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A jam submission

Patient Zero OSTView project page

Made for OST Composing Jam #7
Submitted by VannaDeltaFox — 12 seconds before the deadline
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Patient Zero OST's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#144.3164.316
Impression#843.8903.890
Quality#1113.9343.934
Overall#1223.7933.793
Composition#2303.6033.603
Correlation to theme#4273.2213.221

Ranked from 136 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The choice of textures here is definitely interesting, and incorporating non-musical elements (like the speaking) definitely lends this submission a very unique feeling! I appreciated that you felt the need to mix it up frequently while not departing too far from your overall style and tone. Along those lines, I would encourage you to think about structure a little more on a per-track basis. What story does each one tell? At times I felt that you were leading me in a particular direction and then choosing to move in a new one that felt like it didn’t “fit”. You seem like you have a really unique perspective from the perspective of tone and the sonic palette, but it needs to move from point A to point B a little bit more sensibly and in a way that your audience can follow somewhat more easily I think. I will confess that I find the connection to the theme to be the biggest weakness of the submission insofar as the overall tone that it achieves is, in my mind, seems only tenuously connected to the theme. While I appreciate the attempt to connect it to the theme in the description, I just can’t get away from the overall more personal feel of "inside my world" and the more whimsical feel of the image, which I think this struggles to realistically meet. In the future, I think it would be better to fit your submissions to the theme rather than trying to let your statement fit the theme to your music, if that makes any sense. Overall it seems to me like you have some cool ideas about incorporating really neat electronic textures and I think your grasp on how the ambient feelings of your music affect the listener are strong (the described setting for your music does feel as if it matches the tone you are setting in the music). Additionally, I really appreciate that you have a lot of ideas to share— there’s not a lot of dwelling on one idea for too long. I think the biggest challenge for this entry is just that it is fairly incongruent with the theme, as the chosen style and tone are quite a departure from what I’m getting from both the text and the image prompts. I look forward to hearing you do more cool stuff in the future with electronic textures!

Description
A set of songs for an FPS game, made specifically for OST Composing Jam #7

Style: relatively old first-person shooter

You are a soldier whose world is on the verge of destruction by a race of mutants who have arrived from a recently destroyed world. You were sent through the portal with the goal of destroying “Patient Zero” - the child who was the first to be infected with the virus, and which gives rise to mutants and monsters.
But will you be able to destroy patient zero? And will this stop the takeover of your home planet?
...and who started the destruction of the worlds?

The genre... is changing.
Main emphasis on rock and industrial
I tried to make it in the style of old shooter soundtracks

My main inspirations:
Quake (Thanks to Trent Reznor!), Half Life, Doom and other shooters)

1 - Intro. Nothing interesting
2 - Abandoned Village
3 - OST caves
4 - Sewers
5 - Small battle theme in the sewers
6 - Sewer Boss - A huge underwater snake that makes strange noises
7 - Intro to the Industrial zone. Ride on a small train near the factories
8 - Theme of clashes on factory premises
9 - Theme "roofs". Climbing to the top of scaffolding and giant industrial buildings
10 - The boss is a huge mutant raven. Queen's "child"
11 - Respite
12 - Chase. The hero runs away from a revived crow through the city's ports
13 - Subway theme. Lights are turning off everywhere
14 - Relaxing in the Queen's Archives
15 - Battle of the Queen's Archives, where freezing devices are everywhere
16 - The theme of the battle in the abandoned temple
17 - The hero makes his way to the foot of the main techno-temple
18 - Battles inside the Techno Temple
19 - Final boss - The girl who was infected with the virus and gained control over the mutants
20 - Monologue from the unknown "New King"

Message from the artist
Thank you all so much for your comments and criticism! Being new to music and with little experience (only ~4 months), I'm very happy with your feedback! I'll take any advice. Thank you all!
Oh... yes... of course...
Be happy!

Theme

Inside my world
Picture theme

How does it fit the theme?
My interpretation is this:
The main character went inside a world where there is a “patient zero” on a planet recently plunged into chaos. “Patient Zero” is a little girl who was the first to be infected with a virus that turns living organisms into aggressive mutants. But these mutants have a collective mind! And they all obey the very first infected - a little girl
“Inside my world” means the invasion of the protagonist, a soldier, into an alien world in order to destroy the “zero patient” before the armies of mutants destroy the protagonist’s home world.

