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A jam submission

2D Leagues Under the SeaView game page

A bubble-up arcade game made for GameDev.TV's 2023 10-day jam.
Submitted by kirksever (@SeverKirk) — 2 hours, 37 minutes before the deadline
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2D Leagues Under the Sea's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#643.5423.542
Fun#763.8143.814
Mechanics#1063.6953.695
Story#1453.1023.102
Music#1493.4923.492
Aesthetics#3693.1863.186
Theme#5112.6272.627

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
List of used assets/links: Public Domain Art: By Henri Théophile Hildibrand - http://jv.gilead.org.il/rpaul/Vingt%20mille%20lieues%20sous%20les%20mers/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=23310369 By Alphonse-Marie-Adolphe de Neuville - Taken from Boston Public Library scan of 1875 edition hosted on Internet Archive at https://archive.org/details/twentythousandle1875vern, Public Domain, https://commons.wikimedia.org/w/index.php?curid=6918424 By Jules Verne - Jules Férat, Public Domain, https://commons.wikimedia.org/w/index.php?curid=64766 By Henri Théophile Hildibrand - http://jv.gilead.org.il/rpaul/Vingt%20mille%20lieues%20sous%20les%20mers/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=23310367 By Alphonse-Marie-Adolphe de Neuville - scan from Hetzel edition of 20000 Lieues Sous les Mers, Public Domain, https://commons.wikimedia.org/w/index.php?curid=40317 Public Domain, https://commons.wikimedia.org/w/index.php?curid=40293 By Bartholomeus Spranger - Kunsthistorisches Museum Wien, Bilddatenbank., Public Domain, https://commons.wikimedia.org/w/index.php?curid=5134646 Free Use Image: STATICIMAGE: Michael Dziedzic lazycreekimages Published on January 10, 2021 Panasonic, DMC-G7 Free to use under the Unsplash License Free Use Fonts: Google Fonts

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Comments

Viewing comments 29 to 10 of 49 · Next page · Previous page · First page · Last page
Submitted(+1)

Had to retry a lot but it was never frustrating. So fun! Also looking forward to seeing how the voice acting you mentioned will add to the experience.

Would just add that some of the text is a bit hard to read because of size and color.

Submitted(+1)

Satisfying game! The popping really carried :D ; I’ve seen other concepts like these, but it’s still a good game. I think the overall visuals need work, like the UI, but still, good job!

Submitted(+1)

It's an amazing game and it's been unique till now that I've played around 30 games :D.

Submitted(+1)

Cool premise, it was fun but got really difficult in the magma levels. good submission!

Submitted(+1)

Love the choice to adapt 20,000 Leagues into an abstract geometric bubble-popping adventure — you can't get that kind of intriguing weirdness anywhere but game jams and the dark depths of the Steam store. I did get stuck with the first liquid mass, but with some polish and a smoothed-out introduction, I can see this being a really fun puzzle game with a unique vibe.

Submitted(+1)

Fun game and very satisfying bubble popping. Great job!

Submitted(+1)

I like how you implemented the win condition. Very satisfying popping bubbles and letting things flow. Well done!

Submitted (1 edit) (+1)

The bubble pop is just so comfortable, with some challenges to think of, good job

Submitted(+1)

Fun twist on bubble pop games! Music and sound were great.

Submitted(+1)

Nicely executed little puzzle game, with super satisfying implementation of sound and visual effects!

Submitted(+1)

Great game! Just passed the first level after about 5 tries and ended up getting stuck later on. Great re-imagining of the "bubble popping" genre and love the Captain Nemo story inclusion. If you make this into a longer game, my only suggestion would be to ramp up the difficulty curve a bit; make the first few levels really easy so the player learns the mechanics and then add difficulty. But yeah, great job!

Submitted(+1)

This was really fun, I like the way the difficulty ramps up, I made it to level 8!

Hearing that the Nautilus was flattened reminds me of a cartoon character getting run over by a steam roller :)

Submitted(+1)

A little bit difficult and sometimes RNG based but a nice game with a good story to go with it. 

