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Super-duper MICRO-TANK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #974 | 3.886 | 3.886 |
Overall | #1943 | 3.341 | 3.341 |
Creativity | #2532 | 3.273 | 3.273 |
Enjoyment | #3004 | 2.864 | 2.864 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
With each wound you become smaller and weaker
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Nice art and I liked the take on the theme
Making the player get weaker and smaller feels like a negative feedback loop - meaning if you get hit once its really bad - curious if you flipped it and you got bigger and stronger to lower your health was if it would have been more "fun".
Thanks for the feedback! I agree that the game now has a negative loop - this is on purpose, I wanted to conduct an experiment
From what we have now - this is an increase in tension, when you slowly lose your former power and fight for life like a microbe.
But I agree that a positive loop gives more positive emotions and it could have been implemented by increasing damage when you are a crumb or increasing the rate of fire
I like the art style. The movement controls takes some getting used to with the isometric viewing angle, but it's really challenging and fun once I got going with it. I wish the enemies took slightly less hits to kill, especially after the player has taken a couple hits, it feels like there's not really anything you can do to kill the enemies. Good job!
Thank you very much for the feedback! I agree, enemies should have less health, or the damage penalty should be less
really great arcadey feel! the controls were quite difficult to use though
Visuals are super cute, I love it, the gameplay is fun, and the idea fits the theme too. Very cool little game!
Game is very enjoyable after you get used to controls👍
Thank you! I am glad you get used to control scheme
I love the idea, but I just can't get the hang of the controls unfortunately. Also stopping the tank while shooting just makes the controls feel more unresponsive. The idea of shrinking the tank for health also is just really funny. Honestly great concept, I would've loved to play more of it if I could get the controls to work for me.
Thanks for the feedback!
the game is super cute, i love how it looks and the concept is all there, the way that you move the tank is sadly skewed which makes it hard to play because i never move like i feel like i should, the board also gets really crowded really quickly and snowball a bit, and when pressing two directions you just stop, - i would have rathered at least continuing to go one direction when pressing two angles
i think with a few tweaks this game would feel nicer
Thanks for the feedback! I wanted to make purely isometric shooting and movement, which was an experiment and I completely agree that stopping the tank is not the best solution, continuing to move in one direction sounds much better
the isometric movement isn't the problem, the tank's movement is just skewed from the artwork , it seems to move along a slightly different axis, i think isometric movement works fine here
I agree) I made the movement before the level art was ready and these two things were slightly out of sync
Wow, amazing entry! The sound effects and music are fantastic and fit the game perfectly. The art style and color palette are superb—it gives us a nostalgic feeling! The controls were intuitive, so we got used to them quickly. Awesome job!
Thank you! It's nice to hear :)
Adorable tiny tank. I want one for my desk at home! Feels like the kind of game I would have spent hours playing in the computer labs when I was younger. Lovely little game, well done!
Oooh, this is so cute feedback! Thank you!
Bring child memories was my main goal during this development. Maybe this is how we imagine our toy wars way back then.
great pixel art style! the background of the desk really sells the game for me and i like the flash indication as well!
Thank you so much!
Controlling the tank is complicated.
yep, sorry it was an experiment
I can play this all day!
The best thing I could read today! Thank you!
Loved the art and the concept! Good job
Love the concept and the art!
It felt really juicy to play, but not being able to move diagonally was difficult in the beginning
Besides that, lovely game!
The art is so charming!
I saw the thumbnails, I click within seconds, I love the set up of the game, playing with toys on the desk. Really lovely! It's fun, and nicely polished. Really nice job!!!
Heeey! Thank you for kind words!
Challenging game with great art!
Thank you!
I felt like I was in the middle of Toy Story hahaha! The art is really good, it really looks like toys that are attacking you. The tank gameplay left me a little confused, because the tank could only move sideways and not diagonally for example, but otherwise I found it super fun! (And quite difficult heheh)
Tnank you! I'm glad you have fun - the tank movement was intended... a little experiment
Cool stuff, love the idea of connecting health to character size and I assume damage.
Thank you! Yes. damage also becomes weaker
The perspective makes the controls a bit confusing, but overall a fun game! Gets hectic very quickly
Thank you!