Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hunted | HunterView game page

The reaper waits for no one, even cats.
Submitted by HegerWorks, Dr_Melbot — 19 hours, 56 minutes before the deadline
Add to collection

Play !

Hunted | Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Secondary Theme#354.3954.395
Gameplay#863.4883.488
Soundtrack/SFX#883.6513.651
Overall#973.6983.698
Graphics#1743.6053.605
Gameboy Soul#2123.3493.349

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
What's more spooky than outrunning the reaper in a murder mansion? Possibly becoming the reaper and hunting his (im)mortal enemy, the cat, I guess. Spooky scene, spooky music, a fight for your life, and an alternate mode of hunting down the Reapers greatest nemesis, the animal with too many lives.

Two modes to play, either be the hunted or the hunter.

- As the hunted, see if you can outwit the Reaper and survive the day by finding a key in each area then making it to the exit! Use the cabinets to hide if he's too close or on your tail. (Check the screenshots for a map of possible key locations if you want. Keys aren't explicitly shown as they are slightly randomized but it may help to find your way. One key per area, with three potential drop points).
- As the hunter, cats have always been your nemesis (it's that whole nine-lives thing). Collect them all and you've won the day!

Check your times against other players in the leaderboards once you finish a mode!

Keyboard Controls:

Arrow keys to move player or toggle the mode selection
Enter/Return to Pause or start a mode
Escape while paused to return to the main menu
A or Space to interact with items (cabinets and switches)

Dev by KnightedNight
Music by DrMelbot

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted(+1)

Love the tense of the game. Really nice gameplay, with great visuals. Well done!

Submitted(+1)

Loved seeing a dead-by-daylight-like!! The map felt a little large for the amount of content, but I still had a blast. I bet no one can beat my 6 minute cat-nabbing time!

Developer(+1)

Just watched your playthrough! Thanks so much for checking it out. Not many have made it through the graveyard, as he starts homing in on you faster with each door opened. Glad you enjoyed it and I learn more every time I see someone play it!

Submitted(+1)

Amazing game i loved how the music sped up if the reaper was getting

 close to you

Submitted(+1)

That was alright! The mechanics are a bit janky, but competent. The art is a bit rough, but readable. The character design is charming. The soundtrack is quite cool! Although, it's a bit more techno than Game Boy.

All-in-all, good work! Congratulations on the submission!

Submitted(+1)

I got lost and was going to ask where is the key, and found the map in this page haha
nice work

Submitted(+1)

Well crafted all around. The place is labyrinthine, but distinct enough that can know where you are with enough familiarity.
In hunted mode, it seemed like the reaper was a lot less aggressive early on, so the ratcheting difficulty (assuming it wasn't random chance) adds to the tension well.
The controls are a little sluggish, but I can only assume that's precisely so you can't just run past the reaper easily. It's done well enough that it feels fitting for the game, and adds to the tension.

The cats are a good way to spook people in Hunted mode, too. That flash of movement of a cat running around as you round a corner is a nice touch.

Hunter mode's online leaderboard felt a bit un-GameBoy-y, but it's basically a speed challenge as it is anyway, so I know why it was done.

Developer

It definitely was not random chance. As soon as you enter a new area he respawns closer to you. There will always be variance due to randomized pathfinding, but you're more likely to encounter him as you progress. Thank you for the detailed notes. I was on the fence about the leaderboards since I don't have as much control over the styling, but I felt that they matched the competitive nature of speed running the mode. 

Submitted(+2)

Amazing! I'll be keeping an eye out for this game to see how you rank overall, I was very, very impressed! Check out my review/gameplay here: 

Submitted(+1)

If your like to rewatch the Vod of the stream here
https://www.twitch.tv/videos/2261760269?t=00h21m43s

Submitted(+1)

How spooky that makes me sweat all! Great job.

Submitted(+1)

Great job! I liked the two modes.

Submitted(+1)

I love the way the music gets faster when the reaper is getting close! Great game!

Submitted(+1)

Congrats, two modes, great astmosphere, music was reaaallly spooky, good entry!

Submitted(+1)

Really great game! I loved the two different modes! The limited visibility together with all the details in the house and the music created a tense atmosphere! Plus the leaderboard immediately made me want to play again haha

Submitted(+1)

Oh, I got the last place in the Hunted leaderboards. :’) Nice game! Keep up the good work!

Developer(+1)

Most all of the leaderboard is dev times to show what's possible, don't be discouraged! I just updated the map screenshot with hints to where the keys could be (one per area, but three possible locations each time you start the game, so it's unlikely to be exactly the same as last time you played). Thanks for playing!

Developer(+1)

I just checked, you're actually the first from the Jam to finish the Hunted mode! So huge congrats!!!

Submitted(+1)

Really great game, the house is so detailed! I had a really great time playing this! I really loved the turning on the lights and then they would turn back off, that was super cool!!

Developer

Thank you! That was a last-day update that I made and am really happy with. It's all about the little improvements!

Submitted(+1)

Great entry! I am a big fan of all the little details scattered around the mansion, they made it really fun to explore!

Developer

Thank you, this was my first game using tilemapping which made the level planning/design phase so much faster!

Submitted(+1)

The limited visibility really helped sell the spooky theme! Well, that and all the blood everywhere haha

Submitted

Two different gameplay modes is something I don't see very much of in a game jam entry, so props for pulling it off! I love the art style you went with, it really sells the 'spooky' theme. My only complaint is that there's no in-game music, even for the title screen. Otherwise, it's a pretty solid entry all around! :)

Developer (1 edit) (+1)

Weird that there was no music for you, that's definitely something we worked on quite a bit for this. You can even check out the soundtrack here: https://hegerworks.bandcamp.com/album/hunted-hunter

Submitted(+1)

Thanks for the link! I'll give it a listen when I get the chance. 

Submitted(+1)

Nice entry! We went with a similar concept, great minds think alike haha!

Very cool how you included both playstyles!

Developer

Check out the map in the screenshots if you want to peek the layout and speed up your time. The location of everything isn't shown, but it may give you some hints.

Viewing comments 20 to 1 of 31 · Previous page · First page