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Wizard Village's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #226 | 4.333 | 4.333 |
Playability | #244 | 4.333 | 4.333 |
Cleverness | #269 | 4.333 | 4.333 |
Artistic Style | #386 | 4.333 | 4.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Good GDD, I loved seeing the details and plans. Very cool! The ideas and foundations link very nicely to the game jam, and the underlying themes are mysterious & magical with a cool soundtrack! Thoroughly enjoyed my little play through. Feedback: Implement a training section to the functionality behind the game. (How you move build potions, what the ingredients are, how you use the shop etc) Add item descriptions to the items in crafting window The game is nicely laid out and thought out, please keep going with this. I would be very interested to see how you implement new items and upgrades to the shop & potions :)
- GDD The pace of the document is good. Good with images for mechanics. Nice with art theme interpreation and color design Game The game loop is very relaxing. Nice! I enjoy the fact that it is not stressed with countdown and whatnot. The game does give that very potioncraft feeling and yet it is different. Sadly i died too quickly because I didnt have enough stuff to craft the potions / runes.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes dude
Is your game set to Public so we can see it?
Yess
Tell us about your game!
Wizard Village is a potion crafting roguelike where you manage a potion brewery shop. Manage your inventory and find the right combination to make cure your customer from shadow curses !
Extra Notes
I originally intended to end the game after day5 (after a hard week of work) but didn't had time to finish the game as I went on vacations so it currently breaks on day 6
The webgl build created a strange scritch in the theme audio :(
I'll handle those concerns in a few weeks, in the mean time, please enjoy the game :)
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Comments
You've done an excellent job at building the mechanics and transitions, making the game feel smooth and logical. I would like to see a bit more of a deviation from the reference material, as the game as a high similarity to potioncraft, both mechanically and thematically. A stronger implementation of the shadow theme would also be good. Nevertheless, great implementation and amazing polish. I'm amazed with what you've accomplished given your time frame!
I really like the art and minimalistic color scheme! Very pleasant to eyes!
Amazing what you managed to pull off in 2 weeks, am in awe!!!
Please continue this and release a full game :)
I love the hand-drawn look. You accomplished quite a bit in two weeks! Took me a few tries to get the hang of it, but overall well done!
i like it, great concept and style
the only real critique i have is that when the audio track loops it blares a white noise sound out of my L satellite speaker for a tenth of a second
Love the artwork.
Making this game for a week is crazy! I really love the alchemy implementation. I would play longer if the game was more days, because it's really relaxing grabbing ingredients and see where the result goes.
Good job! 10/10
I am absolutely blown away by this! Extremely polished, very unique gameplay mechanics and charming art! Everything about this is great. I will say it can be a little confusing understanding what ingredients are best to buy early on, but that is remediated a few days in to the game. Fantastic job, I aspire to make something as great one day :)
Wow thanks for your comment! The secret is to keep cooking 🙂
Pulled me in with the fun artwork, and stayed for the cool gameplay! Really great job with this one!
No matter what - you should keep developing this game out for a full release!
This game is amazing. So good, I would pay for it.
Thanks dude, it reinforce my thoughts on giving this game a proper release! :)
I think you can rate the game on the game page, in "more info", but for this jam only judges can rate games if I understood right
Yea, I just figured that out, so I edited my comment, but definitely give the game a proper release and sell it! I think you'll do well!
Cool I like the music and the feedback for the potions.
Very cool game, love the aesthetic of it. The only thing that I'm missing is the ability to reset the ingredients after throwing them into the cauldron. I had to restart the whole game after I accidentally threw in something that I did not mean to. Except for that, love the style and it's very impressive for such a short time of development.
Thanks for your comment! :) I originally put a reset button but though it was too much, plus you can preview/drop ingredients before putting them in the pot
This is super cool! I love the gameplay mechanics, they're super interesting. Great work!
Really cool game, but you definetly need to work on the balancing with money in the last three days I was able to buy out the entire shop. In my opinion the shadow theme implementation was pretty weak.
Thanks for your feedback! :) Balancing is non existing, as I been to day 4 only once during development, and yes the shadow theme is a real drag, I wish I had more time to spotlight the shadow lords
Hey, I really like the idea of arranging all five directions, it's clever that players do not need to have the exact one. And I hope there would be other mechanics with this, to make all these ingredients could be used more properly.
Great idea, aesthetic and execution!
Fantastic art, unique gameplay. Nice job!
It's not my kind of game but that's my personal preference. Everything else is so good! The illustrations are really pretty and the gameplay is also quite unique.
Very cool mechanics and I love the art style. Great work!