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Harmony's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well does it incorporate the theme? | #7 | 4.448 | 4.448 |
Overall | #25 | 3.693 | 3.693 |
Audio - Does the game have nice sfx and music? | #42 | 3.638 | 3.638 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #46 | 3.759 | 3.759 |
Gameplay - How fun is it to play? | #77 | 3.224 | 3.224 |
Graphics - Is the game aesthetically pleasing? | #104 | 3.397 | 3.397 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really loved the spell-combination mechanic - I always love stuff like that, so it was my favorite. It was great playing a more puzzle/exploration focused game too. The use of the theme is really compelling and a really strong entry! Great work!
We are so happy you enjoyed your journey in purgatory. We hope the beginning was not too frustrating to get through, the programmer (me) didn’t do the best job with an introductory area to teach the games mechanic.
Thanks for taking the time to play, rate, and leave feedback <3
I accomplished a task the necromancer was never able to accomplish.
I like that there's a possibility to fight one of the gods even if I have not tried. You've got quite some content there, the spellbook is furnished with a lot of combinations at the end.
I am happy you chose instant movement, the game plays very smooth. Combining runes is cool, and putting mechanics like an automap behind such a thing always increase both the cool factor of a game and its atmosphere.
The puzzles are fun, combined with the extra pressure or not busting going forward is generally not trivial.
Very cool game, congratulations.
Wow! It sounds like you managed to finish the game. As the programmer on the project, I am very glad you were not deterred by the lack of tutorial and very confusing beginning. Seriously, thanks for making me feel like I didn’t waste all the time with the last couple of sections.
That said, if you do happen to feel like going back to kick some God butt, the “Continue Journey” button from the title screen should bring you back to purgatory with all of your runes intact.
Thank you so much for playing, rating, and leaving feeback! We appreciate you.
Amazing atmosphere, loved it. As others stated, a lot of text to read and it repeats itself.
Great submission!
We really appreciate you taking the time to play, rate, and leave a comment <3
You're welcome. You rated and commented mine first, so I'm just returning the favour.
There was a lot of text to read. It kept on coming as well. Just when we thought it had stopped, there was more text and we couldn't move forward. Then there was more text. 😉
We had some difficulty with the controls. Our muscle memory is baked into Q/E being rotate and A/D being strafe. It may not affect everyone but it made it slightly frustrating to move around for us.
We loved the runes and combining them to cast spells though. This tied in really nicely to the duality theme too. Good job there.
The font choices were nice and the map spell was a great idea. We quit the game accidentally by going to the options menu to change the volume though.
We played for 12 minutes but we were unable to not trigger the pressure plated to get out of the room with the dark portal, even though we were floating in mid-air. Was this a bug or did we miss something? During that time we didn't encounter any enemies so we couldn't judge the combat system. Given the short attention span of game jam reviewers we'd suggest less text and more getting into the meat and potatoes of the game earlier on. This is advice we should listen to ourselves sometimes too!
Well done for producing an on-theme game with such interesting spell mechanics. We'd love to see how you progress with this post jam.
Thank you for taking the time to play, rate and leave such a nice comment! Much appreciated!
Gotcha! Game needs more text! Not enough back story ;)
If you do return to the game, be sure to click the “Continue Journey” option on the main menu as it saves your progress (also, saves your volume settings so you shouldn’t have to change those again :P )
Not a bug with the pressure plate being triggered while floating, just an oversight on the programmer’s part (that’s me).
If you would like to try out combat, complete the dark portal area and head to the “Moon Temple” by using the Yang Rune while standing on any dark portal.
Again, thanks for playing!
This is VERY well done. I've been watching you develop it on stream and was looking forward to playing it. A true puzzle crawler. Thoroughly enjoyed it, though I did not finish it in one sitting, but will do so.
We really appreciate you taking the time to play and rate our entry! <3
Glad you enjoyed the stream. Hope the controls were not too confusing :P
If you do come back, be sure to click the “Continue Journey” button on the intro screen as your Rune progress should be saved.
I haven't finished it, but I'm considering doing so later, this is pretty good. This feels like one of the more balanced entries I've played so far with a fair amount of difficulty.
