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Cognitive Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #508 | 3.283 | 3.283 |
Audio | #587 | 2.891 | 2.891 |
Fun | #607 | 2.913 | 2.913 |
Overall | #674 | 2.848 | 2.848 |
Game Design | #681 | 2.848 | 2.848 |
Innovation | #689 | 2.674 | 2.674 |
Theme | #873 | 2.478 | 2.478 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Swarm of Enemies
Did you write all the code and made all the assets from scratch?
Yes
Comments
Well, this game certainly has some upgrades to pick from! One slows you down to the point you can't outrun the enemies, the other decreases your damage with a low range, so only the third one can actually get you somewhere, Coincidentally it is the one that has the best visuals. Liked the style and the idea that your progression is related to cognitive disorders. Wished there was more feedback in relation to my progress, i accidentally clicked on one of the choices before i could read them because i didn't know they are coming. And olny then i learned that you don't even have to click, the basic weapon seems to follow your mouse.
Yeah, upgrades should have been more impactful, but time got better of us. Didn't have time for balance. Not sure how to show the first weapon is in automatic cooldown without being kind of in your face. Will see what I can do about that. As for the accidental clicking I guess that is kinda on you tbh. There is no progress. You try to survive as muck as possible, that''s it. Because of the lack of balancing there is no goal time to survive.
An interesting concept for a bullet hell with some nice animations in there, but obviously a bit early. I think with some reworks to the art, and maybe a base attack that the player executes rather than it occurring at a given interval would make this quite a convincing little title though!
I dont see why the game needs to be half a gig but okay ig
very nice game idea but you have to get way to close to the enemies to attack which can be a bit counter productive.
overall cool game and a sick take on the theme
Would you mind rating mine?
the animations were so smooth and i could continue playing just for my eyes to enjoy the visuals haha!
loved the music a well and the gameplay was quite fun!
the only flaw i could say there is, is the fact that its a vampire survivors genre game which means the gameplay of it isnt that much unique if you know what im saying.
Nice game, I managed to survive for 2 minutes.
Could you rate my game as well?
Lol why are the power ups named after diseases or conditions haha. Anyways its a fun game! Good job! Also you submitted 1 second before the deadline???
You play as a honey badger with mental problems. He gets stronger as he gets more mentally disabled hence the upgrade names. There was a supposed boss after like 10-15 minutes who was supposed to be you reflecting your upgrades (basically a mirror boss) to kinda represent suicide, but time limitations did not allow.
great visuals and music.
I can see that if the project had a little more time it would've been great
but still a solid submission!
We didn't really have time for balancing. We wanted to have more impactful upgrades, more types of "weapons" and more types of enemies, but we started slow and rushed at the end so time did not allow for more. Having like 100 enemies is pretty much the point in these types of games, unfortunately the upgrades do not allow you to deal with them efficiently. I guess in that case it adds to the theme, but that was not the intent. Lastly, you should be able to survive, but because of lack of time and balancing we didn't set up a time goal since we didn't know what would be appropriate.
I had alot of fun trying out the different upgrades! Super original!
Even if it was a bit simple I enjoyed the time I spent playing! I eventually died to my own poor choices because I forgot one of the upgrades reduces your health, peak player activities right here.
I would have liked to be able to control the input on the knife, but that would have probably broken the game's balancing. Enjoyed the game!
Very interesting take on the usual vampire survivors genre! Definitely can see this going interesting places!
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