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A jam submission

Anemia AmpereView game page

Where's the humanity?
Submitted by Lofty Era, LE Lilith Lambs (@LE_lilithlambs), Cheez — 9 minutes, 43 seconds before the deadline
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Anemia Ampere's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#394.3584.358
Fun#773.8063.806
Presentation#1144.1344.134
Theme#1493.7463.746

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
While traversing through the old unit, you need to establish electrical power through many different ways to advance! The magical power at the end of the unit is a good motivator for the main characters as well! (we also recommend visiting our store page for warnings about softlocks :>)

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Comments

Viewing comments 60 to 41 of 65 · Next page · Previous page · First page · Last page
Submitted(+2)

A very tight little puzzler! I think the progression of unlocking new characters and mechanics was clever and well paced. The different characters also all brought something interesting and new. I caught myself tending to stick with the little first person guy cause I found the camera control they gave me helpful for navigating. I also generally preferred the in world puzzles over the minigame puzzles, although those were quite good too. I was surprised how much the inverted tetris puzzle pieces came together for me despite how complicated they appeared at first. I would be very interested to see this game after it gets an environmental design pass, as even with the greyboxing the environments still generally tended to feel somewhat distinct. I think this is a really solid foundation you could build a full product out of! Great work overall, very solid entry!

Developer

thank you so much for your kind words!! if we had like maybe a couple more hours, the environments wouldve been a lot more detailed, but im glad you see the blueprints! we're going to keep working on this game after the streams and hopefully youll be there day one >:)) thank you once again for playing!! and also... do you have a favorite character?? :>

Submitted(+2)

Wow what a fantastic game! I loved the dialogue, character dynamic, graphics, and especially the puzzles. Extremely fun and I'd genuinely play a fleshed out version of this game. I think the box puzzles are a bit challenging but overall it was very fun. Impressive you and your team got this done in a week. Seriously, you all should be proud!

Developer

wow thank you for your flattering words!! we're looking forward to fully fleshing this game out and refining the existing puzzles :)) do you have a favorite character?? :0

Submitted(+2)

Cool game! Funny characters and writing! I like how this kind of ends up playing as a singleplayer zelda-four-swords in a way? I like swapping between the characters to use their individual abilities. I wish we got to use green more!

Developer(+1)

thank you for playing! we had a couple more Roy puzzles in the chamber, but sadly we had to cut it out due to the deadline :(( in the full version we're gonna put all the characters to their fullest potential!! do ya have a favorite character?? :OO

Submitted(+1)

Probably roy but maybe im biased lol

Submitted(+2)

A very fun and sweet little game, I love the visual style and had a great time!

Developer

thank you for playing!! we put a lot of heart and soul into this and barely made the deadline haha. thank you!!

Submitted(+2)

ospulvis peak

Submitted(+1)

cute game also :3 i do like the odd juxtaposition of a bunch of furry chibis wandering around a dead facility in search of some magic whatever it is. but since u've said that my interpretation of what happened to the power is canon now, what was the power before? and who got it???

Developer(+1)

it may be canon.. we shall see... we didn't really plan ahead that much, but within the full release we'll definitely expand on it :)) thank you for playing, and im honored to have been interviewed! keep up the great work!!

Submitted(+2)

ospulvis peak

Developer

finally a man with tastes...

Submitted(+2)

This was really fun!! Music and art style blended perfectly, dialogue was a lot but didn't feel overwhelming at all because of the quick-skip on tab. Thoughtful design and engaging gameplay :)
Side note, I recognize those tree assets at the beginning lmao, I think I've used them before too!

Developer

im glad you enjoyed your time playing our little game!! i hope you enjoyed the dialogue that you did read :)) thank you for your kind words and time!!

Submitted(+1)

Didn't want to make this feel like I didn't read the dialogue -- I did lol!! I think I actually wouldn't have if there wasn't the press-tab-to-finish-animation feature though. I read quickly and I often find that the animation speed of text is much slower than I read. Great job!!

Developer

thank you!!! we'll be sure to make the text even faster in the full release :)) thank you for playing we appreciate it!!

Submitted(+2)

No wonder that one kid is so timid. He's disturbed by his DEMON VISION!!!

I like how that other character was like, well, maybe that dark spirit is just trying to help.


Neat game! 


The ambient noise gets interesting, too, if you wait long enough.


But, in one room, I didnt understand why i couldn't try to solve the glyphs on the barrier around the generator. And i thought i couldn't punch the pillar cuz i tried every single one except the one you're supposed to punch lol. 


Didnt get to see the cutscene. Maybe ill try again later cuz im kinda curious to see it.

Developer

we couldve been more direct with how to solve that puzzle, that's on us!! if you do decide to finish the game, you can press the 0 key to skip to the last puzzle (the one after the pillar puzzle)!! the ending is worth it i assure you, thank you for playing!! :))

Submitted(+1)

So i finished the game! Somehow. Had to solve a glyph puzzle like 3 times cuz I kept glitching out. Still don't know how i solved it lol. Yeah I was like, oh, that's why the ghost was helping them out. Cuz they needed 4 other people to unlock the thing. And what the note said was pretty cool, too!

