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A jam submission

Anemia AmpereView game page

Where's the humanity?
Submitted by Lofty Era, LE Lilith Lambs (@LE_lilithlambs), Cheez — 9 minutes, 43 seconds before the deadline
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Anemia Ampere's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#394.3584.358
Fun#773.8063.806
Presentation#1144.1344.134
Theme#1493.7463.746

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
While traversing through the old unit, you need to establish electrical power through many different ways to advance! The magical power at the end of the unit is a good motivator for the main characters as well! (we also recommend visiting our store page for warnings about softlocks :>)

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Comments

Viewing comments 65 to 46 of 65 · Next page · Last page
Submitted(+2)

Awesome !! Designs are incredible !!

Submitted(+2)

Love the 3d Models and general art/story for this game! Very fleshed out for just over a week of dev! I like the tutorialization aspect of unlocking new characters over time :) 

Submitted(+2)

So cute! I love the designs so much! I had a lot of fun with the puzzles. 

Submitted(+2)
This is so cool! I love the characters and writing, the worldbuilding, and 5th console generation low-poly energy to it. Very impressive for a jam of this length, super cool! I did get stuck on solving the last generator though, I tried everything I could and this seemed like the best solution to me but it wouldn't work.
Developer


Here's the correct solution for it! :))

Submitted(+1)

Thanks! I will try it again

Submitted(+1)

Alright just finished it. Wow that was so much content!! You guys really outdid yourselves. The power really was the friends we made along the way <3

Submitted(+2)

What a treat! Dialogue heavy can be a little rough on me, but you guys did a great job giving the characters their personality and foreshadowing their roles within the party through the dialogue that was given. Most of the dialogue was short and sweet enough that it didn't feel like I was dealing with something all that heavy, but even then, being able to write this much while juggling the level design, puzzle design, establishing mechanics (especially the control of 4 characters thing) and get the sounds to match the vibe is awesome and you guys pulled it off.

I think the main thing is that the atmosphere and the story didn't fully sync up, there was a point where I was expecting it to turn into a full on horror game and it never did even with some spooky undertones to everything that was going on. But, there's already so much work done to it up to now that I can only imagine how well things would mesh together and how cohesive the overarching game could become if you guys had more time to work on it.

The puzzles were fun, it felt like picking up a variety puzzle book from the store (this is a compliment i promise) and the difficulty progression was smooth and seamless. I love that even though Pip didn't have a "power", he was the only one who was handy. Whether he thinks its a super power or not, being a plumber, electrician, and mechanical engineer all at once is 100% a super power and that rocks for him. There were cute little things here and there with the characters and their relationships with their own abilities that I also appreciated.

Most of the issues I ran into gameplay-wise you're all already aware of and highlighted in your store page, so I don't have to go over any of that. I do wish I had the option to sprint with the characters, since backtracking once I completed a section could get a little tedious. 

Overall VERY good job in the time frame we had. I look forward to future projects from you guys and I hope this one gets to see a little tlc post jam. These are some characters that'll be fun to follow in time.

Submitted(+1)

Also have to put it out there that the second I got control of Roy and that guy had a gun I was keeping him up front because I was FULLY prepared for some shit to go down haha

Developer(+1)

im glad that you enjoyed your experience!! we're hoping with the full version of the game we could include all of the stuff we cut, and maybe rewrite some of the story! Roy initially had more puzzles to him, but those were ultimately cut due to the deadline :(( your words are massively appreciated and we'll hold them very close to our hearts... also, did you have a favorite character in mind?

