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C.O.M.P.R.E.S.S.I.O.N.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #684 | 3.788 | 3.788 |
Overall | #1244 | 3.323 | 3.323 |
Originality | #1357 | 3.424 | 3.424 |
Fun | #2214 | 2.758 | 2.758 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The focus of this game is on using your powers to compress scrap together to form your primary weapon for defense from enemies and scoring points from smelting
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very nice visuals. It's a really distinct game from everything else I've seen this jam.
The enemies seemed to spawn way faster than I could feasibly destroy them so I ended up ignoring them (though it's not like I could get a good score that way :p )
I've been messing with balancing and some polishing and think I've gotten things a little more balanced, my initial intention had the difficulty build way too fast and that only make certain issues way more noticeable :s
Thanks for the feedback and thanks for playing!
Great idea for a game! I enjoyed playing it very much. I agree that enemies were sometimes difficult to spot, but I really liked the fps - pixel art style.
Nice game!
Yeah, I'm working on some ideas that will hopefully make the enemies far more noticeable including a slightly expanded palette and giving them a slow pulsing glow, hopefully that should help seeing them on screen :)
Thank you for the feedback!
That sounds good. I am excited to play the new version ^-^
Really loved the art style, it sort of has that surreal pixel feel to it! Like many others have said, it was a bit hard to tell where enemies were coming from. But other than that, this is pretty solid. Nice job!
Yeah, I have a lot planed for balancing and expanding post-jam hahah Hopefully I can get this to shape up into something nice :)
Thanks for playing and for the feedback!
ngl i suck at this game very hard but i definitely enjoy looking at it (while sucking), i hope this gets expanded after the jam!
It's just a bit unfair right now, nothing you ( or anyone ) should feel bad about, I hope to get things to curve nicer so everyone can have fun trying to claim a high score and feel enveloped in the world :)
Thanks for playing, I'll definitely be continuing post-jam!
Unique minimal visual style, and an interesting risk/reward mechanic around using the scrap to either attack enemies or score points. Difficulty curve is a bit high, but could be adjusted by iterating on the enemy spawn rate/speed and possibly adding indicators on the screen edges when enemies are approaching. A 2D version might also increase this concept's accessibility since a player would be able to see more of the play field. Lots of potential, though. Good work :)
I could see a 2D spin-off being interesting, but I'm keeping focused on 3D for now hahah
That said, I have a lot lined up to try to address the difficulty and unfairness of the current game's gameplay, so hopefully post-jam I'll be able to do some testing and get something both difficulty but fair :)
Thank you for the feedback, it goes a long way!
I didn't understand where the enemies were coming from, and kept dying very quickly. Looked very pretty though.
Yeah, balance is the next big focus, I have lots of ideas I'll be testing on people with various degrees of skill to see what works out best :)
Thanks for playing!
I wish could survive longer but my skills won't allow that :'(
But the few seconds I live are pleasant ones so I still like this game despite being terrible at it xD
Don't blame yourself, it's pretty unbalanced unless you're bunny hopping around, and the game doesn't really explain that or teach how :s I'll be working on a bunch of things post-jam to help balance it out and hopefully make it more fun and approachable!
Thanks for playing, I'm glad you could still enjoy the game :)
I really like the style, but I found it really difficult. The gathering/smelting mechanic is well executed. Nice job!
Yeah, still a fair bit of tweaking and work to go to get things nicely balanced hahah
Thanks for the feedback :)
It feels very good to play! Awesome art style, in this short time!
I'm glad you enjoyed the game :)
Thanks for playing!
Wow this is game has a really cool art style! I had the same issue with difficulty that it appears other people have had but the mechanic of choosing whether to fire ammo to stop enemies or score is very interesting. I'd be interested to see where this project goes after the jam with maybe some different enemies and obstacles
Yeah, I agree, I'll be working on a bunch more post-jam to smooth out the difficulty, clean things up, and flesh out the game with more interesting and (hopefully fair) challenging content :)
Thanks a bunch for the feedback, and thanks for playing!
Wow, it looks soooo good. It creates really nice atmosphere.
But unfortunately it was too hard for me. Maybe made the enemies little bit slower. But when it is too hard for me, it could be easy for the others. But maybe at the star make the game very easy and escalate the difficulty.
Glad you liked the visuals!
I totally agree, while I do really want this game to be hard, right now it's just unfair and doesn't really lead in in a friendly way :s I'll definitely be working on that in the first pass post-jam :)
Thanks for the feedback!
I like the idea of this, but I feel like the enemy spawning needs some tweaking. It feels like the spheres are spawning behind me and then I get rammed by something I can't see. expanding the view to see a bit behind my character or adding some kind of distanced audio cue that lets me know when a sphere is going to pop out of the ground would be super helpful and make it feel a bit more fair when I die lol
No doubt! That's the main thing I'm going to be working on first, the lack of sound or any form of indicator for enemies behind you is currently really frustrating and leads to a lot of unfair deaths and that's not really what I want. I'm going to be spending a lot of time on this aspect to get things into a fair brutal difficulty range. It's never fun when a hard game feels hard just because you can't see the future hahah
Thanks for the feedback and thanks for playing :)
Nice idea, and 3D games are very rare here, so well done ! The art style gave me some PS1 vibes ^^ !
Good job =) !
Thanks for the kind words!
Yeah, PS1 horror games were definitely a big inspiration for me here hahah
Really cool art style! Love how when the scrap is compressed together you can see little individual bolts and cogs, and how the Warden comments on your playing. Really challenging for me, but I just need to git gud, haha! Loved it, great work!
Hahah Thanks for the kind words and thanks a bunch for playing!
I'm really glad you enjoyed it :)
Reminded me of Devil Daggers! Great job! Love the pixelated artstyle and the concept!
That was one of the big inspirations for the enemy design when I realized my initial AI wasn't very fun hahah
Thanks a bunch for playing, I'm glad you enjoyed it :)
I really like the look of your game !
I'm happy to hear that!
Thank you for playing :)