visually very nice! was fun with the controls
Play game
Shroom Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2379 | 3.299 | 3.299 |
Enjoyment | #3282 | 2.779 | 2.779 |
Overall | #3290 | 2.946 | 2.946 |
Creativity | #4205 | 2.760 | 2.760 |
Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The power of our tank’s bullets scales depending on the gathered score.
Development Time
(Optional) Please credit all assets you've used
We've created all of our assets. (except the music and sounds)
Soundtrack: Press x twice = lexica
And other game assets downloaded from https://www.epidemicsound.com/
Comments
Tank Controls were neat and i really liked the art.
Good work!
This game is tough! I only managed to get 23 points, ha ha. Skill issues.
Pretty fun and love the art. Kinda hard to control the tank though.
i like the game! It was pretty well made for a 48hour game, I think my main feedback would be the controls of the tank, i feel like it would have been more intuitive to be able to move with WASD than rotate with A and. D
Fun game, the character controller paired with the enemy movement/speed made it quite hard to not get hit, but still was a lot of fun to drive around shooting all the shrooms. Great work!
Solid game with a nice loop! I would say it could use a bit more tuning with the difficulty though. Having enemies start a bit slower as well as ensuring they can't spawn on screen would definitely help!
Thank you for taking the time to play our prototype and for your feedback, it’s much appreciated! The controls can be tricky because we didn’t have time to fix the issue with the tank visuals. It’s a little hard to see the front from the back of the tank. But after the jam, we’ll definitely goint to fix this. Thank you again for the nice words!
ahahah using the goomba is super funny ahah, it was really cool to play !!
Very cool game! And in 48 hours is impressive. Sometimes you can get a bit unlucky with the spawns, i found my best chances were when i positioned myself close to the walls. Got to 123 as my best score. :D
Thanks a lot for playing our prototype and for the kind words! It was definitely a rollercoaster of crunch time, coffee, and energy drinks, with us working late after putting the kids to bed or really early before they woke up. Wow, 123 is impressive! 😄 It’s great to see the score can handle three digits.😅 We couldn't get past 40 ourselves! 😅 Thanks again for your support!
Nice art style. Maybe they can be collected around in different styles and added. These add variety to the game.
Nice job!
Those are some angry mushrooms. The tank controls felt difficult at times. But the hook for waiting the right color mushroom in order to upgrade is excellent. Well done
Great game! The concept works really well and the artstyle is very nice, good job!
risking offending nintendo to present this. that's sweet ( doge
hehe i love the expressions of the tank on the cover image. its a simple and fun game, i enjoyed it. I agree with some of the others that the tank controls takes some time to get used to but once you get a hang of it, it is fun to play around with. the scaling bullets are a nice touch too :)
Thank you for playing our prototype!. We're glad you enjoyed the game! We totally understand that the controls take a bit of getting used to, but we're happy to hear that it became fun once you got the hang of it. We're also glad you liked the scaling bullets—they were a fun mechanic to add! Thanks for playing!
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