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A jam submission

Figure BladingView game page

Use a powerful spin attack to bounce off walls and into the boss!
Submitted by Eggsquisite, nickbgaming, frostyoats — 4 hours, 9 minutes before the deadline
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Figure Blading's itch.io page

Game's Take on the Theme
Player must use a spin attack to bounce off obstacles and hit the boss! She may even spin infinitely due to a bug. More spin!

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted(+1)

It was great to go like a top! I had nothing left to do but bounce and hit everything in my path. It felt like an idle boss rush!

And the art is really cute (except for that last boss, who's really worrying^^).

In short, bravo!

Submitted(+1)

Reject humanity, become beyblade. Cute artstyle, cute music, got to live my beyblade fantasy. Great entry. Slash felt a little slow, and it's probably not a good thing to just be completely okay to idle as a beyblade even if it was extremely hard not to giggle at the boss dying while I bounce all over the place not strategizing at all.

Submitted(+1)

Great music and spritework! There definitely needs to be some tuning on the spin attack, the first two bosses I just pressed spin once and watched like an old DVD display lol. The gnome needed some thought though (very Gravity Falls of you!).

Submitted(+1)

I played without abusing the infinite spin. The game is fun! Not sure if that was the original idea, but maybe making the spin extend its duration only when hitting something boss-related could be a good tweak. Also, it would be nice if the "aim" got canceled when releasing the right button, so it only aimed while holding it. The game's art is beautiful, good job

Submitted(+1)

Very cute game!  I really enjoyed the art.  I think this game would have definitely benefited from some extra sfx, vfx, hit stops, slight screen shake, etc.  With all that, I think this game would be pretty good!

Submitted(+1)

I did not succeed to steer when in tornado form. Otherwise it was fun to play, and I liked the visuals !

Submitted(+1)

Great  game, the art is by far the best part. Cute style

Submitted(+1)

Beautiful art! Liked the music. Maybe sound effects could help to be more engaging. 

I was a little confused about the invincible tornado attack. Since its duration replenishes quickly, the game turned to be automatic, specially in the first 2 round haha. 

Great game overall! 

Submitted(+1)

Love the take on the theme! It's very satisfying to pull off multiple hits on the boss when you align yourself just right. It would also be interesting to see different obstacles that produced different effects onto the player when they make contact. (ex. bounce physics, changes in velocity, etc.) My only critiques would be to adjust the range of the slashing ability and potentially update the sprite to better visually convey this new range to the player. I found myself hardly using it with how difficult it was to judge were my hits were landing and the small payoff it had when doing so.

Submitted(+1)

Really pretty. I love the artwork. great music.

Movement felt inconsistent to me. sometimes I would move in a direction and it would snap to it, while other times it would take a second to start going in the desired direction.

The left click feels too precise for how little reward you are given, but the spin move is pretty awesome. I really enjoyed hitting the bosses multiple times with one spin.

Developer(+1)

Movement was a big deal for this game and we really do appreciate the feedback with it. Glad you enjoyed the artwork/music, def will pass that along. Thanks for playing!

Submitted(+1)

very nice art! I think other comments have commented on this but I beat the entire game by just using the tornado thing, like I just let the character spin around and hit the bosses. It would be very cool to play this game with the tornado balanced, since I did enjoy the art very much. 

Developer

Thanks for the feedback and kind words about the art! Sadly we didn't notice a bug with the stamina being consumed too slowly, leading to the infinite tornado spin. Once we can update it should be closer to what we envisioned. Thanks for playing!!

Submitted(+1)

I loved your game! The tornado idea is very good! I think what I can say is maybe balance the tornado's usage time because in the second boss I was able to kill him without literally doing anything, I just turned into a tornado and the game played by itself, even though I ended up liking it, maybe it would be solved if the tornado's energy decreased faster over time, making it inevitable that it would run out at some point! Congratulations on your game!

Developer

Hey appreciate the praise, it means a lot!! And you're absolutely right, the tornado energy use is bugged and is decreasing much slower than intended. It's definitely supposed to empty out haha! Thanks for playing!

Submitted(+1)

I was able to wipe out bosses with a single charge attack, since the charge attack makes you invincible and its duration replenishes very quickly. At first it felt cool but it got kinda boring after the first 2 bosses. Maybe make it so you can aim mid attack, can take damage while in this state and make the stage bigger. Other than that problem both artstyle and music were really cute.

Developer(+1)

Totally understand the sentiment with the long charge attack. Sadly it's bugged and is supposed to empty out regularly. Aiming mid attack is a good idea that we were throwing around as well! Appreciate the feedback and kind words on the art/music, thanks for playing!

Submitted(+1)

nice i love it c:

Developer

aww thank you glad you liked it :)

Submitted(+1)

Very impressive, music is captivating, especially from the moment you got the golem Boss.

Spin theme reflected perfectly. Though I didn't really get controls. I mean, at first I tried slashing bosses and projectiles, but them I literally pressed one button to start spinning around - and nobody could do me any harm, while I kill them off. So it felt more like I watch a very cool small spectacle rather than play the game. Which is still awesome and it might just be me misunderstanding something.

Great job! 

Developer(+1)

Thanks for kind words and feedback about the controls! Can definitely make that clearer in the future.

And you're not misunderstanding it's just bugged haha. The stamina isn't draining as fast as it should leading to the infinite spinning. Glad you still liked it, thanks for playing!

Submitted(+1)

Overall Pretty Nice! Awesome!

Developer

Hey thanks for playing!

Submitted(+1)

Art is phenomenal, and boss design is great. Unfortunately it's technically lacking some polish and game design wise I fell like the spin attack stamina loading when you hit something makes it too easy to remain spinning forever and just wait until the boss die!

Developer

Completely agree, some fine tuning is definitely needed especially with the spin attack stamina. Thank you the kind words and feedback!

Submitted(+1)

very cute art and nice visual feedback. Just missing some audio feedback on all actions.

Developer

Thanks for playing and for the kind words! SFX to come once we can update again haha

Submitted(+1)

The art in this game was fantastic! It was readable, lighthearted, dynamic, and it really set a great tone and direction for the rest of the game. I found myself sort of pinballing off of the boss a lot, the momentum-based movement is really great! Very fun, loved it!

Developer (1 edit)

Appreciate those kind words! Glad you enjoyed and thanks for playing :)

Submitted(+2)

Very charming game, I love the art! I was able to get through most bosses with ease and didn't really take care to aim my spin attack, instead opting to just wait for it to hit the boss. Other than missing a few sound effects, this is a very solid entry.

Developer(+1)

Thanks for the feedback and kind words! There's a bug with the spin stamina management but those are good things to note, esp about aiming. Can't wait to fine tune more once we can update again! Thank you for playing!

Viewing comments 20 to 1 of 28 · Previous page · First page