I quite like your spell language system, and tying it to the meters. It's a very creative and immersive interaction method!
The sound design is very coherent and put together as well. It very much helped the game atmosphere.
I'm not quite sure why but the movement feels disorienting compared to some of the other entries I've tried, and it's not an issue with the instant movement.
I feel like it has something to do with the turning (I doubt the camera isn't centered... But for instance on the statues if I turn with A/D I would expect to be facing the walls? But it appears to wrap me "around" the statue, which confuses me since under the grid limitations I don't believe it makes sense to be able to be behind the statue?)
Since I personally found it very easy to get disoriented I had to rely on the minimap spells a lot, and kind of wished they operated on a real timer or more than one "action" worth of time.
I find it refreshing that "game-over" seems to be just kicking you back to a starting point sort of like a souls-like. Although unfortunately since it is a bit annoying to retravel back after every "death" it's a bit hard for me to consume in one session since it took me a little bit to properly figure out how to play. Having a spell to make a checkpoint or something could be nice and hopefully not break the balance.
Thank you so much for taking the time to explore purgatory! We appreciate it.
If you do happen to come back, be sure to click the “Continue” option on the opening screen as all of your Rune progress should be saved both in browser and desktop versions.
For the POV, you are actually slightly back from the center of a tile, as though you’re standing 1 step away from the center. This is likely what is making you feel disoriented. This makes it so you can occupy the same space as the statue and rotate around it without needing to “physically” move around it. You’re not the first person to mention it being disorienting… but I’ve also heard others say it works really well as the FOV doesn’t distort the rest of the map. I also believe this is a how many classic crawlers to position the camera (which is why I chose to do it that way). Definitely something I should consider in future entries.
In future versions, I think a mini-map button is definitely a good idea.
Again, thank you so much for taking the time to play, rate, and leave such a great comment.
You definitely nailed the theme! It was nice to see a more puzzle-focused game here. The only part I struggled with figuring out was when it told me I had to use the yin/yang runes on the sol/moon portals, since they were white and black so I assume they were actually yin/yang portals instead.
I had a good time with it, even though I died a couple times in the combat section because I kept messing up the strafe and turn buttons. My biggest suggestion is that you speed up the text boxes, as they were a bit on the slow side. Also, you got some reflowing issue with how you animated the text boxes (it going to the next line mid word) which, assuming you're using TextMeshPro, you could have used the maxVisibleCharacters property to animate without that issue. Just a minor quibble.
Good work!
Wow! We are so happy to hear you made it to the Mind and Body temples (using the Yin/Yang runes).
Agreed that the slow moving text is definitely an issues. I (the programmer) feel quite bad that I didn’t make it so the text completes with a mouse click.
Also, the game is using the new UI Toolkit and I couldn’t quite figure out the weird scrolling issue but felt it was small enough to just move on.
Thanks again for checking it out AND for playing long enough to fight some skulls :D
It's tricky to balance puzzle games for jams. Some gamers (like me) just aren't likely to get very far, because we're not good at puzzle games.
On the other hand, if you make the game too easy, it won't appeal to people who love puzzle games. It's a dilemma.
Seems like a nicely crafted puzzle game, but I ragequit after the 4th or 5th return to the lobby.
Thanks so much for taking the time to play, rate, and leave a comment! It is very much appreciated <3
We completely understand where you’re coming from. Unfortunately, I (the programmer) failed to make the game approachable. The mechanic is really quite confusing up front and the learning curve is steep with hints that are far too subtle.
Thanks again for checking it out!
Really interesting mechanics in this game with the rune based magic system. It was pretty tough to manage the balance at the beginning but I got the hang of it, and the puzzles were an interesting application of the system. The sound design is also great in this game, the ebb of the background music adds a ton of tension to the dungeon.
The biggest issue for me is that I finally unlocked Yin and Yang runes after figuring out how to balance my energies and use the magic and then accidentally went out of harmony and then spawned outside of the map before I could figure out what to do next! I would have liked to fight some enemies as the ice and fireball spells looked like another interesting extension to the magic system, so I may come back and try again.
Great use of the theme as well.
