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TIVT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.560 | 4.560 |
Fun | #5 | 4.320 | 4.320 |
Audio | #5 | 4.320 | 4.320 |
Theme | #6 | 4.160 | 4.160 |
Visual | #15 | 4.400 | 4.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
the main font used is "Mint" by ChevyRay - other than that, I made everything during the jam
Are you using any AI generated assets?
nope
Did you use BulletFury?
No
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Comments
This is really well done! I really like the interpretation of the theme! Graphics, music and polish, are also great. 5 stars across the board!
Wow you made a compelling evil version of Tetris I couldn't have even imagined this. Looked and sounded awesome and loved the tilted style - great job!
What an awesome ggame! Really good take on the bullet hell mechanics and a really nice use of the consequence twist. Smooth controls and straight forward gameplay with lovely music. Awesome!
Why can't I give 6 stars?
I beat the final challenge. Changing my review to 7 stars.
Great presentation, graphics and audio design! The consequences theme being wrapped up into a slow down mechanic while removing space was a fantastic idea. Excellent job, well done!
I liked it. Very clever idea with shrink mechanic. Chill music giving good vibes, very clear point of the game. Also style was very good imho. Great work!
Not usually a fan of these ones, but dam I was hooked. Got to stage 17, where it was it truly felt like my personal limit. Amazing presentation, and the music was a perfect choice for the game. Great game!
First 5 across the board
really good gameplay, music, content, control, polish, and theming.
reaaaaally solid work, i would play this on steam lmao
This was the highest I could go lol. Anything after this point was impossible for me ( skill issue, I know )
Holy heck, this game was punishing lol. You came up with some damn crazy patterns here which required some razor tight precision and dodging. I can already imagine some sort of speedrunner who's a god at this game just finshing the game without any deaths lol.
The presentation was great overall ( video and audio wise ). I loved how despite how crazy the game got at times, it was always readable. The obstacles and bullets stood out damn well and none of my deaths felt cheap since I could always tell what killed me.
Having a high sense of difficulty really only works when it feels fair, and I think this game nails that feeling well ( most of the time ). Every time I died, I just wanted to play again.
I also love how some of the levels later on really force you to use the slow-down power to ensure that a collectible spawns in a position that you can actually collect it from ( the snowflake level comes to mind )
I do think the game could've felt a little better if the margin for error was increased just a little bit, but as a whole, I'd say this was a fantastic unique arcade game
The window shrinking mechanic is a great ideia. The game aesthetic is amazing too, pretty fun to play.
your game is amazing I loved it! and I loved its concept, it's very challenging and I appreciate it. keep going, mate!
This is amazing!
I really loved the original gameplay and the challenge of it! The audio was nice according to the minimalistic art style
Very fun
https://itch.io/jam/bullet-hell-v/rate/2711415
My favourite thing to see when testing any of these games out is some creativity when it comes to the jam's theme of consequences. Slowing down time resulting in shrinking your play area was a very clever idea for this theme.
Cleared all stages!
It was really difficult, but very fun experience! I really liked atmosphere of the game, including unusual orientation.
Very interesting that smaller field can also be a huge advantage, which I abused in final stage. a good example of turning crisis into opportunity!
I love-hate the orientation, it is so cool but it also hurts my eyes. It is so polished and fun to play.
Oh my that is really a unique one
The concepts, side way graphics and the game system!!!
I really love this uniqueness!!!!
Ahahah did you really turn it sideways? Thats wild! Love the game.
Design and aesthetic is sick! Loved the SFX and music! Controls and movement felt so smooth. Also incredible theme implementation! The only problem is that the gameplay is a little bit lame, it doesn't push you to play. I personally, after experiencing it for a short time, I didn't feel like playing anymore.
But overall amazing job!
Everything about this is spectacular! The diagonal pixel-art visuals are gorgeous, the playfield is very clear and readable, the music is incredible and fits well with the aesthetic, and the gameplay mechanic is a very clever utilization of the theme that is perfectly implemented! It's extremely difficult, but it's not frustratingly so – I kept playing until unlocking the final challenge, and had to stop when I realized I'd probably spend at least a couple hours trying to beat it.
I really enjoyed this one. The smooth movement and vibe really reminded me of the art mini-game on Bully. It was punishing once you got to the triangles but punishing in a way that makes you want to keep on playing. Not putting in lives, or long winded bs between respawns was a good choice.