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A jam submission

Project OuroborosView game page

Action bullet hell shooter, where you play as a hungry snake, with a gun!
Submitted by Lukas Buchel β€” 6 hours, 18 minutes before the deadline
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Project Ouroboros's itch.io page

Game's Take on the Theme
The player is an Ouroboros snake, requiring spinning around to eat its own tail to reload its weapons. The snake can also spin into a coiled form to dodge bullets. Additionally, the snake cannot stop moving, which requires frequent 'spinnage'.

Did your team make the majority of the art and music during the jam?
I made all the art and code. Music and sounds are from free to use sources.

If not, please link to any asset packs or resources used here.
Music and sounds from: Freesound.org, Newsgrounds, Pixabay

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Comments

Viewing comments 20 to 1 of 75 Β· Previous page Β· First page
Submitted

A very unique concept! 

I am glad the boss does not shoot too many projectiles or move too much because I had a long body and a slow moving aim. The controls are simple and easy to understand; however, the body pieces are kind of hard to eat.

I would have liked to see more than one fight since the concept is so unique. Overall, this is a pretty fun game. I had to try out all the weapons!

Submitted

creative snake idea, balancing segments/ health with ammo. 

sometimes i lost control of my snake trying to dodge, or had troubles reaching my tail. took so long fighting the boss that the music stopped. it was less enjoyable that being shot in the head killed me in one hit, though it makes sense. i was confused what had happened at times. love the python gun lmao

Submitted

The polish honestly suprised me due to this only being made in a month! The artstyle and main idea of you basically playing as the snake from Snake is just really unique and really fun. I had trouble figuring out reloading though. Other than that, I really like this game and would like to see more :D

Submitted(+1)

Great game! The gameplay feels very refined and polished, the mechanics feel very thought out, and when you get all the mechanics it is a pleasant experience. The reloading is also a very cool concept, makes so your life is tied to your damage output encouraging very offensive strats. Tho, I feel this can also be a downside, as I was pretty bad at this game and so could never reload or do anything except wait for a piece of meat, and when I got one, I instantly got hit again. It's a neat mechanic but I feel it could be refined.

Also, my dungeon roguelike brain couldn't comprehend at first that me, being a snake, could be damaged in all of my segments, and so made for a pretty frustrating experience the first times when I got hit a billion times before I could even reload once. This could be very interesting tho, reducing your hitbox with every hit makes the game easier for bad players, in theory.

Another criticism is the constant movement, that got me pretty confused during the bossfight. If this game is inspired by old Snake I get it, but I feel like it doesn't work well in a game like this. Maybe I would've preferred the possibility of being static, and moving in the direction of the mouse by holding a specific key.

The Dodge Coil ability is a great counterpoint to all of my issues with the game, tho I feel it's a bit too delayed at times. But it is very fun! I also found a strategy where you can aim more precisely if you do a dodge coil and aim in the wanted position, tho you need to be quick to dodge again because else you will get hit.

In general, it's a great game, with great concepts, some additional polish is needed on the mechanics but overall, this has great potential if it gets playtested a bit more! Good luck on the full release! πŸ˜ŠπŸ‘

Submitted(+1)

good game the idea of snake is meat good luck for you i will rate you  try my game and rate it \

link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181

Submitted(+1)

Nice game :) Keep it up!

Submitted(+1)

This is geniunely top 30 material, it’s such an awesome idea that plays super nicely into the rest of the mechanics, the visuals look so clean but i feel like the one thing holding it back is the controls. I can’t seem to reach my tail consistently to refill before being shot and losing it

Developer

Thank you so much! I agree the controls could be improved. I was thinking about allowing the head to rotate faster, or even instantly towards the mouse. Could be worth experimenting with needing to press W to move forward, which would allow the snake to stand still as well. The drop rate on the ammo refills could be higher too. I am thinking of continuing development but there are a lot of things to think through, thanks for the feedback :D

Submitted(+1)

"Snake but cooler". Actually really good idea and vibes

Developer(+1)

Thank you! The classic snake game was a big inspiration haha. 

