woah so polished! Really cute game- I got stuck with the sizes of the 3 coloured dudes but saw you commented that the text was wrong. Really enjoy this project, would love to see it evolve into something!
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The Pocket Master's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #17 | 4.716 | 4.716 |
Overall | #18 | 4.455 | 4.455 |
Creativity | #53 | 4.446 | 4.446 |
Enjoyment | #70 | 4.203 | 4.203 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Pocket Master uses pockets to change objects, people and rooms' size.
Development Time
(Optional) Please credit all assets you've used
Font : Grape Soda by jeti
Music : Spy Glass by Kevin MacLeod
Comments
Damn this has a lot of style!
The most fun example I've seen so far of scale switching mechanics!
Looks great, sounds great!
AHHHHH SPIDERS Ok, now that I chilled. I loved that. It is another example of how semplicity is always the right way for making a good jam game!
This is such a charming and clever game. The mechanics were really cool and the game has so much polish. Well done!
Sweet style and characters. Loved the jokes, they were a little predictible but still!
I enjoyed this quirky little puzzle game!
The presentation is great and the story adds a nice touch to the game.
The puzzle are a bit simplistic but still enjoyable (the humor helps!). I’m wondering if the three pockets were really necessary, maybe just having the swap pockets on top would have been enough and still keep the puzzles interesting (and would make the interface easier to navigate). I think the “use the pockets to move stuff around” is not particularly interesting. Instead, the size swap mechanic is quite intriguing and has some potential!
Thanks!
You're right, that's a perfect suggestion for UI improvement, it makes a lot of sense!
I agree that the most interesting part of the game is the size swap, but I wanted to introduce the different mechanics bit by bit, so it meant a lot of "just using the pockets to carry stuff" at the beginning.
Thanks for the criticism, you make a lot of valid points, it's really appreciated!
I loved this! The style, the puzzles, the characters. It has so much charm and character and was a really cool exploration of the theme. I will admit with the ending cutscene I expected it to be leading up to a puzzle with all the rooms involved like a sort of boss final puzzle which I thought could've been fun, but even so as a whole this was very fun. Thanks for making it!
Thanks!
Well I agree with you. In fact I originally planned for this ending cutscene to be a puzzle where you just have to pocket everything, yeah like a gag final boss. But it required me to spend more time both in programming and in making art assets, so just I decided to cut it to be sure I could finish the game and didn't spend too much time on the ending.
The style is wondrous, the puzzles were creative, though a bit simple. I think the only major issue I had was with the brothers level.
I love that game. I completed all levels and it was really fun to play it. Sadly, I had a problem in a level with the three brothers. It was a little bit confusing, but I managed to pass it. Overall, I enjoyed playing that game and I'm waiting for more levels!!! Are you guys planning to extend it? 😃
Very charming game! It was a clever concept, with good puzzles, and apart from the one pointed out below, no real errors. Very impressive for the time limit, well done!
for the first three brothers level, instructions say make Green the smallest, but it should be Red.
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