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The Dicematurge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1357 | 3.465 | 3.465 |
Enjoyment | #1453 | 3.093 | 3.093 |
Overall | #1560 | 3.209 | 3.209 |
Creativity | #2200 | 3.070 | 3.070 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Randomized attack mechanic, enemies are dice, & weapons are dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good job on this one! The art style is really nice. Multiple angles for the enemies and some really cool animations. Something like a boss or sound effects could really spice this up even more!
wish this was longer great game
Nice one! Randomized attacks were good. it took me 48 secs, is that any good? :D
Really enjoyed the dice roll attack mechanic as it keeps you on your toes planning for what your next attack will be. Also loved the art style :)
Very fun!! but over too soon ; _; I managed to get my best time down to 21 seconds. Each weapon felt good, would love to see more added in the future!
The game have a nice lighting feel , and random attack is a interesting part, but it changes too fast and the progress bar is at the right top, so it is very hard to figure out which weapon I am using.
I really think for 48 hours this came together really well. Its neat to see the randomized weapon concept but overall I felt like in a full game it would get old pretty quickly. The little six sided dice on the tile floors and 12 sided dice to light the way were amazing touches. I was a particular fan of the poker chip mine - my favorite of the weapons you added.
Congrats on making something!
I liked the different attack mechanics! It would be interesting if there was a progression to your pool of randomized attacks throughout the game. Obviously this would be difficult to achieve in a 48 hour timeframe. Well done!
I really enjoyed the art style on this one. Gameplaywise I was really bored after a couple seconds already. Idea behind this is okay. 1/3/4
Stay crunchy.
Walk cycle is vv cute
I took some time to get used to UI but overall it was fun and enjoyable experience!
Great submission!
I REALLY liked the lighting and artstyle for this! It took me a bit in the beginning to figure out what was going on but when I did I had a lot of fun! I enjoyed the way you incorporated strategy with randomness and overall was a fun experience. The only thing I'd say is that it would be nice to have some audio to add to the experience, and especially possibly visual and sound feedback when the attack changes.
cute game! i love the design of the main character
Do love some dice mageing x3
This was very fun! Once I realized the bar at the top shows which attack you currently have and the timer it got a lot easier to be strategic. I really liked all three attacks and the little dice enemies were really cute. I would have loved some SFX or background music to really set the ambiance, but I enjoyed this a lot nonetheless!
I Really liked hows the different attacks forced you to think differently about how to approach enemies, and I thought the art style was thematically on point. lots of small touches (like the shadows) really brought the game to life.
To improve the game I think a longer time between the attacks changing would allow me to know whats happening easier, and some UI of attack type closer or on the player would allow me to not share focus between the character and the corner of the screen.
Great job!
Things I loved:
Things I wasn't as fond of:
Nice and unique looking art style! Some extra levels and maybe slower weapon timer would ... managed to not to die so .. :D 👍
I really like the art style, nice job!
Ty! Our artist did awesome.
if you have time feel free to check my game out(its my first jame)
There is a nice idea there, though due to randomness (and the fact, that weapons switch suuuper fast) it was hard to do something with intent. However, bomb felt very nice to use, so I was just avoiding everything and waiting for that sweet bomb roll :)
It really needs audio, though, but I think that you know that already.