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A jam submission

Modern FightersView game page

A beat 'em all Fighting Game.
Submitted by Zenith Alpha Games — 33 minutes, 59 seconds before the deadline
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Modern Fighters's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#413.6723.672
Graphics#1193.6893.689
Game Design#1543.3933.393
Fun#1753.2463.246
Overall#1943.1613.161
Innovation#3072.7052.705
Theme#4562.2622.262

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game has 3 endings that require certain conditions. The "second" ending requires the player to beat the 'final' boss in order to follow her and escape the simulation.

The "first" ending is another that the player achieve by simply continuing on with the story and the third requires 8 Keys to unlock a gate (which is actually a secret ending).

This fits the theme of "An End is a New Beginning" because the player is required to play smart and every time they die a they get a chance to get to the secret ending. So every single player will have a different ending no matter how good or bad.

Did you write all the code and made all the assets from scratch?
I did not create the sprites and some of the music for this game. I created the story, UI, and of course code for it.

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Comments

Viewing comments 20 to 1 of 51 · Previous page · First page
Submitted

Hey, super cool game! always a fan of arcade fighting! If I could recommend an added feature, for future development (not something to implement for a gamejam) is to exclude difficulties and introduce a Dynamic Difficulty Adjustment (DDA) system.
Cheers!

Developer (1 edit)

WOW, I never thought about that. This is the first ever game that I ever implemented a difficulty setting My "Street Fighter X" game doesn't use DDA its jus' : enter -> play -> win/lose and loop the procedure.

Dude thanks for the feedback man I will definitely write that down for the future update and my other games.

Submitted

You are welcome! I liked your approach and I wanted to give you a constructive feedback 'cause you are on a great path! 

Submitted

Hey nice entry, like it a lot -> double dragon spirit :)

Here is my entry - check it out if you like:
https://itch.io/jam/brackeys-9/rate/1932821

Submitted

A really nice game, 

would like to see more attack types tho ;D

Developer

Thanks

Submitted

Rated! Very cool game, I like the art style a lot!

Try our game as well if you want and give us some feedback.

Submitted

i love the graphics and the game idea. keep doing! can u pls rate mine too?

Submitted (1 edit)

Nice game. Graphic are super. Took me back to street fighter days.

Developer

Thanks.

Submitted

Great game, enemies had a little too much health but besides that this game is nearly flawless for a week of dev time.

Developer

Thanks

Submitted

Very big double dragon vibes here.  Visually stunning!  I will be honest I didn't get past the first level because the enemies were very spongey and my hand started to hurt from repeatedly tapping the buttons to punch and kick.   Just my 2 cents, more enemies with way less health.  Also I had a couple issues were the enemies just stood there.  I did enjoy watching you dev progress on the discord and this game has a LOT of potential.  Overall great job!

Developer

You're supposed to long press and not tap. I specifically made it so button mashing would be discouraged 😅😅. And also, yeah the enemies just stand around waiting for the player to agro them (I was supposed to initilize the Tag mechanic for when an enemy dies rather than ONLY when the enemy gets hit). They stand around to give the player time to finish off other enemies, the number of them sta wait depends on the difficulty of the game. Thanks for the feedback it really helps me understand what to do on my next game jam.

Submitted

That makes more sense.  Was that move list in the game?  I didn't see any screenshots on the itch page and didn't notice anything when I played the game, so I may have missed it.  Just the instructions saying a punch s kick and to do them in tandem for combos.  

Submitted

The combat was really fun and I like the combos! The story is interesting and the game difficulty is great. Though I wish the combat was faster and you could block/deflect enemy attacks.

Developer

I understand that the combat could be improved and as much as I want to edit I can't until the game is over. Which level did you get to?

Submitted

I wasn't able to get super far because of my low skill level but if I had more time I would definetely get farther.

Submitted

This game is very well made, you did a great work!
I couldn't pass level 3 in hard mode, sometimes the combat seems a bit unfair, but i liked it a lot
I just wish it was faster, other than that it's very good

Developer

Thanks.

Submitted

Like the game and sound! but bit to hard for me :D

Developer

Thanks

Submitted

Nice game, a bit hard tho. And the gameplay feels a bit repetitive after a while, you maybe could've made the damage values a bit higher and make it a bit more fast paced. But overall, nice game!

Submitted

Nice game, graphics and sounds. I think the theme interpetation is a bit stretched though. The enemies have way too much health, and I would much rather have many enemies with low health, then few with high health.  Overall nice game, except from a few minor details!

Submitted

Also, I dislike the use of arrow keys for movement. I would have prefered WASD for movement, and E/Q and others for the other attacks. But that's me

Submitted

Very difficult i am not worthy enough to pass level 2

Submitted

This game has some really cool graphics and sounds. The combo system is simple but cool, though the enemies have WAY too much health (especially on the easier difficulties). Unfortunately, I couldn't get past the second "level" even though I tried for a good while on the easiest difficulty. But the game definitely has potential with a few balancing tweaks. 

Also, I love how you used the Plastic owl as the scientist Lol

Developer(+1)

Ok I think I'm convinced, on future updates I'm reducing the health of enemies and increasing the number of waves of ENEMIES to fight. Thanks for the feedback, and that plastic owl just seemed to be my best choice 😅.

Submitted

Cool graphics, really nice atmosphere, love the menu music too :D

Like others said, the enemies have too much health and you can pretty much stun lock them by spamming A and S.

Also, I found a key once, but couldn't pick it up from the floor, how do you do that

Anyway congrats on making it!

Developer

 The "Key" issue must've been an error in the order in layer, deceiving our brain making us misunderstand it's position on the z-axis.
Thanks I appreciate the feedback.

Submitted

The art was pretty good and the gameplay was fun, good job!

Developer

Thanks.

Submitted

The pacing felt a little too slow for a fighting game but overall it's quite good. The art is cool and the combo system is entertaining enough to make whittling down the enemies' long healthbars fun :)

Submitted

Cool game. I like the combos and the art of the game a lot. My only feedback would be to make the character a bit faster and maybe make the enemies have a bit less health? I feel like this would make it more intense :). Other than that great work!

Developer(+1)

Thanks for the feedback, I gave the enemies (Punk and Brute) higher health and the keys slow because that made the enemies more menacing to deal with and put simply "Discourage Button Mashing" XD .

Submitted

ahh yea makes sense :)

Submitted

Eyy, that's pretty good! Overall, fun to play even though the enemies feel a bit too beefy. Other than that, it feels great and all of the attacks are fun to execute.

Viewing comments 20 to 1 of 51 · Previous page · First page