Play game
Dungeons and Axes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #6 | 4.118 | 4.118 |
Technical Implementation | #15 | 3.824 | 3.824 |
Overall | #24 | 3.829 | 3.829 |
Theme/Limitation | #38 | 3.706 | 3.706 |
Music/Sound | #46 | 3.588 | 3.588 |
Graphics/Animation | #59 | 3.912 | 3.912 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
In the gameplay, you can move only on the edge from a rectangle and beat your enemies
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot Engine
Which diversifiers did you use, if any?
Two button, Anti Chromatic , Retro Palette
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool and fun game. I enjoyed it. Atmosphere, animation UI, gameplay. Only I would like more levels.
Great job!
Me too, maybe after the jam i try to add some stages more, thanks
This was a really cool game. Im a really big fan of downwell and can definitely see the influence. Liked the art a lot as well.
thank you very much :)
this was a fun and challenging experience. Really like the simplicity of the controls and graphics, and the upgrade system adds a lot of replay value and makes dying fun
This is really great! Definitely a favorite entry to the jam. Well done.
thanks buddy
Really fun game, the upgrades add a lot of replayability and depth, I think all you need now is some better collision boxes and that'd make it just better. I love some of the creativity for some of the enemies, forcing you to dash across the arena. Good job
Amazing game! Really love everything
i glad to hear that, thank you very much
really strong concept! fun, challenging, catchy!
you really nailed it! (o゜▽゜)o☆
thanks
Neat game with a good take on the theme. Mechanic is simple, and could be extended to more complex level.
Congratulation that's a great entry !
yeah, maybe in the future I'll add more content, thanks
I realy liked the approach and i can easily see it expended. The dif. curve was good for me. Anyways my eyes got quiet a problem with those redish blueish borderd. Jes dat hurts. xD But nice game as a whole
I understand it, I appreciate it the feedback, thanks for play it
I realy liked the approach and i can easily see it expended. The dif. curve was good for me. Anyways my eyes got quiet a problem with those redish blueish borderd. Jes dat hurts. xD But nice game as a whole
Couldn't make it past the spikes and I really tried. The game is simple and neat, but those collisions ... those collisions. You really need to be more generous with the collisions, especially with the lizard. Untouchable.
hahahah, sorry for that, thanks for play it
First of all, really fun game, and looks great too.
I see others have already mentioned this, but the axe collisions are really frustrating. I felt like I couldn't use the jump ability, because every time I thought I'd cleared a path, it turned out that the axe had missed by a pixel and I jumped straight into an enemy.
I love the squash and stretch as the character lands on a wall. Also, the way the level transitions to the shop.
The enemy design is very clever. The lizards, in particular, support the main mechanics really well.
PS. I know the definition is ridiculously broad now, but I don't think it's reasonable to call this a roguelike. The levels are the same every time you play. Just a pet peeve.
thanks for the feedback, I appreciate it so much,
Awesome game! Really neat idea to bounce along the edges of the box. I made it to the fourth stage and got killed by a bunch of dumb lizards. I thought the upgrade system was really well implemented and the enemies really kept me on my toes. I think my only complaint would be the aforementioned lizards since they can come out of nowhere without any warning. Originally it seemed like I only had to avoid them on the bottom, but they came out of the top too later on. I also got ambushed by some bats when I was on the top since they spawn above you. Also, getting sent back to the beginning can be pretty punishing, especially since the first part is pretty boring. Would have loved to have kept going from my current level, but I understand that probably wouldn't have worked entirely with your chosen upgrade system. Great job!
oh, i appreciate the feedback, yeah, the lizards has a little issues, and i know is very bored come back to the first stage if you die, thanks for play it
Everything was super smooth, the transition was great and i really like the art style. Wouldn't mind playing more of this if it wasnt for one thing, the chromatic aberration looking effect altho barely noticable hurt my eyes after a while. Probably just me tho! Great game either way! :)
the chromatic aberration was annoyed for more people, don't worry, after of the jam i gonna fix it , thanks for the feedback and for play it
Game looks good and plays very nicely!
thanks & thanks
The game flows really well. The art on the bats looks really cool. I love the multi-color shadows. Menu is clean and the screen transitions look great. Amazing job!
thanks a lot dude!!!
Awesome game! The visuals are amazing and the overall concept is just great. No complaints here. Nice work!
Great Game! love the art style, felt like i should play it again with some 3D glasses on. Tough game too, barely made it to level 3. Also great upgrade system, kept the game progression and allowed for different playthroughs.
check out mine if you get some time https://itch.io/jam/vimjam2/rate/1200495
Great game ! I really liked it. For me it really hit the difficulty curve well on the first levels, but it got tough on the later levels, and I really loved it !
As suggestion points I would propose to perhaps add a progress bar that shows how long the level will continue to last. Also : some upgrade texts were not really clear ("more live", "axe rate") and the colors were hurting my eyes a bit. Still great game !
Great game ! I really liked it. For me it really hit the difficulty curve well on the first levels, but it got tough on the later levels, and I really loved it !
As suggestion points I would propose to perhaps add a progress bar that shows how long the level will continue to last. Also : some upgrade texts were not really clear ("more live", "axe rate") and the colors were hurting my eyes a bit. Still great game !