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The Littlest Wanderer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 4.029 | 4.029 |
Controls | #7 | 3.932 | 3.932 |
Audio | #7 | 4.205 | 4.205 |
Accessibility | #8 | 3.614 | 3.614 |
Graphics | #11 | 4.364 | 4.364 |
Originality | #14 | 4.182 | 4.182 |
Theme | #18 | 4.068 | 4.068 |
Fun | #19 | 3.841 | 3.841 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Give me a minute, Memory lane, What's this?
Game Description
The Littlest Wanderer is a game about exploring the void below in limited visibility. Your task is to get out alive, managing limited resources.
How does your game tie into the theme?
We chose the dark void of the deep sea. We were loosely inspired by the works of H. P. Lovecraft.
Source(s)
-
Discord Username(s)
Gaboo, princzep., TS
Participation Level (GWJ Only)
0. We are very new to programming, maybe 3 months of experience combined.
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Comments
Wow the music and atmosphere are amazing! I feel like a little more contrast to make the player stand out from the background would have helped me at the beginning, but other than that, fantastic job!
Thanks a lot for the kind feedback. Yes, visibility is definitely a divisive part of the game. Darkness is a "feature".
That being said, there's a brightness slider on the PC version, in the pause menu. That can help.
Great presentation and ambience, the mechanics work pretty well together, the sfx are very good and they add a lot. I played until around 200 deep as it feels a bit harsh to restart from 0 as the game is more on a slow pace (which is not a bad thing). Overall enjoyable and atmospheric experience.
Thanks a lot for the kind feedback.
The game is 418 meters deep overall, so you were around halfway. I see your point about the difficulty. A hint is that if you downlaod the PC version, you can use the brigthness slider to make the game a bit easier. (the slider is there in the web version too, but as I saw, it doesn't really work.)
Thanks for playing!
Super atmospheric with tense gameplay and a slow-fed narrative, really cool.
At times it feels like a precision platformer adjusting your descent or a well-timed move and getting to an o2 tank just in time is equally satisfying. The darkness, sonar and other mechanics are also really well implemented.
Even using premade assets it's really impressive how it manages to tie together perfectly together and create a really atmospheric game.
Awesome, thanks!
Thank you so much for your feedback, I am really glad you appreciated the game's atmosphere.
As for the assets, I've spent a lot of time looking for them or modifying them to fit them into the game. (using gimp, aseprite, audacity and other software) Maybe in a future jam we could get an artist on board, but since this was our first jam ever, and we did not want to hinder anyone's project, we decided to go into this direction and do our own project.
Thank you again.
It was pretty fun; I played it more than a couple of times. good job!
Thank you so much, we are happy that you enjoyed it.
Very addictive game! I was trying really hard to beat it, but died( I wish there were a checkpoint system or a way to fulfill HP (at least once per game). But I definitely will try again to win)
Also, I like simple concept and a very good possibility of scaling with new features if you'd like to continue with developing.
Story part is also admired as cos of it I want to try again)
Good job)
Thank you so much.
Checkpoint system is definitely something that we'll implement as we scale the game.
In the meantime, you can "cheese" the game a little by downloading the desktop version and using the brightness slider in game. Sadly in the web version that feature doesn't work.
If you beat it, please let us know how you liked the ending.
Good Game. Fun to play.
Thanks a lot!
I simply loved this game. It reminded me a lot of "We need to go deeper", but with a horror tone, instead of an adventurous one.
I loved the story told in pieces, I found myself wanting to know more about what was happening all the time.
I played it twice, reaching a depth of around 200m. I stopped there because I want to review as many submissions as possible. But I'll definitely go back to try and get to the bottom of this mystery (if there is one).
The sound direction seems perfect to me, everything matches, everything responds as expected.
Congratulations on the great game you crafted!
Thank you so much, you are very kind. This was the first "proper" game we made, so these comments mean a lot.
There IS a bottom to this mistery, actually I am very much looking forward to someone finishing the game, because I take pride in its ending, and I am very curious of how people like it.
The map ends at around 400 meters, so you were halfway. Just remember to collect O2, and batteries, and sometimes rely on the sensors, instead of spamming the sonar. I know it needs a bit of getting used to.
Thank you again, this really gives us motivation to build this game further.
I did it!!!
Ok, after like 10-15 runs of the game, I managed to finish it. Unfortunately, I was not able to get all the story letters, because I was too occupied trying to survive haha.
You guys did a very good job, this is definitely the game I played the most (after my own of course).
Edit: Also, very sadistic of you, to put an energy charger right before the end of the game. The last time I played (before finishing it) I died trying to get this one, but I could have just gone for the end
Congratulations!
I will revisit the powerups once the jam is over. But I didn't want to make it too easy. But I might be just stubborn
Thanks for playing. Again and again. 😅
Great ambience and mood, great music and sound, properly difficult, great mechanics that make sense. Just... phenomenal all around!
Wow... thank you so much for your kind words.
And I am very happy you mentioned the difficulty, because I had sleepless nights over this question quite literally.
I did not want the game to be too difficult, but at the same time, because of its subject matter, I also wanted it to be somewhat difficult, so the player feels the weight of things. I think difficulty can be part of the storytelling.
Thank you again.
Finally something new! Love the idea, looks and audio. Sonar mechanics is very nice. Good game.
Thank you so much, this means a lot to me.
I just really wish someone would reach its end 😅
Awesome work. The controls felt really nice as I descended into the darkness
Thanks, it means a lot. Have you managed to beat it?
nope!
Great entry. Very dense and immersive. Loved the artistic choice and the execution. The sound became a bit annoying over time but that is only a very minor thing.
Thanks for checking. I wonder if you managed to finish the game, I would love to see feedback about the end ^^
As for the sound: I can see your point, and based on your entry you surely know more about sound than I do. The alarm can be turned off, but maybe the "void sound" is too much over the time. I was thinking of adding a radio to the hud, that the player can toggle. But due to the theme, I don't want to put background music. There's no music under the sea. :D
I haven't finished the full game because I want to test as many entries as possible and there is quite a lot to test :)
The farthest I made it so far was a bit after the spiral painting.
The under water ambience sound is great and really fits well. I think it was mostly the hissing sound of the navigation that put me out of it from time to time. Turning the volume of that a bit more down could help feeling more drowned into the void. I also thought if it would be good to attach a loudness curve to the proximity alert so the closer you are to a wall the louder it gets.
Great Idea. I can implement this. Thanks a lot!
Very cool game, if the the graphical assets were made just for this then that is quite the achievement.
Thanks so much for checking.
The graphical assets were not made for this. You can see the full credits on the game page.
But I'm trying to get my wife on board for future projects, they are a digital artist and I'm sure they could do even better.
Awesome game, the graphics are matching very well and suit tje atmosphere. On mobile, the texts are hard to read, but for tablets, it should work great. I was specifically looking for Android builds and it turned out, your and my game are the only ones in this jam.
Thanks a lot for the feedback! The Android version posted today on a whim, and yes the text size is not optimized for that. I might do it later though, it is enjoyable as a mobile game too.
love the artstyle and the vibe! Lovecraftian stuff is my jam (pun intended)
Thank you so much. We are planning to build this further, hopefully to your liking.
Sadly I can't think of another jam related pun. I'm in a pickle when it comes to jarred goods.
will follow you for updates :)