Play my spaghetti
Revenge of the Cup!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1751 | 3.489 | 3.489 |
Presentation | #2404 | 3.170 | 3.170 |
Overall | #2482 | 3.099 | 3.099 |
Enjoyment | #3153 | 2.638 | 2.638 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
minigolf but you are the hole and gotta throw balls back at the players
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
nice game! difficult learning curve as the pace is quite extreme right off the bat but the concept is still very strong with a very pleasant art style too.
thank)
I loved the minimal art style. it's really stylish! The game is so fast-paced that I initially felt like I was doing something wrong, but I eventually got the hang of it after a few tries.
Also, adding some sound effects would greatly enhance the overall experience.
Very fun game!
thanks)
yeah i haven't figured out how to play sounds in javascript yet :D
Brilliant, I really like how you used the concept. We had tossed around the "you are the hole" idea but couldn't figure out how that would actually work. I think you nailed it, a great fun way to fit the theme!
ooh another mayor werewolf dev?
thanks for the comment :D
I love the presentation and the idea, seems like it could be really fun - sometimes i was clicking and it seemed like nothing was happening so I couldn't get too far! seems pretty similar to my game in some ways which also struggled a bit with introducing players and with the feeling of control. I like aiming with the perspective of the hole instead of adding a crosshair, it made sense to me
oh, yea, nothing happens cause the shooting has a cooldown (the loading animation on the hole indicates that)
yeaa, this jam really taught me that playtesting and introducing players to game mechanics is really crucial and its actually fun to do playtesting lol.
ohh okay that makes sense! yea I learned the same things haha
I love the game here, but I really struggled with the perspective. There was something weird where, pushed just far enough forward, the ball would launch even higher vertically, and I would have to tilt backwards. But still, I could see myself playing a _ton_ of this.
aaa thanks
yeah lmao, the velocity thingy, i literally added that functionality intentionally to add more difficulty, and then i thought it makes things abit weird but i forgot to comment it out :D
Also yeah it really would be useful for a game like this to have customizeable camera position/angles no?
Hmmmm even if it wasn't positionable camera angles, I think a floor, a drop-shadow for the ball, and ray-cast enemy sprites (like in Doom/Wolfenstein) would be good; the enemy size would allow you to see how far back an enemy was, and you could watch the shadow pass along the floor to get some depth perception. But I'm sure there are a hundred ways to skin this cat :]
ohhh i never thought about shadows this is such a good point
yeah
This was a really original concept. The abstract art was fantastic. Took a second to get used to the controls but it wasnt that big a deal. Really well done!
thanks ))
The perspective makes it a little tricky to figure out where the ball is going to go, and I felt that the game was a bit unforgiving to get deep into - but the presentation is wonderful and the concept is delightful! Really cool take on the theme!
thanks ))
yeah note to self: introduction to game mechanics isnt optional xd
The perspective and gameplay on this one was really unique! I enjoy how it came together.
it took me some time to learn the game since it's so abstract, but learning how it worked was part of the fun for me! The idea is really cool, and the minimal visuals are great, but the gameplay could use some tweaks, aiming in particular could be improved with maybe a crosshair? Anyway, great job, I was pleasantly surprised when this came up on my random games!
ooh yeah i didnt even think of adding a crosshair :d
good to hear that it was at least a semi-nice experience lol
nice idea and concept, good job!
Love the idea, and the gameplay feeling is soooo good!
very nice! the idea is really cool, although its really hard to hit the players. great game :)
I Love The Concept Tho I'm Not Really Sure How To Play... As Anything I Do I End Up Getting A Game Over... Tho That Seems Like A Skill Issue To Me Sooo...
aw
yeah i should've made a introductory level thingy
basically you should avoid balls, but also sometimes you need to throw balls back at players
took a little t figure out and a little merciless but a fun game.
There was a lot going on in the beginning, but I eventually got the hang of it (sorta LOL). This is definitely a difficult game, but the themes and graphics are executed well. If you feel like capturing a more general audience to the game, you could start the level with very few players and a more forgiving timer before ramping up the difficulty. But if this is a one and done project and/or you were aiming for a game to start and end difficult, then you can disregard my previous suggestions, good game 👍
Thanks for the detailed response ))
Yeah i forgot to remember the thing where when you make a game, you will always think that its too easy and make the levels too hard :D
And I can maybe introduce players abit yeah (but without making it boring)
I am the thrower of balls.
Was a little overwhelming at first, but a very cool gameplay loop here. Good job!
That was a lot of balls coming at me all at once
Holy crap that was stressful. Fun, but stressful. Really kinda threw you into the action there. I was confused at first, but once I got the hang of it I was hooked!
oo thanks
Hole in 1!