't our first idea, but I am so glad this is the one we took forward - I'm so proud of how it came together thanks to the team, they're all very talented!

Submitted(+2)

Great job! I can see good potential in this.

Developer(+1)

Thanks! There's definitely a few things we wanted to iron out about it to round out the experience, but we're overall happy with where it ended up! :D

Submitted(+2)

cool spin on tower defense games! game has nice depth for the short time period!

Developer(+2)

To quote one of my co-developers... perhaps it has nice height! Glad you enjoyed it~<3!

Submitted(+2)

Well done! Love the idea of a vertical tower defense game

Developer(+1)

Thank you! Glad you enjoyed!

(+3)

this game is very pog esp that 72 guy on the leaderboard

Developer

Do you mean the Sventy Twhu guy? 🤨

Submitted(+3)

AMAZING. Oh I love this low poly style. The concept itself is so nice, but your artists really did an amazing job. Congratulations!

Developer(+2)

Thanks! It really means a lot to hear that, me and my friend spent a lot of time on the art and design. We'd like to have grown it further if given more time!

Submitted(+4)

I love the game robot is very adorable and it is a well-thought-out game

Developer(+1)

Thanks for checking it out <3

Submitted(+3)

Extremely cool game. The style and mechanics are so neat. I could spend a long time trying to figure out the optimal build. The music is killer too. Amazing work! 

Developer(+1)

Thanks a bunch! I'm glad you like the music, it was great fun to write <3 We were deffo aiming for the replayability factor when we made it.

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page