Really interesting entry with good visuals, unique mechanics, really impactful sound design. Fantastic work!
Thanks not only for taking the time to play, but the time to provide feedback!
The game should automatically track and save the runes you’ve collected and allow you to “Continue” from the title screen. This should work in both web and Windows version. Would love to know if it works for you.
I’d also be very interested to figure out how you spawned outside of the map. I have not yet seen that one.
Unfortunately, it does seem that there is a bug where you can accidentally bring yourself out of harmony using the yin / yang runes to restore other elements. There is supposed to be a check to prevent it but, for some reason, it doesn’t work.
Thanks again for playing, I hope you will have a chance to fight the enemies in the Temple of Mind!
Ahh it did save my progress, nice! I was able to get through to the next area. I'll give it another go.
Here is a screenshot of the bug where I was out of the map:
Thanks for the screenshot! It looks like you’re stuck casting a spell as well (thus the “You lose concentration…” over and over in the bottom left.).
Much appreciated!
Glad to hear your progress was saved :D
Good luck with the rest of your journey in purgatory <3
An absolute gem of a game and one of the most commited to implementing the theme. This is honestly impressing.
The start was a hard balancing act but I love how little handholding there is, despite how cryptic the game looks. Reading the spellbooks gives all the tools needed to understand how to approach each puzzles and encounter, it's absolutely lovely how you made such a complex system without needing a tutorial.
Movement feels great, the camera position and fov are expertly set up, this is one of the very best in this regards. I did feel that the game lacked some landmarks to make exploation easier, the minimap never showed for more than a few step and getting to the latter parts required quite a bit of memorizing (or drawing an actual paper map).
Nothing too major but I also though it would be better if our energies harmonized by themselves after every death, I kept forgetting to re-harmonize when respawning and ended up dying quite a few time when going back through the portals.
Fantastic entry overall, top notch on every aspect.
Wow! Thank you so much for not only taking the time to play our entry but also provide such a lovely response.
We are well aware that the beginning is quite cryptic and confusing but are very happy to hear that you were able to figure it out (sorry for all the reading!).
Very glad to hear you enjoyed the camera positioning as it was not as trivial as some might think.
I hope the lack of mini-map was not too frustrating; it is definitely something that should have been added or at least been an easy click on / off option.
The energies harmonizing on death is definitely something that should have been added. You are not the first person to not harmonize before re-entering the portals.
Once again, thank you so much for taking the time! We truly appreciate it <3
Great game, took some time to learn all the spells, but when I figured it out it came natural what next spell combination will be.
Not without bugs, obviously, but I want to point them out, as maybe they're specific to my machine config. First of all text flickers on Safari, making it unreadable. On Chrome game runs fine, except that some of the effects and enemies are missing when you go to the second portals in Sun and Lun. Like after killing enemies in the second portal Lun portal they still shoot at you once or twice.
But overall I really liked how you need to keep track of a balance of dualities and how you solve puzzles with clever use of relevant spells.
Thank you so much for sharing this feedback. It is greatly appreciated. I thought that no one would make it to the second Lun / Sol portals as the beginning of the game was too confusing. I’m glad efforts were not wasted in creating those areas :)
I also appreciate the feedback regarding Safari, this must be a Unity WebGL build issue but I’ll investigate further.
With the enemies missing, is this only after having defeated them? This was sadly a quick hack to just get them to not appear the second time. I’m glad there was nothing game breaking.
Again, thank you so much for playing. We appreciate you <3
I'll describe in more details how do I get to invisible enemies and invisible effects/closed gates.
I went to the second area, did part of the job (opened one of the gates or defeated one of the enemies) and then went out of balance, returning to the necromancer. Then if you proceed to the second area you'll get an invisible enemy or a closed gate (which is actually open, you can go through it). Though enemy seems to attack me only once/twice, it was relatively safe.
Loved the fight with Sol (Lun is similar I guess?). I panicked several times during a fight, keeping a constant look at the balance and where the enemy is now, but eventually I've beaten it.
Fantastic! I’m glad you were able to beat the game. The fight with Lun is (unfortunately) identical with a swap out of textures. There is also a third ending you can get by freeing the Necromancer from purgatory.
