i really liked how the level 1 changed when the water started flowing xD mechanics i learned during level 1 then next level was quite easy :) controls were simple and very responsive! thanks for sharing :)
Play game
Battle Tops's itch.io pageGame's Take on the Theme
You control a top that spins, and fight other spinning tops. The tops are rigid bodies which means the collision are simulated to try and make it feel more like tops smashing into each other.
Did your team make the majority of the art and music during the jam?
yes - Music was made by a friend, and some art (including boss 2) was made by another
If not, please link to any asset packs or resources used here.
Some Royalty free sound effects for explosion, gunshot, bell, and tree grow effects. Others were recorded (top collision, shield effect).
Comments
Hey what a neat game you got there with unique mechanics! Though when I beat the boss it seemed they still had HP left lol. I liked charging full force with the shield!
Congrats on submission, and good luck!
I rated and submitted to return the favor of your rate submission of my game below!
- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!
So much fun, the cowboy spinner its just amazing and all the things you can do in the arena keeps you entartained and engaged, I wish there were more bosses with unique designs and mechanichs, keep at it =)
is a very good game with many surprising mechanics and every time you encounter a new enemy you discover new things that you don't expect to happen in the environment and it makes it more epic. In conclusion a very fun game
you are the goat👑
Really fun game. I only wish there were more bosses but for your first game jam this is fantastic!
The gameplay is great, I feel like the shield synergizes well with the charged attack.
I laughed a lot when the spinner told me not to worry about a spinner talking to me haha
Good game! :D
Very straight forward adaptation of the theme. The art may not be the best but the gameplay is good.
I really love the boss designs—each one is narratively crafted to perfection! The controls are very intuitive, making it easy to get into the game. This is a really well-made game! Great job!
great work had a lot of fun playing and wish there were more bosses and zones to this! use of theme was fantastic and the bosses matched their environments and aesthetic well which made the game really interesting and fun to play. great job!
I like the simple controls involving just movement keys and mouse clicks. Charging up to do more damage is always a good way to enhance player interactivity, so well done! As others have commented, the art could be improved, but I believe that'll come in time. Best of luck!
Great game! Simple yet fun! The tongue-in-cheek dialogue made me chuckle sensibly at least twice.
This game is pretty fun to play, I like the little mechanics that you added to both of the boss fights to differentiate the map a little bit. Although the fact that I got 15 extra damage from the duel seems like a lot.
I like that it felt like i was setting up with right click and the launching while shielding. It was a good system that felt pretty satisfying to play.
I wish that I could have moved a little bit faster, because at times it felt as if I was fighting against the speed I was moving in order to get set up to play.
Art was a little bit rough, and I wish I got a little bit more visual feedback when I was hit by the different projectiles that were flying around the map, they were kind of hard to see.
Good job though, fun game!
Loved how unserious you were about what can be a beyblade. The first boss made me think it was almost a battlebot, the second told me what you really meant with the first one and I felt nothing but admiration. I could use 4 more of those easily.
Also greatly appreciated how you didn't lock the shield between picking energy bars on the stage, or the strong attack behind a stamina bar. You want the player to have fun and let them have their toys, I enjoyed myself to the max thanks to that. Charging up the attack to hit and activate the shield at the exact moment is pretty fun, a small reflex test incorporated into a simple gameplay, both in that and the QTE against the cowboy, lovable. It's not the same, but the lumberjack taking down the dam was also a fun characterization for the battle/boss gimmick.
I totally could write something for these two. Probably wouldn't for a second address why they turned into beyblades, but would totally write who they are for 10 pages.
The best of the beyblade games I've played so far, if the jam had that category, I'd bet on your win easily.
I was very pleasantly surprised by this game, I found its simplicity to be very engaging, and the quick draw was a really really cool flourish to the game. It's usually the simplest games that are the most fun to just pick up and play
I really like the way you attack in this game, its fun and very well made. If only you found time to make more than 2 bosses.
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