A very tight little puzzler! I think the progression of unlocking new characters and mechanics was clever and well paced. The different characters also all brought something interesting and new. I caught myself tending to stick with the little first person guy cause I found the camera control they gave me helpful for navigating. I also generally preferred the in world puzzles over the minigame puzzles, although those were quite good too. I was surprised how much the inverted tetris puzzle pieces came together for me despite how complicated they appeared at first. I would be very interested to see this game after it gets an environmental design pass, as even with the greyboxing the environments still generally tended to feel somewhat distinct. I think this is a really solid foundation you could build a full product out of! Great work overall, very solid entry!
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Anemia Ampere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #39 | 4.358 | 4.358 |
Fun | #77 | 3.806 | 3.806 |
Presentation | #114 | 4.134 | 4.134 |
Theme | #149 | 3.746 | 3.746 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
While traversing through the old unit, you need to establish electrical power through many different ways to advance! The magical power at the end of the unit is a good motivator for the main characters as well! (we also recommend visiting our store page for warnings about softlocks :>)
Comments
thank you so much for your kind words!! if we had like maybe a couple more hours, the environments wouldve been a lot more detailed, but im glad you see the blueprints! we're going to keep working on this game after the streams and hopefully youll be there day one >:)) thank you once again for playing!! and also... do you have a favorite character?? :>
Wow what a fantastic game! I loved the dialogue, character dynamic, graphics, and especially the puzzles. Extremely fun and I'd genuinely play a fleshed out version of this game. I think the box puzzles are a bit challenging but overall it was very fun. Impressive you and your team got this done in a week. Seriously, you all should be proud!
A very fun and sweet little game, I love the visual style and had a great time!
This was really fun!! Music and art style blended perfectly, dialogue was a lot but didn't feel overwhelming at all because of the quick-skip on tab. Thoughtful design and engaging gameplay :)
Side note, I recognize those tree assets at the beginning lmao, I think I've used them before too!
No wonder that one kid is so timid. He's disturbed by his DEMON VISION!!!
I like how that other character was like, well, maybe that dark spirit is just trying to help.
Neat game!
The ambient noise gets interesting, too, if you wait long enough.
But, in one room, I didnt understand why i couldn't try to solve the glyphs on the barrier around the generator. And i thought i couldn't punch the pillar cuz i tried every single one except the one you're supposed to punch lol.
Didnt get to see the cutscene. Maybe ill try again later cuz im kinda curious to see it.
It was such a great experience! All of the characters have so much personality. The art style perfectly fits the setting of the game. I think this game can easily win the jam. Good stuff :)
this was incredible! played to completion. really high effort for a 9 day jam. my only real criticism is that it kind of felt like it over stayed its welcome, a lot of the puzzles could've done without a step or 2 as it just starts to feel like busy work at a point. still, i don't see this as a reason to dock any stars! i could totally see this becoming the next big thing all the youtubers play with a full release, all the characters were so charming and cute and the atmosphere was delightfully eerie. great work from all of you!! 20/20
omg thank you so much!! we were looking into doing a full release after the game jam where we kinda build the game from the groun up (yknow how gamejam code goes), we hope youll play it once that comes around!! we appreciate your kind words!! (P.S. blink was super fun as well :3) do you have a favorite character?? :)
Extremely impressive scope for a 9 day jam, and pretty darn polished considering that time frame. Great characters, art, and puzzles. Awesome job! :)
The art and characters are really cool, I'd easily pay for a version of this with more character development, and of course, more game development. There is a lot of potential here. Well done :)
I wish I had the time before I had to go to bed to finish! Very fun puzzles though, and an impressive length for the development time!
Love the unique abilities of each character! The puzzles were interesting and just the right level of difficulty. It wish there was a way to save because I had to take a break after the first glyph room and lost my progress.
Thanks for the tip! I made it a bit further but got stuck after entering the credentials, since I somehow clipped two of the characters through the steam by going into first-person mode, and I wasn't able to get back. Skipping again with the zero key put me at a completely black screen. I'll try again tomorrow and try not to break it again (:
Really cool puzzle mechanics, I love how each character has a different thing to do. Great creepy atmosphere and surprisingly long too. Cute character models!
I liked the first person view and solving the puzzles! Quite an ambitious game for a week, really well done!
solid story, love the more extreme lighting conditions. Imo the models could use some normals maps or something: lighting is rather flat in rooms with lots of ambient occlusion. a cel shader would also look really nice. other than those nitpicks, however, great game!
Awww this was really cool, but I also got stuck before being able to see to the end! Some cool puzzles and art for sure, those glyphs help me feel like the dumbest person alive, haha
I guess I can't really elaborate without spoilers, so other readers beware!
After the room with Roy, the following puzzle area seemed bugged in a couple ways... The wall south of the first lever and wall opposite it could just be walked through (I only tried AFTER flipping the lever, wasn't sure if it was always that way). There was a destructible wall near a leaking pipe I was able to see but simply could not punch nor shoot, no matter where I tried. Eventually I found I could grab a fuse through the northernmost room by clicking over a wall from the hanging gear room, but it still couldn't help me beat the room, even out of sequence. :(
SPOILERS DONT READ IF YOU HAVENT PLAYED:
so the ospulvis punch is a little iffy... to fix it i think you need to hover your cursor over it then punch! that should fix it! if you wanna skip back to where you were at use the 0 key to skip the rooms until youre back to where youre at! i promise you the ending is worth it :3 i hope you can finish it!!
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