Thanks again for playing, makes all the effort feel worth it :)
Oh, there's a third ending? I will try to figure it out after voting will end (still need to rate quite a lot of games).
It took me a while to get used to this but I did enjoy the unexpected ways I was solving puzzles. Like flying over spikes and the such. The mood was very strong.
Thank you so much for taking the time to play the game! We know it is a bit confusing at the beginning and appreciate your perseverance in reading and learning how the game mechanic works.
That's an amazing level of polish for a jam game, I getting strong Myst vibes, which I love. It took me some time (and reading the comments) to get the hang of it, but once I did, I had a great time.
Thank you so much for playing!
Very glad to hear someone mention Myst. Definitely a huge inspiration for this entry. Glad the reading didn’t deter you away from picking up the spell casting mechanic. We know it is a lot at the beginning.
Beautiful game! I love the ambient morphing music, especially the cello section, music and art worked well together. Loved the ambience of the background art. The text moved at a fairly natural speed for me (good internet) and enjoyed the puzzle basis in the story and interaction.
Thank you so much for playing, the team greatly appreciates your time <3
We are happy you enjoyed the game and music! Also quite happy that you didn’t find the text annoying. We will have to find a better balance on future entries.
The rune concept has some potential, casting the spells to float over the spikes or the density spell to trigger pressure plates is very crawler like.
All in all its an interesting combination of a rune system and retro crawler elements.
Any plans on extending this?
Thank you so much for playing, we appreciate it very much <3
We actually have a ton more story which we would love to implement but not sure how much time we will have to dedicate / interest may fade.
At the very least, we are planning to release a slightly cleaned up version after the voting period with two introductory areas (one for acquiring the sun run and one for acquiring the moon rune).
I actually had 4 more areas drawn and planned out which included a rage / calm rune areas. I would love to implement them… but no promises.
Thanks again for playing :D
Hey Captain, I played your game :)
Overall, a great idea and execution and definitely deserves further development and more versions <3
Wow! Thank you so much for the kind words, it is truly appreciated. We are glad you enjoyed the game.
Definitely will add an auto-map feature / option in future entries… as much as I hate them. :P
I’m glad it ran well on your system! I would like to give all the credit to Unity’s ability to compile to Web Assembly rather than javascript.
I'm really impressed with this one!
Thanks for playing! We appreciate it :D
I really like the concept of keeping yourself in balance to be able to progress as well as the fuel for various spells and abilities!
I don’t mind needing to sit down and read for a bit. Only thing I’d change would be maybe a fast-forward type of button / “hold down this key” to make it go faster, kind of thing.
Controls were snappy and I enjoyed being thrown in a maze to figure out what’s going on! My favorite aspect would definitely be the rune collection and later combination for different abilities. That alone fleshed out into a larger game would be really fun to play!
Thanks for taking the time to play! We appreciate it very much. Definitely agree that there needs to be an option to click to have the text speed up / finish.
We’re glad you enjoyed the concept and we hope it wasn’t too frustrating.
Nice concept! One thing that occurred to me ... for future versions, it would be cool to be able to have a setting for turning off animated "self typing" text, if you know what I mean?
Thanks for playing!
Yes… I am quite sad that I didn’t add such a simple feature. It would have been quite simple to make the text appear on the first click.
Very nice! The spell system is interesting, if a bit confusing due to the two-way casting order and it was also hard for me to remember the spell costs or other requirements, resulting in a lot of trial and error. I managed to get the two runes in each portal, then continue into an enhanced portal to reach the puzzle with those ring pedestals, but at this point I'm starting to lose interest due to the complexity (if you can call it that) to try simple things, and I'm not hooked enough to continue playing.
Even though I lost interest, it's a very solid entry! Good job :D
Thanks for taking the time to get to the second section of puzzles! I honestly didn’t think anyone would make it that far given the amount of frustration it would take to get past the first areas.
That said, I do agree that the two-way casting is too confusing. In a future iteration (assuming one ever comes) that will be removed for a simpler set of spells.
Thanks again for playing, it is much appreciated <3