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Scaler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1080 | 3.837 | 3.837 |
Overall | #2079 | 3.299 | 3.299 |
Creativity | #2693 | 3.224 | 3.224 |
Enjoyment | #3086 | 2.837 | 2.837 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale objects
Development Time
96 hours
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Comments
I love it! The concept is amazing, the graphics are cool, the art is magnificent, the sounds are alluring, it’s good in every way
it has some bugs, phasing through walls, objects whose colliders stop working, etc. This is to be expected from a jam game, perhaps having some restriction for how much scaling each object can have would solve it
I really wanted to go with a similar idea, but I was stuck in 2D and realized there isn’t many puzzle ideas, but you made it in 3D and have some pretty good level design! Goodjob man
nice entry
Pretty nice idea, this fits the theme pretty well! I only wish it had a bit more polish, quite some levels feel a bit rough yet
Nicely done-physics were a bit janky, but that just made the eventual solutions that much more personal.
Had a blast playing this! The concept is super cool, and the art really sets the mood. Ran into some funny glitches that made the experience even more entertaining. Loved the creative mechanics—great work!
I was hoping I could scale the gmtk logo during the credits!
Very nice game, the idea I think is kinda obvious and one of the first that came up to me, but I discarded it because I wasn't sure I could develop it well enough. You did, and with a lot of polish too, well done!
Very cool mechanics with scaling the objects to get to the Rick and Morty portals. I launched myself out of the map sometimes when scaling the objects into me 😂
Very nice art! I got stuck at level 3, with the bridge. I clicked everywhere and I couldn't scale anything. I didn't understand why the bridge disappeard mid way either.
scale player
Game mechanic is really creative and at the same time makes absolute sence without any explanation. Took me some time to figere out that the 2 laser puzzle works when I press ESC, but in the end I got to the end of the game.
Some "bugs" were quite funny, for example scaling player to negative and then walking on his head XD. I'm glad they were in the game to be honest.
Good job with the game.
A cool concept, though I couldn't get the puzzle with the lasers to work? ^^; I loved the art style and the music though!
I love the idea here. But i believe there is also a critical bug in very early level. The lasers should not get thru right? I got thru it by chaoticly changing the scale so my character would get on the box.
At first I thought it was nice and simple.
Then I thought it was nice and janky!
Then I managed to walk on my head, teleport to another universe, escape the level when the goal was to escape the jail, resize the bolder into black hole, use grey boxes to make acrobatic jumps!
While physics do crazy stuff at first I thought it's do bad for the experience.
But while playing those were my favourite moments and brought a lot of emotions to the table!
Thank you very much for this gem! It's adorable and nice! I don't know if removing all the limits were intentional but I really appreciate it!
Our submission maybe not as much attractive but plays with physics too. And with the same mentality "bugs can make fun" it plays better than without it :)
Some glitches, but I really enjoyed this. It had a nice, eerie atmosphere to it as well.
Puzzles were fun and concept is cool. Bit glitchy, I would suggest you clamp the values that you can scale, I think that would help. Overall nice work! Would appreciate it if you checked my game out :)
Cool puzzles, they're fun to complete. The game can sometime be a bit glitchy, I struggled to pass certain levels.
This can easily be expanded into a full game with more complex puzzles. Well done!
Wow! This looks so polished and well made. The puzzles were interesting and I love the concept of rescaling the objects to complete them. Bravo!
Love the idea of being able to manipulate the scale of objects to solve the puzzles! Enjoyed the atmosphere created by the art and music as well
I love the art direction and mechanics in this game. A perfect fit for the game jam theme. Graphics and animations are great. Unfortunately, I ran into glitches on the level with the lasers. they kept going through the box no matter how I resized it. Wish I could've played more of it, it was really good!
I couldn't set up the lasers properly, so to prevent them from passing through the block, need to deselect by pressing esc
Fun concept but pretty buggy. Perhaps limiting the size the objects can scale to (including not going negative) would help. Also there is no quit button or automatic quit after the credits roll.
Could be great with some more polish and smarter levels!
Btw if the scaled objects are meant to block the lasers, they never did that for me. I always felt like I cheesed those levels by glitching the scaled object so I could stand on top of it and walk across.
Great game. Sometimes the controls isn't easy to use, but it doesn't change, that this game is really fun.
This was a very enjoyable game. I especially love the art style, and this is about as close to the theme as you can possibly get.