Play game
Infinity Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #878 | 3.571 | 3.571 |
Enjoyment | #1451 | 3.095 | 3.095 |
Overall | #1895 | 3.083 | 3.083 |
Presentation | #3273 | 2.581 | 2.581 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice sides are able to be customized and are used as the weapons in the game, leaving the attack up to randomness.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
The idea of upgrading the dice is very cool.
Thank you! Glad you liked it!
turning the power on was awesome
Thanks! Glad you liked it!
The ability to upgrade the dice was a really, really interesting mechanic. I'd love to see it fleshed out even more! :D
Thank you! Glad you liked it!
Unique idea, being able to customise your dice is cool. I liked the way the platforming feels
Thank you! Thanks for playing!
The game is pretty fun to play and the mechanic is unique. I liked the idea of the character throwing the dice to damage the enemy. It is fun
Thank you! Glad you liked it!
Cool idea to have customizable sides on the dice, and elemental damage was pretty interesting too. The sound design is terrifying btw.
Thanks! Glad you liked it! Thanks for playing!
The custom dice attack was so fun to upgrade. I was almost sad when it ended I just wanted to keep finding better and better sides to make a great attack. I was able to skip large portions because the jump resets when you touch off on a wall so I could just wall bounce to the end, but nice job!
Awesome! So glad you liked it! Thanks for playing!
The mechanic is so unique, I really liked it!
Thanks! Thanks for playing
dealing damage is harder because of the delay but i think that's understandable since we're rolling dice. the context-based pop-up messages are great for teaching the mechanics. good job!
Thanks for playing our game!
I like it! very interesting interpretation of the theme. Took me a while to get into the combat but overall it was a fun experience.
Thanks! Glad you liked it!
I love the idea of upgrading the dice in that cute almost Deus-ex-inventory jigsaw style screen! I'd agree with SirXmas about changing the attack function a little bit-- maybe just make them explode right away so it's a lil more active. Great concept!
Awesome, thanks for the feedback! Thanks for playing our game!
The tutorials and the level are really well designed! I like how the information on how to play the game is slowly revealed as we play. I think having the dice deal damage after it fully landed made the combat a bit slow. The level design is really good though!
Thank you! Glad you liked it!
This reminds me of a board game where you upgrade dice called Dice Forge!
Thanks for playing our game!
Upgrading dice is always a fun concept! Enemy animations were also great. The combat of throwing dice could definitely use some upgrading - the long delay on the explosion and the randomness of the damage made it pretty much a matter of running away and just spamming as much as possible.
Thank you, glad you liked it!
Cool game! I think this game is a really enjoyable experience, loved the plaforming sections! maybe the only thing i'd change is the fact that when you die you start form the very beginning, that was a little tedious. Overall a really cool game!
also if you have time, i'd really like to get some feedback on my game too!
Thanks for playing our game!
The concept is brilliant. I absolutely love customizing dice to fight with. Combat feels a little clunky, and I think having dice collide with enemies and stop would alleviate a lot of that. Mood is great even if the art is minimal. I'm really impressed with this!
Thank you! Thanks for playing our game!
I like the concept, I think you could have cut down the mechanics though. Collecting dice, collecting numbers, collecting elemental numbers, getting a double jump... there's a lot for such a short game, and not all of the mechanics are very useful.
Enemies are annoying to deal with, especially the boss which never stayed on the ground long enough to attack. With how random rolls are, your only option is to just spam dice and hope it works. The music also glitched after beating the boss, and there was one section where I couldn't pass with my double jump (right after the first water enemy).
I really love the moody atmosphere of the game!
Awesome thanks for the feedback. Thank you for playing our game!
I like the idea of upgrading the dice, the weight mechanic is interesting but makes it hard to tell if upgrading helps or not. My favorite part is the knight attacks, the animation is phenomenal for that, hollow-knight vibes with that. Good game :)
Awesome! Thanks for the feedback, we're glad you liked it. Thanks for playing!
Enjoyed the setting and the dice as weapons that could have its sides configured. Battling however felt like a chore as the dice were never hitting when I intended them too. The music glitched on me after the boss, becoming a constant noise. I stopped at a point in which my double jump didn't seem to allow me move further.
Great feedback, thanks for playing!
Oh that cat was moving fast. Using dice as a nades ohhh great.
Thanks for playing our game!