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Apex's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #7 | 4.359 | 4.359 |
WOWIE! | #9 | 4.250 | 4.250 |
Creativity | #20 | 4.250 | 4.250 |
Fun | #24 | 4.109 | 4.109 |
Visuals | #26 | 4.438 | 4.438 |
Sound | #38 | 3.922 | 3.922 |
Simplicity | #226 | 3.875 | 3.875 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Audio by nickitus
Credits
Itch user names(DrManatee,Michael Grieshofer,nickitus)
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Comments
I love the shadowy art style, It really instills a spooky mood onto the player. Everything about this game oozes polish and game feel. I am just impressed you made this in the jam time. I hope you have time to check out my game too.
thank you for the praise.
I left a comment on your game :)
great job, art was great, very fun idea.
Well done!
I'm glad you enjoyed it
Love the art! But jumping was a little weird
What was weird about jumping ?
Maybe it was that I was able to jump quite high but at the same time the distance that I traveled horizontally was very small. But maybe it's just me?
I can look into it in the case that we make a post jam version and fiddle a bit with the parameters. Thank you for the feedback :)
This is so cool and the art is so distinct and awesome. I loved the evolving mechanic, and the animation for each form coupled with the SFXes was great! great work
thank you :)
Great game, really good work. But it does feel a little longer than should. You walk for a long time across a relatively empty world in search of DNA, you suffocate for a long time, you die for a long time from the boss, you kill the boss for a long time. There is not enough action. But nevertheless, the game is very high quality, the visual style is very good, the animations and atmosphere are top notch and overall I enjoyed it.
Thank you, I appreciate the feedback! You're right about the wait time, if we come back to this one of the first things on the list is to tighten up the experience and remove some of the waiting
Really good entry. Great art, great music. Well designed world.
This is something original! Very strong theme and fits the topic of the jam in an elegant way. I like the idea of "evolution" beeing explored. Wery well done!
I think this is a fantastic entry
Everything was very well polished and I like the concept of the creature having to explore and die in order to evolve. The map is a bit too large and empty an I think jumping felt a bit awkward at points. Also I had some trouble with the controls, switching from jumping with spacebar to clicking left mouse was a bit tricky
but overall I think its great game and I liked the variation with the boss monsters moves
Thank you for the feedback! I've definitely learned in that game jam that I need to work on my background art, I usually only focus on character stuff and don't know how to fill large spaces.
Also good point about the awkward controls, we play it with WASD and added the arrow keys in as an afterthought, so I can see how what you mentioned could be awkward
Thanks for playing
It was great to see the monster evolve.
The map was probably a bit too big, I went left at first and was wandering around for a while without any sense of purpose. There were a few audio issues when the game restarted too.
I really like the idea and the boss fight was really cool.
yes background art is definitelt a weak point I need to work on, I feel like that would've helped with the aimlessness.
But thanks for playing and giving feedback!
Very nice game, fun and satisfying to watch the monster evolve.
great game! great idea for the theme, simple but effective art, the music, fantastic job!
Great work on this! The art was simple but effective, the premise was really interesting and I enjoyed the boss fight at the end -- thought it was especially cool that you could fight it at the beginning but basically get your ass kicked, definitely makes you feel powerful once you come back with more abilities. The post-death messages were a little too long, especially after you've read the text (a skip button would be nice), and having a better indicator for how much DNA you had would've helped as well.
This are just small details though. Overall a really solid entry! Good job!
Im glad you enjoyed it and you are definitely right that you should be able to skip the death screen but I don't get the point with the DNA . There is a big counter on the screen. I wouldn't know how to make it more clear.
Ah that's my bad, I see it in the top-right corner. The confusion came from having half of the DNA strand be black -- since a lot of the terrain is also black, only the green pops out whenever you have any sort of ceiling above you, so in the beginning of the game I didn't know what the icon meant and didn't notice when it changed (since you grab it and then are expected to die right afterwards). Maybe having it flash white when you pick up a strand to draw your eye to it? It's not a big problem or anything, just my first impression from playing.
