Play Boss Rush Jam 2025
Wheeley McTwist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #54 | 3.525 | 3.525 |
SOUNDS / MUSIC | #58 | 3.554 | 3.554 |
Overall | #96 | 3.394 | 3.394 |
FUN | #121 | 3.381 | 3.381 |
USE OF THEME | #153 | 3.230 | 3.230 |
CONTROLS | #165 | 3.115 | 3.115 |
ART / VISUALS | #181 | 3.561 | 3.561 |
Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Wheeley McTwist will roll his wheel and give you a random weapon to fight with and a random terrain to fight on.
Did your team make the majority of the art and music during the jam?
Yes for the art
If not, please link to any asset packs or resources used here.
Music and sound found on https://pixabay.com/fr/
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Comments
Very unique art style, I loved it.
It gives the boss attacks so much more depth, really like playing it, Good job!
I really enjoyed playing your game!
A super coherent atmosphere and a good balance between random effects and patterns that you learn to master :D
Well done :)
cool game, the controls feel a little unresponsive and the depth is very challenging, looks less picky than it is. attacking the hands is really hard
cool game, the controls feel a little unresponsive and the depth is very challenging, looks less picky than it is. attacking the hands is really hard
Nice stuff, it's not the snappiest controls but its fun to play with interesting boss design
This game has an amazing unique style in both music and visuals and some really fun gameplay and the boss itself is quite hard, but that makes sense considering it’s the namesake of the game (and presumably the only boss, i wasn’t able to beat it lol). I also like the intermission with the tomatoes, although i thought i had won the first time it added a lot of comedy to the game. If i had one critique, it’d be that the weapons are either too easy or too hard to use. I don’t think it’s a massive critique as obviously it’s supposed to be random; but i feel like i always wanted the spear or hammer and just waited out all other weapons.
Very cool boss design! I had a lot of fun playing this. Very good art direction too, nice to look at. Maybe some more attack variety would have been nice between the different phases.
I felt humiliated by the laughter, but I loved the game
Very fun, the 3d perspective takes some getting used to but the attacks are fair and well-designed. Also love the presentation.
Really like it a lot! Its was fun and VERY creative! One of the more unique ones I've played so far. Would love to see if it gets further development. Music was amazing and sfx were very fitting. The art as well was really really good! Honestly can't give enough praise xD
When the laser attack started, I suddenly realized that this was a 2D game—it caught me completely off guard! 😂 I really like the retro eerie yet cartoonish art style, and the music is very enjoyable. A small introductory tutorial would help in understanding the mechanics, but even without it, I quickly got the hang of things. Overall, the boss fight is very well executed. I had a great time—fantastic work!
Wow great visuals and music. Congrats making such a great game.
- UI transitions were smooth and thematic really liked that
- Nice art style, everything felt very consistent with the audio vibes as well
- I really liked the depth of being able to move closer/further away, I initially thought it was a side scroller but the added 2.5 dimension to the movement was a nice touch
- The ball attack felt a little unintuative around which direction it was firing, I'd expected it to aim in the direction the mouse is pointing relative to the character instead of being tied to the character movement
- Would have liked an indicator of how many hits/health the player had left
- The lights around the wheel breaking as you do damage is a great way to do the boss health, love the diagetic approach to UI there
- The telegraphing of the hand attacks is slightly too hard for me, I appreciate the buildup of the hand following you or the shadows looming but a visual/audio cue right before the attack is about to start would make it a bit easier to avoid imo
- Love the environmental effects on the wheel as the fight goes on, I only ever seemed to get the frozen floor one though so the randomization might need weighting or tweaking a bit there
- The bonus round between phases is a fun way to shake things up!
Wow, it's actually very well made game. I see you were inspired by Cuphead. Just one thing - character is a little bit slow, but that's ok
I liked the game in general. it's good for game jam. but it's a little bit slow, needs more boss move variants for each phase, and more juice in general. I really love to see more updates for this game. I wish you luck and hope that you win.
This game is very unique in term of visual presentation. I got me tripping for a bit cuz I can't jump accurately to dodge the ribbon thing. Overall, good job!
I really liked the switch between phases from the 2.5d to pure side scroll. I thought the theme was also implemented well. I found the controls for the projectiles a little hard to manage at first, but once I got used to it I was able to consistently damage the boss which is good.
Your idea execution is interesting and fun.
What an interesting idea! The visuals and music blend together perfectly! You've done an amazing job!
This is one of the more visually unique games I've seen, and I love how charming it is! You nailed the theater feel, and the music suits the game very well. One suggestion: it's hard to see whether the hands are about to clap or about to laser. Perhaps different gestures for each of these actions? Overall, very well done, I enjoyed playing it!