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Umbra Arise MMO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #385 | 4.400 | 4.400 |
Theme | #652 | 3.200 | 3.200 |
Playability | #803 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Congrats on making an MMO. It was a lot of fun. Unfortunately there may or may not have been 3 Zafaroth's at the same time. Which one was the real one? No one will know. Clicking diagonal squares was very difficult. If there's a mechanic to regain health, it should have been easier to find.
- It is really impressive seeing actual mmo in place done in two weeks. The game is definitely meant to be played with friends. The tick limitation on the game, made it a bit difficult to play. The alchemy aspect of the game seems to be missing. Over all even while playing there were concerning amount of Zafaroths playing at the same time... Game could be developed into some fun payers party game. Good luck in development.
- Pretty good, saw a lot of Zaf's which was kinda weird. Other then that, it would be neat to see this developed further, with more elements.
- The amount of Zafaroths in this game makes you wonder why Zafaroth didn't believe in this game. The shadow theme is a bit less noticable but the alchemy theme is quite well implemented. The gameplay, while clunky (controls), is very promising and could keep people playing for a while to unlock things. Artistically the game looks and sounds nice. The rate limit, while taking away from some playabiltiy, adds a new layer of gameplay, making it feel like a rythm based dungeon crawler. The music could be fitted to this a bit better and idle animations.
- How dare you. Impressive feat but i think the game suffered for the technical work done to make it an MMO. the controls are very clunky and hard to get used to. mixing the orbs together is nice and on theme, but the shadows part is more or less cosmetic only. Very hard to regain health leading to monsters eventually chipping you to death.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
MMO, One server, Everyone connects.
Turn/Tick based combat/movement.
Kill npcs & players and consume their shadow souls to gain stats.
Sacrifice stats to unlock special skills (35 of them).
Don't get greedy, corruption will destroy you... or maybe help you?
Win.
Extra Notes
Seeing new developers doing game jams inspired us to also push our limits. Lot of times was helpless and stressful but was very fun. Hopefully we inspire others to also push their skills and while this is all for fun, we love some fun competition on who gets the most players talking about their game :D .
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Comments
Very nice work there getting this all done in two weeks, just bonkers!
A super cool tech demo, really interesting concept and executed really well. Great work! 💚
i'm out of words/10
THEY SAID IT COULDN'T BE DONE. Super impressive!
HOW
This is awesome ngl
mMOO
No but this is one of my favorite games of the jam, insane how you managed to make a nice MMO with pvp in such a small amount of time. Well done!
Wait why is this like actually really good and fun though? I actually like this a lot as an MMO concept and would play a full version of this. I will likely come back to this and sink more time into it later lol
Join discord in description we will try coordinate some events where we log in at the same time :D The page is a meme but game is serious!
Its really cool game in this short amount of time but either I don't understand how the combination really works cause sometim my HP is dropping randomly sometimes i deal tons of dmg but the base Idea is really cool! Like it!
When you sacrifice orbs you are consuming those base stats. Basically orbs give you base stats but you can consume them for active/passive skill upgrades :D
Interesting mechanic where only one action can be active for each tick. I suspect it may be due to the jam time constraints. It took a while to get used to but then I kinda liked-it. This could be rebranded as some sort of rythm-bases MMO (crypt of the necrodancer style) with some cool soundtrack.
100% it's designed to mask ping between Eu &NA & other regions and have everyone play together, but also makes it easier to sync everything without feeling super unfair. This makes the learning curve a bit worth assuming we can improve it's design :D Not in the best shape right now but people been loving it!
I got trapped in the loop for a bit, very well designed MMO considering it's for a Game Jam. Amazing work.
<3 You must been playing for a while!!! Join our discord (its in the description) later in the jam we will likely all login at the same time or schedule something. Will be fun having all of you logged in
This is MMO indeed!
I don't know what's more insane: the fact that y'all made an MMO, or the fact that it works really well! Like, how?!?!? Y'all are insanely good! The only issue I had with the game is that, at one moment, my character was walking when I selected the attack command. But then it fixed itself once I changed the direction my character was going. Well done!!!
An Mmo for a game jam. You guys are insane.
Very pretty and fun game to play with friends.
A bit tricky to get used to the controls & real-time turn base movements.
Very intriguing but a little slow paced for me, though it did make me play for longer than I thought I would!
Damn. What a game.
Great visuals, fun to play. MMO as a Game Jam submission?? 🤯
Good job!
Wo! That is very impressive, multiplayer in this amount of time! great visuals and very unique mechanics!
This is incredibly unique and to think it was done in just 2 weeks. Amazing.
I really like the time-based movement and controls. It's definitely something you need to get used to but the way you switch between movements, combat and skills is satisfying. I also adore the skill/level up system. Combining the motes is incredibly satisfying.
Artistically beautiful, unique and fun all whilst being a multiplayer game is nuts. I just wish I'd been playing when others were!
Multiplayer game in 2 weeks is CRAZY! Amazing props for this great game.
I also died to a crawler, should I be embarrassed?
Nice to see some multiplayer in here. Controls are very frustrating and I didn't see any other players, so I was frustrated, but good job figuring out how to do this in a two week span!
I kinda hate the controls and the lack of full screen, but this is brilliant and absolutely something I'd play with a gamepad.
Agree but you do eventually get used to the controls.
FUll screen press the blue fullscreen button not the white one. For some reason the white one doesnt work. Blue one is under the white one :D