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A jam submission

Modern FightersView game page

A beat 'em all Fighting Game.
Submitted by Zenith Alpha Games — 33 minutes, 59 seconds before the deadline
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Modern Fighters's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#413.6723.672
Graphics#1193.6893.689
Game Design#1543.3933.393
Fun#1753.2463.246
Overall#1943.1613.161
Innovation#3072.7052.705
Theme#4562.2622.262

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game has 3 endings that require certain conditions. The "second" ending requires the player to beat the 'final' boss in order to follow her and escape the simulation.

The "first" ending is another that the player achieve by simply continuing on with the story and the third requires 8 Keys to unlock a gate (which is actually a secret ending).

This fits the theme of "An End is a New Beginning" because the player is required to play smart and every time they die a they get a chance to get to the secret ending. So every single player will have a different ending no matter how good or bad.

Did you write all the code and made all the assets from scratch?
I did not create the sprites and some of the music for this game. I created the story, UI, and of course code for it.

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Comments

Viewing comments 31 to 12 of 51 · Next page · Previous page · First page · Last page
Submitted

Your game is really well-balanced. The difficulty level is just right, and the progression feels natural and satisfying

Developer

Thank you so much.

Submitted

The combat feels very nice. Great graphics and audio. Well done!

Submitted

Remind me of some old games. Good job.

Submitted(+1)

Yeei some combos in attack, luv it. Nice game.

Developer

Thanks.

Submitted

Great look, controls feel, music/SFX. Liked the ! and ? on the heads to show which are targeting you.
Enemies on level 2 started making a clanging sound, with no health going down, so not sure what I was missing there. 
Great change to all the other games in the jam :), thanks for making it. Well done!

Developer(+1)

Yh the clanking sound is just their armor going down and as long as they have that up they take absolutely no DAMAGE. Thanks for playing "Modern Fighters"

Submitted

Really nice, feels nice to control, looks beautiful and the music fits the game very well!

Developer

Thanks, a lot of improvements will be made after the game jam ends so stay tuned >:D

Submitted

Pretty nice beat em up. The art was great and matched the vibes of the game really well. Found a bit of a mini softlock while playing where if you have a barrel pushed up against a corner and jump on it you can get trapped for awhile until gravity does its work (not a full softlock but still prevents movement for something like 20 seconds) 

https://imgur.com/a/SfdcyFj

The music complimented the gameplay well and was nice to listen to. The enemies tended to be bullet  sponges which tended to get a bit annoying after a few combos with the health having barely decreased but the different combos were great and fun to pull off. 

Developer (1 edit)

Thanks for the feedback. Just like everyone else, you've also complained about the issue of the enemies "Health'. I have written down all the ideas I've gotten from every comment and implemented most of them. After the game jam is over I will make the final update and give for a play test. 

And for the barrel issue, I don't know why but I thought I set the barrel collider to "Ground" layer 😅, so that the player can gracefully stand and even walk on it, but I guess in future updates I will just remove the collision from the barrel and the "Characters".

Thanks for trying out "Modern Fighters", now go play some other game :P.

Submitted

Neat!  You don't see too many beatem' ups in game jams!

Developer(+1)

IKR 😆

Submitted

I spent waaaay too much time playing this, but I insisted on beating it on the hardest difficulty. So yeah, frustrating in the way that era of brawlers always is, but also fun in the same way. Idk if its a bug or a feature, but the keys don't leave your inventory when you fail a stage, so I ended with 41 keys 

Developer

The key's not leaving your inventory was not a bug. I intentionally did that so when players die they have a better chance of getting 8 keys, and that's my THEME "An End is a New Beginning". Also you being able to get 42 keys means you must've gotten to play the secret level, am I right.

Submitted

Ok, cool, I thought that may have been the case. And yeah, was fun :) The only thing that frustrated me a bit was the whistle mechanic, you slowly whittle the shield just for them to instantly whistle and you don't even do any damage. In spite of that though, I really enjoyed it.

Developer

If you don't mind me asking did you get to the secret level or at least the first boss😅😅,  sadly no one has been able to make it past level 2 and hearing that someone was able to get "42" keys makes me believe you're the game changer.