Really good entry! The concept is fun and the execution was perfect, not to mention the art which was a good mix of cute and scary, and the music that kept me engaged throught the entire playthrough. I can see myself buying a full game if you ever decide to expand it. Overall the best entry I've played yet. Good work!
Thank you so much for the high praise! Really glad you liked it!
The sprite work is incrediable :o Great character designs brilliant level and good gameplay mechanics!
I can see you gave your love and hardwork to this game simply amazing! Also the boss attack animation is really satisfying to watch the way it rotates is so cool :D
Note : I would be happy if you could check out my game as well :d
thank you for the kind words , ill absolutely check out your game :)
the movement, visuals, animations, music, audio and boss fights was stunning, the DNA mechanics fit the theme very well, the fight was fun but I was hoping a sort of megaman x series kind of fight, really like how you can choose to fight the boss at the start but it will be impossible, the story was nice and simple, just add more DNA like one when you get shot from a distance you can parry or block attacks or when you get kill from flying enemy you can shoot, maybe when dashing when the monster where too fast so you can fight more bosses, this really feels like megaman x when you have to defeat all the boss maverick XD
good game :D
damn!! I will have to re compose all the music based in manami matsumae now! Hahahaha
Thanks for your words!!
oo, thanks for the powerups suggestions! We purposely kepts the amount of powerups small so we didn't overscope, but it definitely would be cool to add more powerups. The issue is that each adaptation uses visual real estate on the character, so that kind of limits the amount of powerups we can put in unless we think of a work around
Wow! this was really fun, The boss was Sooo good! this game was really polished! the animation was super cool! just wow!
I didn't expect to see a basically fully fledged metroidvania in a 72h game jam! Excellent job :D
This is reeaaly impressive for 72 hours! The art and animations are fantastic, the gameplay is really smooth and the music really adds to the feel. The only minor things i would suggest are adding some more feedback when you are close to drowning and a skip button on the death screens. Great job team!!
good points
if we make an updated version that are the first two things i would change
thank you for taking the time to play the game and for the comment. glad you enjoyed it :)
This was a great game for 72 hours, well done! The gameplay was nice and smooth and, although it's only minor, the footstep sounds really helped add something to the game. Exploration felt satisfying too, especially when discovering a new obstacle and trying to find the DNA to go along with it. It could've been a bit more unique though - it's a lot like a typical metroidvania except you have to die to get your powerup, although with that being said it still was very enjoyable. The graphics were great too, as well as the animations, being very clean and polished. The sound effects were nice and the music worked well too, but sometimes it did get stuck repeating when restarting. Overall, though, it was a really well made game, especially for 72 hours - phenomenal work!
nice feedback here! Thanks so much!!
love this game, how you die gives you direction to evolve is a very good idea and you use it in a smart way! I really enjoyed the game!
Some nitpicks are the O2 bar, it is quite hard to notice it, I die in the boss level to realize you need to jump and get O2 before drown. I would suggest (maybe) reduce hp when you are out of O2 instead of killed directly, or add the water in an early stage in the boss fight, otherwise, it is a little frustrated that you need to redo the boss fight while the boss has only left 20% hp.
Overall I like this game, I'm a bad platformer player so I didn't get all map explored but it still one of the best games I played in this jam! I'd like to see it gets into a full game since the mechanic is very unique and has potential. say if you die more times in swim you get a longer O2 bar, or jump higher if you are impaled more times, these evolve is not needed if you are good at the game, but might give some bad players(like me) motivation to keep playing it.
Thanks for checking out the game and leaving the detailed review! Appreciate the criticisms because they give us a clue of how to improve next time! I'm not sure how we would implement continuous improvement since you cant improve without dna, we envisioned it as similar to a metroidvania where you unlock powerups but you choose which to unlock, rather than a continuous stat boost