Submitted(+2)

It was such a great experience! All of the characters have so much personality. The art style perfectly fits the setting of the game. I think this game can easily win the jam. Good stuff :)

Developer

thank you so much aaa!! your words mean so much to us :)) this is our first time ever being in a jam so we appreciate the kind words!! do you have a favorite character btw?? :))

Submitted(+2)

this was incredible! played to completion. really high effort for a 9 day jam. my only real criticism is that it kind of felt like it over stayed its welcome, a lot of the puzzles could've done without a step or 2 as it just starts to feel like busy work at a point. still, i don't see this as a reason to dock any stars! i could totally see this becoming the next big thing all the youtubers play with a full release, all the characters were so charming and cute and the atmosphere was delightfully eerie. great work from all of you!! 20/20

Developer

omg thank you so much!! we were looking into doing a full release after the game jam where we kinda build the game from the groun up (yknow how gamejam code goes), we hope youll play it once that comes around!! we appreciate your kind words!! (P.S. blink was super fun as well :3) do you have a favorite character?? :)

Submitted(+2)

Extremely impressive scope for a 9 day jam, and pretty darn polished considering that time frame.  Great characters, art, and puzzles. Awesome job! :)

Developer(+1)

thank you!! your words mean a lot to us! do you have a favorite character in mind? :0

Submitted(+1)

I played a few days ago and am bad at remembering names, but I liked the one with the demon eye :) Cool contrast between personality and ability.

Submitted(+2)

The art and characters are really cool, I'd easily pay for a version of this with more character development, and of course, more game development. There is a lot of potential here. Well done :)

Developer

we are going to work on a full version once the jam is over!! hopefully youll be there on day one >:)) thank you for your kind words!!

Submitted(+2)

I wish I had the time before I had to go to bed to finish! Very fun puzzles though, and an impressive length for the development time!

Developer

thank you!! if you ever wanna go back to where you left off as you can use the 0 key to skip back to where you were at! i promise you the ending is worth it :)) thank you for playing!!

Submitted(+2)

Love the unique abilities of each character! The puzzles were interesting and just the right level of difficulty. It wish there was a way to save because I had to take a break after the first glyph room and lost my progress.

Developer

hello! if you wanted to return back to where you were at, you could use the 0 key to skip each puzzle until youre back to where you left off! i promise you the ending is worth your time!! please update me and thank you! :))

Submitted(+1)

Thanks for the tip! I made it a bit further but got stuck after entering the credentials, since I somehow clipped two of the characters through the steam by going into first-person mode, and I wasn't able to get back. Skipping again with the zero key put me at a completely black screen. I'll try again tomorrow and try not to break it again (:

Developer

please update me if you finish it!! id like to know who your favorite character is!! :))

Submitted(+1)

I am stumped on that room still. I can see that there's a hidden passage to the room with the glyph but I can't figure out how to open it. Trying to cheat past it with the zero key also still leaves me with a black screen. Am I just missing something?

Developer

you're supposed to break through it with Ospulvis's punch! its a little janky and you should hover your mouse over it while punching! thank you for playing! :)

Submitted(+1)

Mucho texto

Developer

shoulda warned ya its a story-driven game! thank you for playing it anyways!

Submitted(+2)

Really cool puzzle mechanics, I love how each character has a different thing to do. Great creepy atmosphere and surprisingly long too. Cute character models!

Developer

thank you, that means a lot! (especially since POWER_PLANT is one of my favorite submissions ive played so far), which character was your favorite? :))

Submitted(+3)

I liked the first person view and solving the puzzles! Quite an ambitious game for a week, really well done!

Developer(+1)

thank you!! we tried to be as ambitious as we could be!! we appreciate your words :)

(+2)

++1 , Worth giving a shot. Atmospheric and cleverly written puzzles so far. Will be revisiting it soon. Developers are friendly and active :)

Developer

thank you for playing it on stream! ill definitely be swinging around your stream again! thank you!!

Submitted(+2)

solid story, love the more extreme lighting conditions. Imo the models could use some normals maps or something: lighting is rather flat in rooms with lots of ambient occlusion. a cel shader would also look really nice. other than those nitpicks, however, great game!

Developer(+1)

thank you! we didnt have enough time to polish the game visually, but we aim to make it look better in the full release! thank you for your words!

Submitted(+2)

Awww this was really cool, but I also got stuck before being able to see to the end! Some cool puzzles and art for sure, those glyphs help me feel like the dumbest person alive, haha

Developer

where did you get stuck at if you dont mind me asking? was it a  bug or a solution thing?

Submitted(+1)

I guess I can't really elaborate without spoilers, so other readers beware!


After the room with Roy, the following puzzle area seemed bugged in a couple ways... The wall south of the first lever and wall opposite it could just be walked through (I only tried AFTER flipping the lever, wasn't sure if it was always that way). There was a destructible wall near a leaking pipe I was able to see but simply could not punch nor shoot, no matter where I tried. Eventually I found I could grab a fuse through the northernmost room by clicking over a wall from the hanging gear room, but it still couldn't help me beat the room, even out of sequence. :(

Developer

SPOILERS DONT READ IF YOU HAVENT PLAYED:

so the ospulvis punch is a little iffy... to fix it i think you need to hover your cursor over it then punch! that should fix it! if you wanna skip back to where you were at use the 0 key to skip the rooms until youre back to where youre at! i promise you the ending is worth it :3 i hope you can finish it!!

Submitted(+1)

Thanks to the 0 key and cursor placement, I was able to complete the adventure, horray! :D

Also, confirmed. Those walls around that lever are not solid. But fun game, thanks! 

Developer(+1)

thank you for playing!!

Viewing comments 60 to 41 of 65 · Next page · Previous page · First page · Last page