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A jam submission

Giant's BladeView game page

Fight with a magic sword that turns you into a giant
Submitted by Asnkngt — 10 hours, 18 minutes before the deadline
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Giant's Blade's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24973.0003.000
Overall#43312.6232.623
Creativity#44492.6962.696
Style#55442.1742.174

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Idea is to build a turn based tactics game where the player (with some restrictions) is able to change their size (scale) and interactions with the world mid-battle.

Development Time

48 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted

i really enjoyed this game, the turn based tactics felt nice, and the warior getting the sword level was really clever

Submitted

It's really impressive that you have made a turn based tactics strategy within the time limit! The level where you had to kite away the guardian with the archer to let the warrior grab the relic sword was really interesting and fun.

Developer (1 edit)

Thanks! That was the intended way of getting through the stage,

There is actually a specific path (by manipulating the enemy's ai) for the warrior to get there alone

Developer

Don't expect anyone to really do it, so I'll put it here

The first 3 steps are pretty important

  • forward 2, left 1
  • forward 2, left 1
  • forward 1. right 1

After that, just move forward at least 2 steps at a time

Submitted

Played through the whole game and really enjoyed it! Very satisfying to destroy all the enemies at once as the big guy.

Submitted

It is interesting to add the giant form into the turn based tactic. Good one.

Submitted

Very simple, but I had a lot of fun! Loved the dialog :3

Submitted

Really nice implementation of turn based mechanics!

Submitted

I wasn't able to kill the boss after the barrels. What's the strategy ?

Very cool game !

Developer (1 edit)

There’s a golden stick in the back to put the warrior on. There’s no way to damage the boss while small, so the challenge is to get the warrior there without dying

Submitted

Ohhh, I tried with the archer !!! I'm so stupid !

Submitted

I liked the humor in the dialogue and the focus on thinking about your moves before you choose to attack.

Submitted (1 edit)

This is great, simple yet effective, and surprisingly funny at times too. With some music and a bit more of a difficulty incline I'd def play this outside of the jam :)

Submitted

its very cool for 48 hours, i like game idea and this dialogues

Submitted

Impressive for 48 hours! It was a fun tactics experience, always fun to see a new take on the genre.

Submitted

it's no fire emblem but it's definitely a fresh and unique take on the theme—haven't seen very many turn-based strategy games in this jam yet.  obviously it could use a lot of polish, but finish a game in 48 hours is quite an accomplishment, and these types are not easy to make; I've tried it before.

Submitted

Enjoyable little game, with some more polished this could be something great! 

Submitted

I like the take you took at the theme. The dialogue was funny and it was a fun game.

Submitted

I think you're conveying your idea well even if it isn't fleshed out.

Submitted

Fun to play. Love the dialogs!

Submitted

This is great! It’s clear that this is just an introduction to what might become a much bigger game, but it does the job pretty well IMO. It isn’t too easy nor hard, the mechanics are fun, and I found it overall quite intuitive. It stands on its own pretty well! I’m looking forward to see this idea grow in the future!

Submitted

Cool AI and good dialogue interaction. Congratulations on finishing and submitting it to the jam. I was stuck at level 2, but perhaps there is a better match to the theme later on.

Developer

Hi Jai, sorry it wasn't clear on the interactions, I didn't have time to make a tutorial

The characters are able attempt to attack anything (including each other since I didn't code in friendly fire)

If you click the environment, you can see some description text

There is a barrel in the middle of the enemies that will kill them all. Might've been more obvious if I put a floating arrowing pointing at it

Submitted

You did a great job! it was a game jam after all. You can build it ahead for sure! :) I'll try again with this newfound information

Submitted

Ok this was FUN! Would really like to see the finished version. All that I could complain about I understand that had to be cut to submit it in time.

Submitted(+1)

Seeing the enemy AI makes me think that most of the programming time went on making it, it's not easy.
The game could have used some models instead of placeholders.
Can't say the gameplay holds up to the turn-based strategy genre.

Developer(+1)

This is exactly what happened. Most of my time was spent on the programming, and not enough on the level design or interface

It definitely needs a lot more polish before I can even start comparing it with existing tactics games

Viewing comments 20 to 1 of 23 · Previous page · First page