Submitted

Well, I'll admit I don't know now if I did the secret level, I kinda thought the boss might have been due to the dialogue. I fought Pony Tail and beat her, and she said you needed 8 keys to drive off. If there is more than that I am curious and will probably go back and do it lol (I'm too much of a completionist for my own good and I like brawlers

Developer(+1)

AH, Finally someone was able to fight and beat "PonyTail". Thanks so much for playing Modern Fighters, and the "Keys" are to open the gate not to follow her, the option to follow Pony Tail or go with the Scientists are free. Thanks for being the game changer I also rated your game it was very good.

Submitted

Ok, I went back and beat it properly lmao. I realize I misread PonyTail's dialogue and thought the car needed 8 keys and thus leaving with her was the secret end or something, but I went back and beat Electris (first time too!) Also idk if you noticed, but when you kick PonyTail into the air, her airborn sprite is that of Electris'. Lastly......sus

Developer (1 edit) (+1)

DUDE, you finished the gameeeee, ahaha FINALLY, and you got the  "SUS" ending. Thanks man, hope you had fun playing 😆. Also yes PonyTail's animation was shared with other enemy units like "Brute", "Punk", and finally "Electris", so i probably forgot to overwrite her animation in the override controller 😅.

Submitted

Fun game! I really like the moves list.

Developer

Thanks.

Submitted

great game bro! love it

Developer(+1)

Thanks.

Submitted

Hey, super cool game! always a fan of arcade fighting! If I could recommend an added feature, for future development (not something to implement for a gamejam) is to exclude difficulties and introduce a Dynamic Difficulty Adjustment (DDA) system.
Cheers!

Developer (1 edit)

WOW, I never thought about that. This is the first ever game that I ever implemented a difficulty setting My "Street Fighter X" game doesn't use DDA its jus' : enter -> play -> win/lose and loop the procedure.

Dude thanks for the feedback man I will definitely write that down for the future update and my other games.

Submitted

You are welcome! I liked your approach and I wanted to give you a constructive feedback 'cause you are on a great path! 

Submitted

Hey nice entry, like it a lot -> double dragon spirit :)

Here is my entry - check it out if you like:
https://itch.io/jam/brackeys-9/rate/1932821

Submitted

A really nice game, 

would like to see more attack types tho ;D

Developer

Thanks

Submitted

Rated! Very cool game, I like the art style a lot!

Try our game as well if you want and give us some feedback.

Submitted

i love the graphics and the game idea. keep doing! can u pls rate mine too?

Submitted (1 edit)

Nice game. Graphic are super. Took me back to street fighter days.

Developer

Thanks.

Submitted

Great game, enemies had a little too much health but besides that this game is nearly flawless for a week of dev time.

Developer

Thanks

Submitted

Very big double dragon vibes here.  Visually stunning!  I will be honest I didn't get past the first level because the enemies were very spongey and my hand started to hurt from repeatedly tapping the buttons to punch and kick.   Just my 2 cents, more enemies with way less health.  Also I had a couple issues were the enemies just stood there.  I did enjoy watching you dev progress on the discord and this game has a LOT of potential.  Overall great job!

Developer

You're supposed to long press and not tap. I specifically made it so button mashing would be discouraged 😅😅. And also, yeah the enemies just stand around waiting for the player to agro them (I was supposed to initilize the Tag mechanic for when an enemy dies rather than ONLY when the enemy gets hit). They stand around to give the player time to finish off other enemies, the number of them sta wait depends on the difficulty of the game. Thanks for the feedback it really helps me understand what to do on my next game jam.

Submitted

That makes more sense.  Was that move list in the game?  I didn't see any screenshots on the itch page and didn't notice anything when I played the game, so I may have missed it.  Just the instructions saying a punch s kick and to do them in tandem for combos.  

Submitted

The combat was really fun and I like the combos! The story is interesting and the game difficulty is great. Though I wish the combat was faster and you could block/deflect enemy attacks.

Developer

I understand that the combat could be improved and as much as I want to edit I can't until the game is over. Which level did you get to?

Submitted

I wasn't able to get super far because of my low skill level but if I had more time I would definetely get farther.

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