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Hide and sting's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #152 | 3.488 | 3.488 |
Graphics | #281 | 3.677 | 3.677 |
Overall | #337 | 3.310 | 3.310 |
Audio | #344 | 3.239 | 3.239 |
Game Design | #426 | 3.209 | 3.209 |
Theme | #436 | 3.199 | 3.199 |
Fun | #507 | 3.050 | 3.050 |
Ranked from 201 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A level has two phases: "calm" one, when you gather resources and find allies, and a boss fight, that starts after you get enough attention.
Did you write all the code and made all the assets from scratch?
Code and art was made from scratch
Music and sound effects were from https://www.weloveindies.com/en
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Comments
hey! your game is so beautiful.
unfortunately, i couldn't get very far because there are some gamebreaking bugs.
( i tried multiple times, both browser and win64)
the game crashes in the second level battle.
once i got stuck on a flower and couldn't move.
would love to play the game properly. i treasure the style!
Thank you!
What an interesting idea! Kinda bummed it crashed multiple times, and the "calm" part of finding allies was actually much more stressful than the turn-based combat HAHAHA
I'd love to see more descriptions in place of images that are difficult to deduce what they mean. Resources are fine, but the attack phase actions and status effects are really difficult to navigate, I had to return to my gamer roots to trial and error what they mean to interpret the fun out of them. Help ease your players into what makes the game fun!
All in all a great start, hope to see more built out of this!
Thank you! After the jam we plan to make many UI improvements (show skills and statuses details, hp count, and so on). And fix all crashes of course..
I liked this neat strategy game, and art for this is amazing!
Suggestions:
- Reveal information about actions and abilities on hover
- Numerical stats would be good, like damage amount, HP in numbers and so on.
Thank you! We'll improve UI to add such details after the jam.
I really liked it, but as some others, I’m sad there is a lack of explanation & I got the same bug, after a few rounds in the second fight. Both in browser and with windows version.
Anyway, I love bugs, so it was great to see this game, the diversity of attacks is great though once again, no explanation as how they work or what they do. Great entry anyway
Thank you! We'll fix the crash and improve UI to add more details after the jam.
cool concept, liked the idea to collect things on a timer before the battle. just felt a little static since the actual system for collecting stuff was just walking around. couldve used a little more explanation in the description, especially the ally collection system + battle mechanics. thanks for entering!
ps got runtime error index out of bounds during battle
Thank you! After the jam we plan to make many UI improvements (show skills and statuses details, hp count, and so on).
I like the art style and interpretation of the theme. The whole drawing attention/action limit is pretty interesting. I was a bit confused by combat, and the second boss battle seemed very difficult. I crashed a few times but it was a cool game overall. As others have said, the mechanic of being able to collect resources to get new allies is great as well.
Thank you!
Really cool art style, sound and original gameplay! I really enjoyed it. Also I had a crash when fighting my second battle, bit unfortunate but it's a gamejam so no pressure about it 😅 But ignoring that little issue, the rest of the game is spot on, good job !👏🎉![](https://img.itch.zone/aW1nLzE3ODU2MjEyLnBuZw==/original/i8WwJz.png)
Thank you! I'm happy you enjoyed plaing the game) Sorry for spoiled experience because of crash, we'll fix it after the jam.
Fantastic! There is art, sound, mechanics and everything!
Thank you!
Great game! Art and music are amazing. Gameplay is very solid. The only thing I'm not sure if I liked is increasing the attention level while you fly. I understand the concept, but if you came up with a complete game, you may be able to create more tasks to do(maybe more collectibles with different levels of attention?). Great game!
Thank you for the kind words. And for the feedback, we'll think about it (attention level surely need some balance or rework).
Very cool art and design!
Honest and constructive criticism:
The game loop of collecting items and then gaining more playable characters is a really good idea! However I felt the implementation was a bit stiff. The small view angle and walking around the map almost blindley wasn't very fun. After dying I didn't want to repeat that step of collecting items again for battle... it's a kind of frustrating and I would suggest to change up this mechanic(maybe allow the player to try the battle again with the progress they managed to achieve last time).
The game crashed once upon changing the location of my butterfly :(
Overall a great idea, great art you did by yourself! good job!
Thank you! I agree, save or battle restart is necessary, we'll add something like this in the future. And low fov appears to be a bad decision, we'll think about it (there were some cool ideas in the comments, and thanks to them we now have a plan how to solve it in an interesting way). Thank you for plaiyng and for the feedback!
First of all, I love the art in the game! Good job for doing it all yourself. I thought the mechanics in the game were really interesting, having a aggression bar, the battle mechanics, choosing to recruit or fight... I did get softlocked in a battle after I tried to switch positions, which was unfortunate but understandable since it's a game jam after all. I think after a bug sweep, it definitely has the potential to be fleshed out as a full game! I especially like the grid based combat, I'm a sucker for those kinds of strategy games. Great job overall, I hope you keep working on it!
Thank you! To be honest, we didn't expect it, but we received so kind response for the game, it's really inspiring. We'll surely continue to develop it, fix crashes, add content, improve UI. Thank you for the kind words, we're really happy you liked the game.
There's a lot of very cool ideas here. I like both phases on paper, but it did feel like there was a lot of baiting in the resource/ally gathering phase where if you didn't go for a specific ally you would have no chance in the battling phase. The battling phase was also very neat and just needed to be a little more fleshed out. It's impressive that you came up with so many units with unique moves, but there aren't many ways allies meaningfully interact with each other or anything that wasn't right across from them for that matter so it fell a little flat for me. There's something great here though!
The first wave is super easy and then the next wave is super hard. Feels like it's lacking an in between section. I also ran into some memory bug that broke the game. That said, this was still a cool idea I enjoyed while it lasted. The aesthetics are very nice and the idea is great.
Thank you! The balance surely need some rework.. We'll try to fix it in the future, add more levels and enemies and slow down difficulty increasing. I'm happy you enjoyed plaing the game)
Interesting game. At first, it's not obvious what the goal is. It'll be helpful to have some helpful tips in-game (e.g. hover over attacks to see what they do)
I crashed midway the boss battle (Memory out of bounds) so I am not sure what happens. I think I was losing anyway :P
Nature ambience sounds can enhance the experience when foraging, too :D
All the best!
Thank you! We'll improve UI to add more details after the jam. And we'll fix the crash of course.. Ambient sounds - it'd be a nice improvement, thanks for the idea!
wow the art is really cool and I love it
Thank you!
The gameplay is fun and unique, and I love the colorful art style! I wish I could play more of it, but it crashed mid-battle :(
Thank you! Sorry for spoiled experience because of crash, we'll fix it after the jam.
Cool and unique artstyle, the strategy is interesting.
Maybe I was just didn't notice, but when doing a battle and choosing initial positions, you can't tell the abilities/attacks of new bugs you unlock, thus I inadvertently place my new blue bug guy in a position where he could not attack.
Thank you! After the jam we plan to make many UI improvements (show skills and statuses details, hp count, and so on).
Good strategy game.
I got some bug when my team dead(butterfly is dead when i choose bee) and game is freezing.
Thanks for playing!
I chose the bee and I liked the art. It felt like a colorful storybook style. I did unfortunately get this error during a battle. I had done a successful battle before. I had fun playing the game
Uncaught RuntimeError: memory access out of bounds
Thank you for playing!
The art style is interesting and unique. I think the game could have benefited with a better tutorial. But once I got the hang of it, it was quite fun!
Thank you!