Submitted(+1)

The deadline is always the killer haha. Thankfully we've got all the time in the world after the jam :)

Pip was probably my favorite if I had to pick, but Fluff's ability really drew me in. I think the potential between Fluff and Roy's powers specifically can lead to a lot of very interesting puzzles down the line and while it's a shame you couldn't work more on Roy's puzzles before the submission deadline, I like having the anticipation of what could be in the future

Submitted(+2)

A very tight little puzzler! I think the progression of unlocking new characters and mechanics was clever and well paced. The different characters also all brought something interesting and new. I caught myself tending to stick with the little first person guy cause I found the camera control they gave me helpful for navigating. I also generally preferred the in world puzzles over the minigame puzzles, although those were quite good too. I was surprised how much the inverted tetris puzzle pieces came together for me despite how complicated they appeared at first. I would be very interested to see this game after it gets an environmental design pass, as even with the greyboxing the environments still generally tended to feel somewhat distinct. I think this is a really solid foundation you could build a full product out of! Great work overall, very solid entry!

Developer

thank you so much for your kind words!! if we had like maybe a couple more hours, the environments wouldve been a lot more detailed, but im glad you see the blueprints! we're going to keep working on this game after the streams and hopefully youll be there day one >:)) thank you once again for playing!! and also... do you have a favorite character?? :>

Submitted(+2)

Wow what a fantastic game! I loved the dialogue, character dynamic, graphics, and especially the puzzles. Extremely fun and I'd genuinely play a fleshed out version of this game. I think the box puzzles are a bit challenging but overall it was very fun. Impressive you and your team got this done in a week. Seriously, you all should be proud!

Developer

wow thank you for your flattering words!! we're looking forward to fully fleshing this game out and refining the existing puzzles :)) do you have a favorite character?? :0

Submitted(+2)

Cool game! Funny characters and writing! I like how this kind of ends up playing as a singleplayer zelda-four-swords in a way? I like swapping between the characters to use their individual abilities. I wish we got to use green more!

Developer(+1)

thank you for playing! we had a couple more Roy puzzles in the chamber, but sadly we had to cut it out due to the deadline :(( in the full version we're gonna put all the characters to their fullest potential!! do ya have a favorite character?? :OO

Submitted(+1)

Probably roy but maybe im biased lol

Submitted(+2)

A very fun and sweet little game, I love the visual style and had a great time!

Developer

thank you for playing!! we put a lot of heart and soul into this and barely made the deadline haha. thank you!!

Submitted(+2)

ospulvis peak

Submitted(+1)

cute game also :3 i do like the odd juxtaposition of a bunch of furry chibis wandering around a dead facility in search of some magic whatever it is. but since u've said that my interpretation of what happened to the power is canon now, what was the power before? and who got it???

Developer(+1)

it may be canon.. we shall see... we didn't really plan ahead that much, but within the full release we'll definitely expand on it :)) thank you for playing, and im honored to have been interviewed! keep up the great work!!

Submitted(+2)

ospulvis peak

Developer

finally a man with tastes...

Submitted(+2)

This was really fun!! Music and art style blended perfectly, dialogue was a lot but didn't feel overwhelming at all because of the quick-skip on tab. Thoughtful design and engaging gameplay :)
Side note, I recognize those tree assets at the beginning lmao, I think I've used them before too!

Developer

im glad you enjoyed your time playing our little game!! i hope you enjoyed the dialogue that you did read :)) thank you for your kind words and time!!

Submitted(+1)

Didn't want to make this feel like I didn't read the dialogue -- I did lol!! I think I actually wouldn't have if there wasn't the press-tab-to-finish-animation feature though. I read quickly and I often find that the animation speed of text is much slower than I read. Great job!!

Developer

thank you!!! we'll be sure to make the text even faster in the full release :)) thank you for playing we appreciate it!!

Submitted(+2)

No wonder that one kid is so timid. He's disturbed by his DEMON VISION!!!

I like how that other character was like, well, maybe that dark spirit is just trying to help.


Neat game! 


The ambient noise gets interesting, too, if you wait long enough.


But, in one room, I didnt understand why i couldn't try to solve the glyphs on the barrier around the generator. And i thought i couldn't punch the pillar cuz i tried every single one except the one you're supposed to punch lol. 


