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Cognitive Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #508 | 3.283 | 3.283 |
Audio | #587 | 2.891 | 2.891 |
Fun | #607 | 2.913 | 2.913 |
Overall | #674 | 2.848 | 2.848 |
Game Design | #681 | 2.848 | 2.848 |
Innovation | #689 | 2.674 | 2.674 |
Theme | #873 | 2.478 | 2.478 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Swarm of Enemies
Did you write all the code and made all the assets from scratch?
Yes
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Comments
1 second you're getting five stars instantly
That would be unfair wouldn't it? Would appreciate some criticism!
Well, this game certainly has some upgrades to pick from! One slows you down to the point you can't outrun the enemies, the other decreases your damage with a low range, so only the third one can actually get you somewhere, Coincidentally it is the one that has the best visuals. Liked the style and the idea that your progression is related to cognitive disorders. Wished there was more feedback in relation to my progress, i accidentally clicked on one of the choices before i could read them because i didn't know they are coming. And olny then i learned that you don't even have to click, the basic weapon seems to follow your mouse.
Yeah, upgrades should have been more impactful, but time got better of us. Didn't have time for balance. Not sure how to show the first weapon is in automatic cooldown without being kind of in your face. Will see what I can do about that. As for the accidental clicking I guess that is kinda on you tbh. There is no progress. You try to survive as muck as possible, that''s it. Because of the lack of balancing there is no goal time to survive.
An interesting concept for a bullet hell with some nice animations in there, but obviously a bit early. I think with some reworks to the art, and maybe a base attack that the player executes rather than it occurring at a given interval would make this quite a convincing little title though!
I feel like leaving the base attack on a cooldown is more in the spirit of the game. As for the art I am not sure how to comment considering I was doing the programing.
Not unfair. I would maybe suggest it moving based on player direction at least though!
Well in that case it would be hard to kite and fight at the same time
I'm suggesting it because from my experience it forces you to kite in a specific direction, rather than dynamically in response to were the enemies approach you from - and I think that would do a lot to alleviate it is all :)
I get you, the art can be refined at places and more work is needed to the UI. Would've loved to animate more types of enemies if we had the time. I will however dispute you that the game is a bit too early. It was literally submitted in the last second :P
Hahaha! I must concede that your submission time is in its self, a work of art.
I dont see why the game needs to be half a gig but okay ig
very nice game idea but you have to get way to close to the enemies to attack which can be a bit counter productive.
overall cool game and a sick take on the theme
Would you mind rating mine?
https://itch.io/jam/brackeys-12/rate/2972467
Will check it when I get the chance. Not sure what you mean buy half a gig tho.
sorry i meant the files size half a gigabyte as in 500mb
Hee-ho. Very cool animations. Good game
Glad you liked it!
the animations were so smooth and i could continue playing just for my eyes to enjoy the visuals haha!
loved the music a well and the gameplay was quite fun!
the only flaw i could say there is, is the fact that its a vampire survivors genre game which means the gameplay of it isnt that much unique if you know what im saying.
Yeah, it is heavily inspired by Vampire Survivors, we have some ideas to make it more unique, but we didn't have time to work on them.
Nice!
Nice game, I managed to survive for 2 minutes.
Could you rate my game as well?
Added to my list! Will do at some point (it might take some time, a lot of games are in my queue rn)
Lol why are the power ups named after diseases or conditions haha. Anyways its a fun game! Good job! Also you submitted 1 second before the deadline???
You play as a honey badger with mental problems. He gets stronger as he gets more mentally disabled hence the upgrade names. There was a supposed boss after like 10-15 minutes who was supposed to be you reflecting your upgrades (basically a mirror boss) to kinda represent suicide, but time limitations did not allow.
Nice game but can you reduce the size of the file? 8.5/10
It's made in unreal and I forgot to delete most of the unnecessary starter pack assets, so will do soon.
great visuals and music.
I can see that if the project had a little more time it would've been great
but still a solid submission!
Glad you liked it!
Pretty good. The “upgrades” eventually hurting instead of helping is pretty funny considering the theme.
The enemies only really becoming a threat once there are like 100 of them is also pretty thematic, but not my favorite design decision.
We didn't really have time for balancing. We wanted to have more impactful upgrades, more types of "weapons" and more types of enemies, but we started slow and rushed at the end so time did not allow for more. Having like 100 enemies is pretty much the point in these types of games, unfortunately the upgrades do not allow you to deal with them efficiently. I guess in that case it adds to the theme, but that was not the intent. Lastly, you should be able to survive, but because of lack of time and balancing we didn't set up a time goal since we didn't know what would be appropriate.
Ah, the upgrades increasing the difficulty was something I liked, especially since the base upgrades were so well designed. Just wished the enemies got stronger in a way that wasn’t more health.
Well, the enemies do not get more health, so I guess my laziness is good in that case?
I guess I stacked too much anxiety in my first playthrough. Played again keeping it at level 1 and had a lot more fun.
Yeah, for sure needs more balancing and more options.
The animations are smooth and fluid, especially during combat where every move feels impactful.
Considering you are in combat pretty much from the get go this is a big compliment. Glad you lime it!
I had alot of fun trying out the different upgrades! Super original!
1 second before the deadline? You are insane!
It beats our previous record of 9 seconds!
Oh god! You have an intersting history, I guess...
how is that even possible lol
Really enjoyed the game. I love the art also. The padded room with drawings all over it is genius. The game play loop was fun also
Glad you liked it!
Astounding concept & game graphics, really like it. Now it's ur turn to try & vote us. thank u
Will do!
Even if it was a bit simple I enjoyed the time I spent playing! I eventually died to my own poor choices because I forgot one of the upgrades reduces your health, peak player activities right here.
I would have liked to be able to control the input on the knife, but that would have probably broken the game's balancing. Enjoyed the game!
The knife wsings at the direction of the cursor. Anything else like range, swing frequency and damage might be implemented as upgrades.
I'm glad you enjoyed it!
Oh yeah! I meant as in clicking to attack, but it would be cool to see the ideas you said implemented as upgrades :D!
We planned to include more diverse upgrades (and more options for "weapons"), but time did not allow for more than that.
Very interesting take on the usual vampire survivors genre! Definitely can see this going interesting places!
What do you think makes it different from other VS like games? Most of the more original ideas we had for the game didn't make i, because of time.
1 second before the deadline!!?
IKR. It's a new record!! Last time it was 9 seconds before the deadline
We are experts at fucking everything at the last minute when trying to polish the last details and then rushing to submit what is left... In the next week we will try to polish this crap.
Exactly the same condition our game was in
Always sucks when it happens, but it makes you more cautious of the time you have. Or you keep leaving everything for the last moment and go insane...