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A jam submission

ChanceManView game page

An arcade playing cards top-down shooter, with everything randomized
Submitted by Fiki (@ahmed_alfiki) — 3 hours, 43 minutes before the deadline
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ChanceMan's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1503.9493.949
Presentation#2354.2564.256
Overall#3623.7953.795
Creativity#18953.1793.179

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Most stuff are randomized and enemies are literally dice lmao

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 35 · Previous page · First page
Submitted(+1)

Really solid mechanic and top notch presentation. 

Developer(+1)

Thank you I really appreciate it!

Submitted(+1)

An extremely enjoyable experience with just the right amount of content for a jam game. Although I like the artstyle, I would have toned down chromatic aberration a bit. The sticking playing cards were cool as heck. 

One of the best main menus I have seen and played in a good while. 

Developer(+1)

Thank you so much !

I'm really glad you enjoyed it, and I'm flattered that you liked the main menu that much.

I just decided to try something different instead of the default menu buttons I usually use, and I liked the idea, so I stuck with it.

Submitted(+1)

Cool game !

The art looks neat, the controls are good and the pusic is very punchy.

Not a big fan of the wobbly screen effect, but that just a personal taste.

A dodge would be a great add to get you out of tight situations.

Good work :)

Developer

I love enter the gungeon, so perhaps a dodge ability would spice it up a bit. Thank you for your feedback and compliments, they're very appreciated. I was wondering if by wobbly screen effect you meant the blurriness at the edges of the screen, or the camera movement.

Submitted(+1)

I meant the blurriness. sorry wasn't clear ^^

Submitted(+1)

This game feels great to play and overall it's really fun. Though I did have some problems with how the game was running:

  • There was a lot of screen tearing; if you want to fix this you can turn on Vsync to lock the framerate to the monitor's refresh rate. 
  • I saw the classic problem that unity has with cutting sprite sheets and importing sprites in general. There's a quick funny fix to this problem and all you have to do is go to the import settings for the sprite/spritesheet and subtract your pixels per unity by 0.1. For example if my pixels per unit is usually 16, I would set it 15.9 instead. This ends up filling the transparent gap between tiles.

Anyways, I found your jam through the post jam discord and I hope this feedback helps with making your next game :)

Developer(+1)

The screen tearing was very annoying to deal with, I noticed it in the last 2 hours of working on the game, tried a lot of solutions online without luck because I'm still new with the unity tile map system, but I feel like your second point could really be the fix I was looking for, because maybe the sprites are slightly smaller than the grid, Thank you for your input; it will definitely help me with future projects ❤

Submitted(+1)

The game is well-build and looks awesome! nice job!

Developer

Thank you for the compliments!

Submitted(+1)

Very solid bullet hell, i personally loved the cards getting stuck onto objects and walls<3

Developer

Thank you so much I'm really glad you enjoyed jt.

Submitted(+1)

Very good game that looks very good but foot steps sounds could be appreciated and the tileset has some problems. the time the dices for the difficulty take to roll could be shortened or at least not make it random, can be a bit frustrating, the first game i saw where selecting hard mode is harder than beating hard mode. Even tho the game is very solid, amazing job !

Developer

That's a really good feedback my friend, these are all excellent points I'll make sure to change in the future, thank you for your thoughts.

Submitted
Deleted 1 year ago
Developer

I worked alone and sure thing

Submitted

Perfect!!!! Good job!

by the way could you play and rate my game?

Developer

Thank you

Submitted(+1)

Great game! The screen effects are amazing! (ur right we literally have the same enemies lmao)

Developer

Haha yeah we do :D 

Thank you for the compliments!

Submitted (1 edit) (+1)

  Amazing game! The screen effect is good, but the graphics are truly stunning. Very juicy! 

Developer

Thank you Mr/Mrs Pigeon, I'm  glad to know that someone survived the screen flashes xD

Submitted(+1)

So cute! Visuals, sounds and music are great! I love that you throw cards, it feels like they fit the jam because they are usually associated with randomness. Also, can't believe I finally got to defeat MATH. :D

Developer

MATH is now no more, ladies and gentlemen.

Thank you for your kind words my friend.

Submitted (1 edit) (+1)

I loved this game! I like so much roughlikes and this has so much vibe of one.

I'm surprised of how polished this game is to have been done in 48h, specially visually.

Feedback: I didn't know that you had to click "Roll the dices" to choose difficulty.

Developer(+1)

Thank you so much! I'm glad you liked it!

You're right. Almost no one noticed the roll button xD. Maybe I'll change it later to a key press if I work on the game in the future.

Submitted(+1)

art along with visual effects is simply amazing. 
difficulty of the game strikes a nice balance imo.
was actually really fun to play
only thing i'd be worried about is how well this fits with the theme, randomness/dice didn't really strike me as the thing the game revolves around
good job!

Developer

Thank you so much! I'm flattered you liked different aspects all at once xP.

Well, I guess I did the difficulty roll thing and called it a day in terms of matching the theme. But anyway, thanks for the feedback!

Submitted(+1)

This was fun! Enjoyed it! Nice work, especially for a 48 jam!

Developer

Thank you very much. I sincerely appreciate it!

Submitted(+1)

I don't usually like installing games when rating Game Jam games, but this one looked promising. It was great! I loved the combat, the enemies, the juice and polish, and the boss fight at the end. My only problem, as a lot of people have said, is that the effects are kind of insane at some parts. Other than that, this is an amazing game made in such a short amount of time for the game. Great job!

Developer

Thank you so much! I'm really happy with your comment :)

Well now I know I really shouldn't have added this much effects in the game xD I just quickly slapped a bunch of post processing settings so I could finally finish and go to sleep.

Submitted(+1)

The game was pretty enjoyable and  the art is nice!

The visual effect might be a bit too strong, I had trouble reading the text at some points.

The card-throwing feels pretty satisfying, a max cap on how fast you can throw them, would have been nice tho. My fingers hurt from trying to click as fast as possible lol.

Developer

I'm  really glad you enjoyed it, Thank you!

Yeah, Well maybe I went a little overboard with the effects lol.

Submitted(+1)

Cute pixels, and I like the rnythm,  nice work.

Developer

Thank you!

Submitted(+1)

Very enjoyable. I got a normal difficulty run for my playthrough. Presentation was top notch! Gameplay is lacking a bit. I'd say either go full Vlambeer on the attack and make it full-auto and with a bit of knockback, or do something more creative with the fact that you are throwing cards (which I found very satisfying).

The room on the right for the boss fight kind of lets you cheese the fight a bit, just duck into cover when he shoots you and then continue blasting.

Developer

Well, initially I had big plans for gameplay, like upgrades and card penetration stats, maybe full auto too, but you know how it is , I spent the second day fixing bugs and polishing the game. I didn't really have time for that, but I appreciate your kind words, and I'm really glad you liked what you liked.

And about the boss room... well, I'd say it does need some balance patches xD and there are more ways to cheese the game. For example, you can still shoot cards while the game is paused, dead-eye style. It's a bug that I left because it is fun and looks cool. I'll maybe fix these in the future, maybe never, who knows.

(+1)

The whole screen being somewhat blurry made me feel a little sick, but other than that I found it very enjoyable!

Developer

Thank you so much! I also thought about reducing the effects but I was too sleepy and haven't tested the game much xD

Viewing comments 20 to 1 of 35 · Previous page · First page