Play game
Sync-De-Sync's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #921 | 3.615 | 3.615 |
Overall | #1131 | 3.377 | 3.377 |
Fun | #1132 | 3.254 | 3.254 |
Presentation | #1515 | 3.262 | 3.262 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Entangle your characters to bend physics and solve puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really cool game. I felt the puzzles were really unique and fun.
Glad you liked the puzzles!
Nice concept, Movement animation felt a bit delayed, you can fix it in the animator and uncheck the exit time and transition duration, also I would love to change the character from some different handy keys like probably arrow keys, its just my suggestion, over nice game good job :) guys
Hey, you can also control the characters with the arrow keys, it just wasn't explicitly stated in game. Thanks for the feedback!
I really liked the music blending between the two games! The mechanic was pretty cool, being able to toggle the activity of either of the characters. It took me a while before I realized that the dash was in any direction and the physics is a bit wonky in some places. Other than that, the puzzles were pretty cool and it felt nice bumping off walls and just flying through the air to the goal flags. Nice work!
Glad you had fun! Thanks for the feedback, that's very helpful :)
A game that really well fits the theme! I think the central mechanic is one that is a simple rule that could lead to a lot of emergent mechanics or outcomes, which is always a good thing in my book. Gives me the feeling of "control two characters on the same map" where you can adjust your relative positions by smacking one against a wall, but here you have direct control - which is what I think opens up a lot of the possibilities. It becomes more of a game of map positioning than character positioning, in some senses.
I don't know any good fix, but I think the views for top and bottom were a little constrained for me - I sometimes had a hard time conceptualizing a plan because I couldn't quite see enough of the map at one time to fully mentally map how the spaces could interact. Given at the beginning and end you can see the "tapes" of the levels being offset when you sync / desync, I think an option to zoom out would both be aesthetically cool but also help for those who think more visually than abstractly. Then again, this all just could be the fault of my chronic inability to focus so I deliver a singular grain of salt to take.
Overall had a really fun time with the game!
Very different feedback from everything else I've read. That's super helpful and makes a lot of sense, thank you!
That's a lot of lore for such a small game, has different tracks for each side. The UI is a bit confusing, same with the controls, but overall it's pretty cool!
Thanks for the feedback Cutipus! Really appreciate it :)
Really cool concept with nice execution!
Awesome, thank you!
I really enjoyed the mechanics in this game, it's clear a lot of effort and work went into this one. It's also always nice to see a big team game in the jam! I really liked the ability to switch on and off the characters, however things were a bit finicky at times.
With a bit more polish around the controls this could be made into a really cool game post-jam!
Good job y'all!
Hey, glad to hear you enjoyed the game mechanics! Thanks for the feedback, we appreciate it :)
Really cool concept. Got a little stuck on the level where you have to go up. But with a little more polish this could be a really nice game.
Thanks for the feedback, Adam!
That's pretty cool! I like the idea of needing to use elements from one screen to solve problems in the other. Bet the puzzles were tricky to design.
Hey Jeff! The puzzles were fun, but tricky to design. I did the tutorial (level 1) and others did the other three levels. The tutorial was real fun to make. Thanks for the feedback!
Interesting idea, especially your uses of audio. Found the game quite challenging. Nice art.
Hey James, thanks for the feedback!
Good Job. Love the art!
We're glad you liked the art, pjz987. Thanks for the feedback!
Amazing game, strangely my favourite part of this game is that each of two screens have their own background music and each easily exists on their own but they also combine perfectly well
Hey andrground, we're glad you liked the music!
Hello! Original mechanics with some interesting interactions as a result! We especially enjoyed the multi-layer audio tracks, they provided a nice feel for enabling and disabling different views. For improvements we'd suggest looking into a different way of activating the two views, since the views are placed vertically to each other while the buttons are placed horizontally there's a certain mismatch when making snap decisions. Overall a cool entry!
Hey, we're glad you really liked the music! We knew the controls for activating and deactivating cameras were a little confusing but hadn't figured out a better solution to them. Your suggestion makes a lot of sense, we hadn't thought of it that way. Do you think there's an obvious solution for this problem, or just trial and error through prototyping? Thanks for the review!
Prototyping is probably the way to go yes, trying out the up and down arrow keys could work.
That makes sense! Thanks for the idea :)
another brain melter, good stuff!
Thank you!
I liked the game, but it glitched and nothing worked, :( I really liked the game though.
Hey Duckigi, did you try to play the web build or the windows build? We've not had any problems with it elsewhere, but Unity webgl games can get stuck for seemingly no reason at times. I've also noticed it can take a short while to load occasionally as well. Thanks for the feedback!
If it was the web build, if you're interested in trying again, you can try refreshing the page if it gets stuck, doesn't load or anything like that.
ok thanks
Love this concept, and the art feels really stylised!
My only complaint is that the actual platforming itself feels a little clunky at times.
Hey, we're glad you love the concept and art! Which part of the platforming feels clunky? The physics system, specific abilities, or something else? Thanks for the feedback :)
I'm not quite sure, it's hard to put my finger on.
I think colliding with the side of platforms just looked a bit funky at times? and controlling the character while in the air just felt a little off. Sorry I can't really provide more specifics!
All good, that still helps a lot. Thank you! :)
Very well thought idea. Making movements tied to other character usually makes the game about looking at two screens and desync usually mean you play in turns. However combining the two mechanics together leads to many interesting interactions and player choices! I love it, great job :)
Glad you liked it, Dipzza!
Nice concept and implementation. The level design needs more work for more clever moments where we have to enable one and disable the other. Also in the first level, towards the end, if both the characters are on the ground then we get stuck as none of the characters can move anywhere. Great job!
Hey Aditya Nigam, thanks for the feedback! We were unaware of the part where people could get stuck at the end of level 1 until after the end of the development time. The level design definitely needs some work as you said, but we're glad you liked it :)
Awesome idea! I had a bit of trouble figuring out what was happening, but after that it was a nice experience!
Hey erSt people having trouble right at the beginning seems to be a common trend that we've made note of. Thanks for the feedback :)
Super awesome original idea with clever mind bending platforming puzzles! I love how the music was tied to which character you were controlling. The idea behind using your position in the "other" world to affect both character was super well executed and once you get in the rhythm of how to change between both it opens up amazingly! <3 Congrats on this! I am also a big fan of the art !!
Hey ChrisAP, we're glad you enjoyed the game! Thanks for the review :)