This was fun to play. The wind was a nice touch. It was very satisfying to time the launch to hit the dragon right above a bunch of the enemies. Good job!
Play game
Catapult This!'s itch.io pageGame's Take on the Theme
You have to spin a catapult to break stuff and have fun :)
Did your team make the majority of the art and music during the jam?
No.
If not, please link to any asset packs or resources used here.
I've used Synty low-poly models and the music is listed in the credits.
Comments
Thanks for playing! <3
You can choose the end point. It's described in the tutorial, but it's basically the closest tangential point between where you click and the circle that the catapult arms makes. There is a bit of a learning curve. I am sure you can get the dragon after a few tries. Also keep a note of the wind that affects the projectiles.
Wow this is like angry birds but is actually more fun. I think its the way the platforms crumble and are technically 3d assets. Very very satisfying gameplay. Thought I was done playing and then I saw I could use the ball instead of the rock! Might be fun to allow the player to swap between mid run! Either way great job! I do have to ask though, is there a boss that I missed?
Thanks for playing! Originally I had the option to switch to Ball mode as part of the Pause settings, but I moved it, as I felt they are very different. There is no boss per se, but there are harder mobs on the higher difficulties. Planning on re-doing the way the gameplay works and adding more mobs. Thanks for the feedback <3
I played more of this game than I'd like to admit, it's such a meditative zen game, I feel like it's one of those things you could see on the Youtube Playables tab that are explicitly designed to suck up as much of your time as possible. Physics based games usually tend to have that effect so good job on replicating that addictive feel!
It was a very relaxing little game, I liked how it reminded me of Angry Birds. The music is very relaxing and the game's theme fits the mechanics. I love the skeletons' goofy dancing, very silly, but I enjoyed it. The simplicity is also easy to pick up.
The only thing is about the wind. At first, I didn't notice the wind as an element, I just saw rocks being scraped away. I would suggest adding some white waves to see the direction of the wind more clearly.
I liked the vibe options for this, being able to swap between day / night & relaxed / intense music is nice. I don't think I am very good at this game, but I could see it going somewhere. I think this really needed more obvious bosses to stand out. I am treating the dragon / different mobs, but think either after several enemies it spawning, or really making them obvious, it would have helped.
Interesting mechanics! Very well implemented!
Simple game, but not very optimized for my PC :(
Great mechanic and so much fun to play! wanted to keep playing. Really satisfying to get a hit. 5 stars on everything apart from....boss? Maybe I just didn't get far enough but I didn't come across a boss. Generally great job though
hi raven shore
one of the best games in this jam for now really you did a great job i wish you the best can you try to rate mine game
link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181
yours mysterykiller
I like the idea and it seems really calming. This may be a good idea to invest and carry furher. However I cannot figure out where the boss is.
Seemed difficult at first but could get used to launching the ball right way pretty fast.
While it looks and feels nice nothing really changes between between levels so it gets boring. This could be improved by adding either more different type of balls (exploding, spiting and so on) or adding different targets like exploding barrels.
I also don't like how my attack can gets completely change trajectory if I charge it too much. I think you could add a check to change swing direction only while swing power low.
Seemed difficult at first but could get used to launching the ball right way pertty fast.While it looks and feels nice nothing really changes between between levels so it gets boring. This could be improved by adding either more different type of balls (exploding, spliting and so on) or adding different targets like explosing barrels. and yeah, could use a Boss target :)
I also don't like how my attack can gets completly change trajectrly if I charge it too much. I think you could add a check to change swing direction only while swing power low.
Fun game! I feel like the bouncy ball should be the default as they are a lot more fun to play with. Maybe the rocks could be a "hard mode" of some kind? Using the bouncy ball kind of reminded me of a pinball game. Also loved the dancing guys and skeleton dragons to aim and hit.
I really liked the bouncy ball option! Took a little bit to get the hang of tossing the rocks around but its pretty fun!
It reminds me of angry birds in a fun way. A bit laggy for me but thats probably because I have a potato of a laptop.
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