Submitted(+1)

This is a really creative idea!

Took me a second to get used to the controls, but then they worked good!

I also really liked the art.

Developer(+1)

Thanks a lot! The controls could be better I agree!

Submitted(+1)

Found it super cool the recharge mechanic, very well implemented the theme there. Thanks for the game. Would love to have feedback on mine too.

Developer(+1)

Thanks for the comment! I will look at your game too

Submitted(+1)

good game i liked music

Developer(+1)

Thank you man!

Submitted(+1)

Such a creative take on the classic game of snake! Nice python reference too.

Pretty nice game.

Developer(+1)

Thanks! That was the first idea for a snake themed gun I had, needed to be done :D

Submitted(+1)

Atmosphere is nice.  Fun to play it. 

Developer(+1)

Thanks, I am glad you liked it :D

Submitted(+2)

I think that there were many different things regarding mechanics being explored and imo I got a bit confused. That being said, the first half of the game I was having fun with the moody abandoned school feeling. very creepy.

Developer

Thanks a lot for feedback! I think a slower start with a tutorial boss with less mechanics at first would have been really good, just didn't have the time to make it

Submitted

Really enjoyed the gameplay! and idea was really original and worked really well. Had a few small issues with camera zooming in and kinda getting stuck zoomed in, think it was caused by me aiming and dodging right after each other, unless it was meant to just zoom in for the boss fight. The boss fights were cool, the movement was a little tricky to do when I wanted to shoot as I would be constantly moving towards the boss that would damage me, not sure if there was a way to stand still but I would have liked to not move towards the boss as I shot him.

Also think the way you displayed the tutorial was really cool and made it part of the map. Overall felt like a really well polished game. Good job!

Developer

Didn't have much time for playtesting so there might be some bugs I have no clue about :D Thanks for playing and enjoying the game. I wanted to try experimenting with moving the snake only when pressing W so that the snake could stand still while allowing aiming, just did not have the time to actually try sadly. I will after the jam though!

Submitted

very original and awesome idea, though I had a really hard time with the controls, I couldn't even beat the first boss that had really basic attacks since I kept getting hit and running out of ammo too quickly because I got hit. Main thing that bothered me was just aiming at the boss, since the snake takes a bit of time to align with my mouse, other thing was having to press RMB to eat anything, I think it would be better if the snake just ate things automatically since there are few cases where I wouldn't want to eat something (like choosing a weapon).  Aside from the controls this is great and I wish there was an easier mode so I could see more content. 

Developer

Thanks a lot! I will be experimenting with controls after the jam to get something better, as I agree it can be quite tough at first. Good to hear your thoughts on the game!

Submitted

The idea of the game really surprised me a lot. I also liked the fact that you can choose your weapons.

Submitted

Well i beat the first boss. Took me some try to get used to though. After which i'm not sure what i'm supposed to do to get out/get to the next stage?

Submitted

oH MY GOD, this game is so nice and beautiful! Although I didn't manage to beat the boss, I Iiked about the decision between either you have a long tail or ammo. Just wished that there was more ammo drops from the boss.. I felt your game was hard, but in a good way, as I spent a few tries here. Definitely a gem, congrats!

Developer

Thanks a lot! I also wish I have made it a bit easier. It seemed alright to me while testing, I even made the drops faster intentionally since I had a habit of making difficult jam games in the past :D Clearly not enough though haha. 

Submitted

The fact that you're a snake with the gun that has this coil roll ability is kinda cute but...

The design decision that you can run out of bullets and there is practically nothing you can do during the fight is very questionable. Also I think I had a bug that make ammo not picking up, which made it completely impossible to play (even though I had the sound effect).

Visuals are quite nice. The snake was a bit hard to control, but still good since it is a snake game.  

Developer

Thanks for the feedback! The running out of bullets problem will definitely need to be reworked, I agree! Got a lot of design choices to work through if I want to continue this, so this was helpful :D I wonder if the snake would be better controlled if it rotated instantly rather than lerping?

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