Interpretation of the picture: the first locations are caves and sewers. The little girl is the main antagonist. The figure next to the girl is a mysterious man who accompanies the main character and speaks his monologue at the very end of the game

Link(s) of the submission on streaming services
https://soundcloud.com/aleksej-kolosov-318295124/sets/patient-zero-full-ost

Number of tracks
20

Genre

Orchestral
Electronic
Rock/Metal
Ambient
Experimental
World/Ethnic
Synthwave/Retro

Soundtrack use permission

Yes (CC BY-NC)

Any non-commercial project

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Comments

Viewing comments 77 to 58 of 97 · Next page · Previous page · First page · Last page
Submitted(+1)

Very creative

Submitted(+1)

Love the style of your tracks! I can hear the Nine Inch Nails references. Great use of SFX, especially the bubbles, birds, etc. My favorite track is "Metro In The City".

Submitted(+1)

This is what game ost should be. Creative. Makes me feel like I'm actually playing a game in my head. Then read the intentions and was like wow nailed it.  Weird in the best way. 😆 

Submitted(+1)

The gritty, intense feel really captures the FPS vibe, and the attention to detail in sound design is top-notch. Looking forward to hearing more from you in the future!

Submitted(+1)

Man i cant believe you called what i did experimental, in comparison to this great work! Great balance of chaotic elements, but keeping enough groove and/or drive to keep the ear centred, no easy feat! Also that dirty bass line in patient zero is  excellent! well done

Submitted(+1)

Very unique and creative submission! Definitely fits the kind of style the game is supposed to be. :)

Submitted(+1)

Great choice of genre and interesting sound design. Ambient and industrial at the same time is an unusual combination that gives you room to select and manipulate sounds. Appropriate harmonies contribute to the gloomy atmosphere.

Is it just me or does track 6 use Shepard's tone?

The only thing that was missing was more classic metal on the boss themes, for example.

But otherwise, it's a huge work, cool!

Developer(+1)

Oh no... 6 track... I've been discovered!!1
Actually, I really wanted to make more classic metal for the boss fight, but... My musical experience didn't let me, heh

Submitted(+1)

I think you left an incredible first impression with the first song of the soundtrack, it screams "promotional trailer" with the high energy it gives off. 

The abundance of ambient songs fit since you are basically making a fps game where the music isn't the full focus of the game and mainly brings the atmosphere. The frequent use of samples throughout your soundtrack is also great and really fits into the theme.

Now when listening to the boss themes, maybe because I haven't played any of your inspirations you mentioned; it kinda fits for a boss in Terraria lmao. Anyways, you did spectacular with the soundtrack and I hope you do more of this.

Still, 20 tracks is absurd, it's incredibly longer than I expected but I fully enjoyed that journey

Developer

Heh... Interesting fact: the very first track I envisioned as the intro+trailer theme track.

Submitted(+1)

Wow, what a journey. Totally not what I expected from this jam, but I am shocked at how creative and unique this is. Every single track captured the story you were describing perfectly. Gave me huge Black Mesa and DOOM vibes throughout. 

Also amazed at how much you made in such a short amount of time. Especially with each track keeping up with the same high quality, well done for that! Super impressive stuff.

I think my favorite tracks were "Rock And Stalagmites" and "Full Metal Temple".  Loved the gritty sounds, I can imagine feeling so cool killing all the mutants with this music in the background lol

Amazing job, I wish you the best of luck :)

Submitted(+1)

This was sick. Can definitely feel your inspirations coming through. Love it, really feels well-suited to the likes of the game universes you mentioned.

Would have loved to see stronger percussion elements come through to drive that fast-paced action element home. Feel the pace of the songs ramp up and slow down a lot, which feels a bit jarring sometimes. But, I am imagining this as tracks in intense Qauke/Doom-like gameplay sections - not sure if that was the intention?