Didnt get to see the cutscene. Maybe ill try again later cuz im kinda curious to see it.

Developer

we couldve been more direct with how to solve that puzzle, that's on us!! if you do decide to finish the game, you can press the 0 key to skip to the last puzzle (the one after the pillar puzzle)!! the ending is worth it i assure you, thank you for playing!! :))

Submitted(+1)

So i finished the game! Somehow. Had to solve a glyph puzzle like 3 times cuz I kept glitching out. Still don't know how i solved it lol. Yeah I was like, oh, that's why the ghost was helping them out. Cuz they needed 4 other people to unlock the thing. And what the note said was pretty cool, too!

Submitted(+2)

It was such a great experience! All of the characters have so much personality. The art style perfectly fits the setting of the game. I think this game can easily win the jam. Good stuff :)

Developer

thank you so much aaa!! your words mean so much to us :)) this is our first time ever being in a jam so we appreciate the kind words!! do you have a favorite character btw?? :))

Submitted(+2)

this was incredible! played to completion. really high effort for a 9 day jam. my only real criticism is that it kind of felt like it over stayed its welcome, a lot of the puzzles could've done without a step or 2 as it just starts to feel like busy work at a point. still, i don't see this as a reason to dock any stars! i could totally see this becoming the next big thing all the youtubers play with a full release, all the characters were so charming and cute and the atmosphere was delightfully eerie. great work from all of you!! 20/20

Developer

omg thank you so much!! we were looking into doing a full release after the game jam where we kinda build the game from the groun up (yknow how gamejam code goes), we hope youll play it once that comes around!! we appreciate your kind words!! (P.S. blink was super fun as well :3) do you have a favorite character?? :)

Submitted(+2)

Extremely impressive scope for a 9 day jam, and pretty darn polished considering that time frame.  Great characters, art, and puzzles. Awesome job! :)

Developer(+1)

thank you!! your words mean a lot to us! do you have a favorite character in mind? :0

Submitted(+1)

I played a few days ago and am bad at remembering names, but I liked the one with the demon eye :) Cool contrast between personality and ability.

Submitted(+2)

The art and characters are really cool, I'd easily pay for a version of this with more character development, and of course, more game development. There is a lot of potential here. Well done :)

Developer

we are going to work on a full version once the jam is over!! hopefully youll be there on day one >:)) thank you for your kind words!!

Submitted(+2)

I wish I had the time before I had to go to bed to finish! Very fun puzzles though, and an impressive length for the development time!

Developer

thank you!! if you ever wanna go back to where you left off as you can use the 0 key to skip back to where you were at! i promise you the ending is worth it :)) thank you for playing!!

Submitted(+2)

Love the unique abilities of each character! The puzzles were interesting and just the right level of difficulty. It wish there was a way to save because I had to take a break after the first glyph room and lost my progress.

Developer

hello! if you wanted to return back to where you were at, you could use the 0 key to skip each puzzle until youre back to where you left off! i promise you the ending is worth your time!! please update me and thank you! :))

Submitted(+1)

Thanks for the tip! I made it a bit further but got stuck after entering the credentials, since I somehow clipped two of the characters through the steam by going into first-person mode, and I wasn't able to get back. Skipping again with the zero key put me at a completely black screen. I'll try again tomorrow and try not to break it again (:

Developer

please update me if you finish it!! id like to know who your favorite character is!! :))

Submitted(+1)

I am stumped on that room still. I can see that there's a hidden passage to the room with the glyph but I can't figure out how to open it. Trying to cheat past it with the zero key also still leaves me with a black screen. Am I just missing something?

Developer

you're supposed to break through it with Ospulvis's punch! its a little janky and you should hover your mouse over it while punching! thank you for playing! :)

Submitted(+1)

Mucho texto

Developer

shoulda warned ya its a story-driven game! thank you for playing it anyways!

Viewing comments 65 to 46 of 65 · Next page · Last page