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The Pocket Master's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #17 | 4.716 | 4.716 |
Overall | #18 | 4.455 | 4.455 |
Creativity | #53 | 4.446 | 4.446 |
Enjoyment | #70 | 4.203 | 4.203 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Pocket Master uses pockets to change objects, people and rooms' size.
Development Time
96 hours
(Optional) Please credit all assets you've used
Font : Grape Soda by jeti
Music : Spy Glass by Kevin MacLeod
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Comments
I really enjoyed that last puzzle! The game was also very stylish! You should be proud.
Thank you, I'm glad you enjoyed it. I also enjoyed making it so it's a win-win!
Yo great entry, looking forward to see it in the top 100.
It has very great and snappy music, nice sfx, amazing artstyle, cool idea with a creative twist, awesome vibes, and enjoyable atmosphere.
You ended it at the perfect time, just when I thought it was gonna be one of those way too long puzzle games I got the ending cutscene, you didn’t allow it to get stale which is cool.
Not gonna lie, if you seek bugs, you will find some, but they are extremely hard to come by accidently, and they are all minor, some visual glitches exist with big items but honestly? that just makes them look even huger so it’s a feature!
I love this game, it takes the highest rate I made yet.
Wow thank you so much for the lengthy review!
I'm glad you like the length of the game. Of course, there are always bugs, but I'm glad I managed to fix most of the ones I found (I think bug-fixing was BY FAR what took me the longest to do in this jam ahah).
Thanks again!
Very cool
Thanks!
This is such a fun concept for a puzzle game! The art direction and music also set a really nice tone. I’d love it if when you exit the pocket dimension, the items moved back into your inventory automatically. Nicely done!
Thank you for your comment!
To be fair I didn't put much thought in the pocket UI, so there could be a lot of UI improvements. I totally agree with your suggestion. Thanks!
HOLLLYYY PEAK I LOVE THE ART, THE MUSIC, AND THE IDEA ON TOP OF IT ALL IS SOOOO FREAKING GOOD.... THE PRESENTATION IS IMMACULATE, I LOVE IT!!!
Hahaha thank you, I'm glad you love it so much!
This is a fun idea. I love the world you created,, it is really funny for a second i thought i have to resize all of them again.
Thank you! If you're talking about the end, yeah at first I was planning to have a giant gag level where you had to pocket and resize everyone, but decided it wasn't worth the time because I had other priorities to finish the game.
This game MUST be at least in the top 100, it has everything, an interesting take on the theme, a great presentation, super polished and fun gameplay. Good Job.
Wow thank you so much, I'm glad you liked it that much!
The game's mechanism is interesting. I've seen a bunch of games in this jam that the core gameplay involves changing the object scale in the scene, but this game is different. It finds a good way to fit the theme and emphasize the strategic part of the player's experience. Also, the pixel art style has really impressed me a lot, nice job : )
Thank you, I'm glad you enjoyed the implementation of the mechanics and the art style :)
God this is gorgeous and hilarious ! Loved every part of it. For a final touch i was a little disappointed of the ending given how funny the dialogues were until then. Perhaps he could have put himself in his own pocket or something a bit 4th wall breaking but still justified by the in game logic instead of simply telling you the game is over ? Anyway, amazing work thanks for the laughs :)
Thank you so much, I'm glad you laughed while playing it!
Yeah you're right, I could have done something more crazy for the ending haha
The idea of being able to put yourself in your own pocket also came up during brainstorming, but I didn't do anything of it during this jam.
Thanks for the comment!
Really enjoy the game and the pixel style! I like how there are more than one way to solve the puzzle. Good work!
Thank you, I'm glad you enjoyed it!
Incredible game. Nice mood. Neat gameplay. Amazing characters. Beautiful style. Wow.
Wow thank you for the compliments, I'm pleased to hear you liked the game!
So much style to this one, it's great! I really enjoyed playing it :D
Thank you, I'm glad you enjoyed playing it :D
This is absolutely incredible. A fully polished experience given 96 hours is insane but it was done. The smokey noir vibe you currated throughout the entire experience was sick. I love the music and the art style. Puzzles were enjoyable and inventive, with fun character dialogue to boot. Would love to see this expanded upon.
Wow thanks a lot for the compliments!
5/5 across the board, I loved this from start to finish. The UI was crisp, writing funny, puzzles fun, and the take on the theme is unique! Well done.
Thanks, kind comments like that mean a lot!
Perfect style, dialogs and music ! The core idea and how it was used is very fun ! Maybe the first few rooms are a bit too guided, as in you don’t have to think a lot, but I can see the game going on for a lot more levels !
Thank you! I agree, most of the first puzzles act as a tutorial to slowly build up difficulty, so it only begins to really scratch the surface of the puzzle possibilities towards the end.
Amazing game, I loved the art, the dialogues and everything. Lovely game!!
Thanks. I'm pleased you found it lovely :)
Wow, this is really impressive and I love the vibes it gives off!
Several people have already pointed out the red & green brother error, and other than that, the game is - from my perspective - the perfect game jam entry. I just wish it had a couple more levels haha!
Well done :)
Thank you so much! I also would have liked to make a couple more levels but I decided to focus my attention to the polish.
This is really well made, feels like a game that can actually become a full release - I would be surprised if this does not make the winners list!
Wow thank you, I'm overjoyed you enjoyed it so much!
Love this! Especially the fact that you can carry around a whole room haha! Good job!
Thank you! I wanted to push the inventory mechanics of point 'n clicks games a bit further in a silly way, so I made a game about pocketing entire rooms haha
Straight into my pockets!
Haha thanks for the comment!