Great tracks, though. Very creative and dynamic. Never felt bored. Also, really impressed how many well-polished songs you managed to create in the timeframe. Great work!

Developer

The original idea was to make a full-fledged big soundtrack... but due to tight time constraints I decided it would be better to make more dynamic tracks that would be intense (as much as my limited musical experience allows), because the listeners would get bored listening to an already long soundtrack. Heh...

About the need for drums and percussion - I agree (The only problem was that I +- understood that it needed to be done and HOW to do it only on the very last day of the deadline, because during this difficult week I was discovering many new, but basic things in creating music)

Submitted(+1)

these were definitely not the sounds passing through my mind looking at that picture you sicko.  But the vision you write out is undeniably fitting and the sounds are tight.  It's actually really wild how you manage to make all these in-your-face metal and acid elements so understated and ambient and loopable and compelling.   Not to mention the absurdity of 20 unique tracks sprinkled with fun samples and story cohesion.  Definitely going to listen to past work on the page as well and follow for future stuff

Submitted(+1)

Oh my goodness! The sound design is top-notch, and I love the style of music you used! I'm a sucker for rock/orchestra/electronic hybrids, so I really enjoyed all of the tracks and how unique your style is!

Submitted(+1)

Wow it's like I'm listening to a Nine Inch Nails album! That's great, i like it!

Submitted (2 edits) (+1)

as someone who submitted a number of tracks myself, even i am surprised with how much variation you've accomplished in such a short block of time. each track is very intense and high quality. despite the OST being for an FPS, you've managed to make a lot of your tracks memorable. great job on adding personality and depth to your tracks despite the time crunch!
if i could give some nitpicky feedback, you could've definitely done a bit more with your percussion in some tracks. most of the movement in these tracks comes from instrumentation and i recommend playing around with percussion instrumentation in advance of the next jam.

wow. lots to be proud of here, man. fantastic work!!!! can't wait to hear more from you.

Submitted(+1)

Fantastic work, a lot of tracks in such a short time, it's almost unbelievable how diverse and yet consistent the tracks are in such a short time. The mixing feels on point and the esthetic and ambience are very well done. The build up and sound fx are very well fitted throughout the tracks and the whole listen is very consistent! You definitely hit the atmosphere you were going for.

If I were to give some constructive feedback, which is very subjective to my ears, I would say that you have so many good build ups and fx, so it leaves me a bit wanting for dynamics in rythm especially, or a couple of drum fills just to emphasize the adrenaline rush.

Personally I liked full metal temple the best! Keep it up!

Submitted(+1)

Well crafted! One of my favourite submissions so far :)

Submitted(+1)

The number of tracks is incredibly rich, almost enough to meet the needs of a complete game soundtrack. It reminds me of games like Half-Life and Metroid Prime. This OST is fantastic!

Submitted(+1)

Okay first, congratss!! This is an absurd amount of music to make! All of them are so creative and unique too, and would fit right at home in COD match. Instrumentation, production, sounds, everything really fits in this work. 'Cat and Mouse' and 'Queen's Archives' stand out to me in hitting FPS vibe really well, but I especially love your boss themes! Outstanding work on this!! ^^

Submitted(+1)

Such a strong start, the ambience is great. You really captured the sludgy, gritty-grimy, post-apocalyptic feeling I think you were going for. I really like the melodic material in “Among the Boxes”, it reminded me a bit of gamelan music from Indonesia in the turns it took. And “Raising the Crows Nest” was fantastic! I don’t think it was microtonal, but the pitch relations and treatment of the melodic material reminded me of some of the microtonal artists I like, namely Brendan Byrnes (please check him out, great introduction to the world of mucrotonality). The overall Doom-like aesthetic present throughout the whole soundtrack was so satisfying, and the little distorted vocal bits here and there were very expertly done. I’m really glad you decided to do this jam, you have this really innate sense of musicality that you just have to keep pursuing! Amazing work on this, truly.

Submitted(+1)

This is some great stuff! 20 whole tracks is insane! It really pulls of that ambient dark feeling, well done. 

Viewing comments 77 to 58 of 97 · Next page · Previous page · First page · Last page