The sounds, music, and environment are all good. The movement was fairly smooth, but I would've liked to be able to change how far I could jump. At the beginning of the game, you should've put an arrow pointing right, because I just had to guess there was something further. I also kept getting stuck on the walls, and the platforms weren't very precise in respect to how they looked.
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No deal with God, The Devil wants the hills's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.020 | 4.020 |
Emotion / Mood: The game has an emotional impact. | #2 | 3.680 | 3.680 |
Determination: You clearly challenged yourself. Not an easy game to make. | #2 | 4.440 | 4.440 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #2 | 4.520 | 4.520 |
Originality: Your game presents very fully original concept. | #4 | 4.240 | 4.240 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #4 | 3.800 | 3.800 |
Gameplay: The game is fun to play and engaging. | #6 | 4.240 | 4.240 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #12 | 3.440 | 3.440 |
Theme: The game creatively uses the Jam’s Theme. | #12 | 3.800 | 3.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
The sources will be shown in the video submitted to canvas. For art, I hand drew all assets, all except the backgrounds (Generated based on prompts for AI). The art was used as Image input for an AI application called Wonder (Google Play).
When I was planning the game out I had the idea of using AI and it really paid off. I used many other apps I already had on my phone to remove backgrounds, animate, etc..(will screen record phone).
As for Audio, there is a website called free music archives. All music is free so long that artists are credited and no money is made(creative commons).
for some of the scripts, I did need some help from tutorials. Even so, implementing was a nightmare.
For Background scrolling, I referred to a tutorial (https://www.youtube.com/watch?v=4YQVrs46f6k&t=2s). This parallax effect was helpful for my final level as the player falls down to deliver a blow to an enemy . I also had to invert movement. I spent some time on forum.unity.com for bug fixes (things like DontDestroyOnLoad were useful but frustrating at times lol).
I used this tutorial (https://www.youtube.com/watch?v=8oTYabhj248) for basic dialogue. I had planned on dialogue triggering when the player collided with the NPC, however decided I had no time.
For level one, camera movement was a real pain. Tutorials were useful (https://www.youtube.com/watch?v=PA5DgZfRsAM) but ultimately I still have some minor annoyances.
StackOverflow was useful as well.
I'm proud of the finished product and can confidently say I might just make another game in my free time (if less stressful lol)
Your Name (Required for CSC 355 Students only)
Ronald Mraz
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