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A jam submission

Witches Also Play DiceView game page

Autobattler, but when you roll a 1, you lose a guy
Submitted by PebbleWheat — 5 hours, 25 minutes before the deadline
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Witches Also Play Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7853.4043.404
Overall#9563.4623.462
Presentation#11173.5793.579
Creativity#13043.4043.404

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll a dice to get gold, when you roll a 1, you lose a guy

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 36 · Previous page · First page
Submitted(+1)

The music, art and gameplay all felt great!

Submitted(+1)

After rolling four 1s in a row, wiping out my entire team in one swoop, I concluded that the game did not like me.

But I very much liked the game! The bouncing of the dice is just the right about of stressful, and I appreciate that despite the randomness, there is still a fun sensation of strategy. 

Developer(+1)

Oof unlucky, yep that is what you get sometimes with rng, thanks for the review :D

Submitted(+1)

I think I have a gambling problem, I killed more of my units than enemies did...

Good visuals and music, well done!

Submitted(+1)

nicely done! I like the risk vs reward game in place, coupled with not knowing what's about to come your way both in terms of your upgrades and your enemies.

(+1)

Although not a fan of autobattle, it was a pleasure to play, good music and gameplay

Submitted(+1)

I really enjoyed the game! Initially I didn't feel the risk part of the risk-reward system, but that quickly changed after losing my first minion. I would love to see this concept turn into a full-fledged game!

Also, I found one small bug, where you can essentially lock yourself in the roll mode after hitting 'roll' then 'stop rolling' when you get a 1, so maybe the player could switch between the scenes using their keyboard instead of clicking the buttons.

Developer(+1)

I KNEW there could be some bugs with starting and ending animations :D Anyways thanks for the feedback :)

Submitted(+1)

Luck based with startegy as well. Pretty fun to play, although I did lose my 100 costing minion, hope this can be completed to full fledged game.

Submitted(+1)

I love auto battlers and I also love this game. Although I expected the gameplay to be annoying because of the massive reliance on output randomness, I extremely engaged in thinking of strategies to make my minions better. I do wish the camera transition between battle and dice rolling could be a bit faster but great game otherwise!

Submitted(+1)

Good use of the dice roll penalty to keep players on their toes.

Submitted(+1)

I love the tension you get when you roll the dice. But I also love the strategic planning of whether to roll or not. Most of the time, I'd just go ahead and roll the dice when I knew my units were low on health. I didn't roll when I had good units. The tension comes when you have good units and bad units and you are out of gold. You need to roll the dice, or you lose! I would have liked to be able to roll several dices with this concept. Increase the tension!

I really enjoyed this game. Good job.

Submitted(+1)

Great job! I think the dice would be better with less bounciness but it's a fun game!

Submitted(+1)

Very unique game mechanic. The gane is very fun to play

Submitted(+1)

Cool approach to the theme! The Risk-Reward System works quite well and I liked the purple art style a lot. All the necessary information is shown very clearly to the player. There is a lot of depth you could add to the system in the future, but all in all, it's a very polished game. Well done!

Submitted(+1)

well implemented push your luck!
maybe allow the player to throw multiple dice?
gj! 😀

Submitted (1 edit) (+1)

This was a very well made game. I was surprised on how engaging the gameplay is, due to the fact that the description made it sound very simple. It had an interesting risk-reward type scenario where I was deciding if I should risk another roll or not. I also found the art style really unique and pleasing to look at. Excellent work!

Developer

Thanksm!

Submitted(+1)

Very well balanced! I first thought that the dice rolls may be too powerful, but since you also loose minions for a 1 it works astonishingly well. Also great visuals and sounds!

Submitted(+1)

really fun game :0! i found myself rolling a bit more every turn until eventually i got a bit carried away and ended up killing all my minions, so i guess you could say it's a bit addictive...

Submitted(+1)

I like the idea very much! I also had an idea with those dolls on a stick, but yours is really fun too!

I can roll an infinite number of times and the eyes are summing all the time, bugs hate this trick!

Submitted(+1)

I like the risk and reward mechanic, but the reward seems too low for me. I risk 3 4 or 5 time a unit to buy a new one, quite harsh :(

Submitted(+1)

I liked the pushing luck mechanics in the game! While I believe this was an intentional decision, I wish I could have seen what was purchasable before ending rolling. I think I would have made more risky plays if I could have seen the possible rewards. Great job!

Developer(+1)

Thanks! Honestly, i overscoped so hard its a miracle this game is even out :D Good point though, this extra info might have made decisions more impactful 

Viewing comments 20 to 1 of 36 · Previous page · First page