Submitted(+1)

Fun little game, congratulations! It could be a little more intuitive for the player. At first, I did not notice the notes on the right about the colors and their abilities.

Submitted(+1)

I freaking love this, but I think I need to explain a bit.

The mechanic works nicely and I found that levels had enough variety to keep me going. I feel like it would be fantastic for mobile. I also dig the story; it's simple, but I think it hits on the theme, and kind of sets a strange, otherworldly tone for everything else.

To be brutally honest: the aesthetic is bizarre. The bright colors, public domain images, sea creatures, and weird font combinations completely clash and are really off-putting at first. And yet, something about it worked for me...? Like, I was legitimately in another dimension and shit just didn't make any sense. I don't know, but the more I played the more I loved it. The whole thing just gives a weird vibe, but I'm not above vibing with the weird. (Not sure if this was intentional or not, and I apologize if any of it comes across as harsh. Obviously, this stuff is pretty subjective, so if what I'm saying sounds nonsensical (as it frequently does), feel free to ignore completely.)

If I have a criticism, it's with the last (?) level where you're flying. (I'm not actually sure if it's the last. As of writing this I haven't beat it, although I think once I'm finished rating I might go back for some more...) Clicking and controlling with the arrow keys feels pretty terrible, at least to me, and I found it really difficult to click things while they were moving (maybe build in some "assist" there, so if you're just a little off, you still get it to pop; I don't know). I like how it shakes things up and keeps things interesting, but I think this stage of the game in particular could use some work (if, of course, you're still going to be working on this after the jam). 

Also, sometimes you could get caught in spots with no way out. I saw some other people mention some fixes to this that sound nice, so I won't linger much on this.

Anyway, sorry for a giant comment. I'm going to go out on a limb here, and say that this is one of my favorite entries that I've played so far, so I wanted to leave some thoughts and feedback with which you can do what you want. I'd love to see this expanded though. I'm not much of a bubble-popping game kind of guy, but this unexpectedly spoke to me on a spiritual level. This game confounds me.

Developer(+1)

I really appreciate your thoughtful and helpful feedback. I know the aesthetic is weird, which is a result of coming up with a workable idea for a 10 day game jam and then trying to build from there, steaming ahead, no looking back. Being limited to free assets is the reason for the old public domain art. I'm not much of an artist, so I had to figure something out. And the bright, garish colors went against my initial idea to make everything dark and gloomy and chthulian, but once I made the bubbles in bright, primary colors, I found the gameplay to be a little more satisfying. Again, thank you for both taking the time to play the game and to give such generous feedback!

And yes, the flying level is the last one, and I probably made that too difficult. Unfortunately, I found out that every one of my levels can be played on mobile except that last one, so I should probably get rid of it. Good luck with your projects!

Submitted

Hey, I personally think the aesthetic still sort of works for a Lovecraft kind of vibe in a weird way to be honest. And again, I honestly love where the aesthetic ended up at anyway, even if it is weird. Glad my feedback didn't come across as excessive. I was a bit worried when I looked at how long the comment had become, haha. Good luck to you too!

Submitted(+1)

Very fun to play for sure! Polishing this game and making some tutorial for the player a bit better would make it for sure be good! Who doesn't love popping bubbles! I almost never knew though like what happened after each, noticed at some point some text on the side which helped me to the right direction.

Submitted(+1)

This is absolutely brilliant! So amazingly fun to play and so addictive, great job!

Submitted(+1)

There's a lot more here than first meets the eye. I enjoyed my time and found it quite interesting. I liked it.

Submitted(+1)

This is one addictive game, I got to level 8. I can see this being published on Steam. Keep up the good work!

Submitted(+1)

This is freaking addicting! I only got to like level 4 though. lol. I like the little story and progresison too. I would love to see a polished version of this some day!

Viewing comments 29 to 10 of 49 · Next page · Previous page · First page · Last page