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Glitchscale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2496 | 3.250 | 3.250 |
Enjoyment | #4071 | 2.528 | 2.528 |
Overall | #4102 | 2.694 | 2.694 |
Creativity | #5552 | 2.306 | 2.306 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's difficulty and obstacles change depending on the player's skill level. The game also fits the theme of "Scale" due to the setting of the game (being that it is digital and inside a computer).
Development Time
96 hours
(Optional) Please credit all assets you've used
Used BandLab Sounds for the music.
Used sfxr in LMMS for the sound effects.
Used Aseprite for the UI, textures and other pixel art.
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Comments
The concept of scaling difficulty felt intriguing, but it is unclear what is done to that end. I strolled to 98% and then made a little mistake but it didn't feel difficulty raised very much, I had the forward key pushed and just jumped regularly. Sections feel too long, especially the first one, I almost thought that there was a bug and that nothing was going on, especially since the progress bar only updates after each section
Cool aesthetic with simple but engaging game play loop. I think you chose an interesting interpretation of scale
I liked the idea of difficulty scaling as your interpretation of the theme.
I felt it couldve ramped up a little quicker-and been a bit more obvious on what was considered good and bad (and maybe a mouse sensitivity option)-but its so close to being really cool to me.
This is a cool game, I really like the style and the music.
However I think it's too long. The checkpoints are too far apart and I feel like the difficulty ramps up too slow. It took me a long time to get to 97%, I was really hoping to get to 100% but then I slipped up and died. I wanna get to rating more games to unfortunately didn't see it until the end. I did really like that the music changed at 97% though, after a while of hearing the same song it was a nice change! I also think you should put some kind of text about you needing to avoid the red block. It made sense after the fact but I did get sent back to the start because I thought I could platform on it.
If you tighten up the pacing and add some more elements I think this would make for a really good endless runner! Awesome job!
Loved the atmosphere of the game.
The highscore and stats were bugged for me.
Really digging the music and retro style.
Made it to 323% before it didn’t seem like it was progressing any more.
I couldn't connect it much with the theme, but it's a smooth game. Things change even more with the emergence of different types of obstacles. Maybe our speed could increase over time. Good job!
The graphics made related to a computer context makes it a cool jam entry. Hope that this game makes it way through the top hundred
Try to play my silly game as well.
Cool game to play!
It might be tweaked a little to be more interesting though:
- first minutes of the game could be more engaging it there was more enemies and danger from the start, something like bullets to avoid or something
- there could be more... descriptions of what should be done... Intuitively I jumped from block to block but after minute or so of jumping... I wasn't sure what I do the right thing.
- Scoring system could be more dynamic and show what you're really progressing when moving.
- pixel shader.... I wish it was togglable
Cool entry! Glad you make it in time!
Check our game too!
Great concept. I found the visuals a bit harsh on the eyes. Maybe choose less bright colours. Good game.
Love the pixel art and style. Wished it was faster tho! Rated!
I really like the style and music for this game! I wish there was a little more going on that just jumping between moving blocks, but I could see this becoming a really cool retro 3D platformer. Nice work!
Love the aesthetic on this! The concept is really neat too. I made it to 85% before dying, but to be honest that already took long enough that I wasn't particularly inclined to try again. I think if the pace of the game was increased, it would be a lot more enjoyable. I'd even say doubling how quickly the difficulty increases wouldn't be too dramatic. It was just really slow. The controls felt nice though, and the general vibe of the game was really cool. Nice work overall.
Great game with an interesting art.
I liked the simplicity of the game, the controls were amazing, although there were a few moments were a noticed I was very clearly falling next to the cube and still was able to jump. I played all the way until 182% and security level 7. I felt the difficulty could have scaled a little faster because of how long it took to complete each section, but overall great game! I especially loved the aesthetic and music, it really fit in with the game.
Controls feels good even though mouse sensitivity was a bit too much for me. I had a good time!
Good game. I enjoyed art style end music.
For how simple it is, I really liked the feel and responsiveness of the jumps, even if they were a weee bit floaty. I could see this morphing into a really fast-paced platformer with some extra mechanics to spice things up. But congrats on making a 3-D platformer in like 4 days that feels good to play!
Cool! Love the feel, has a nice flow state :)
I really love the pixelated look of the game. I'm a platform enjoyer but I wish there was more variety to it than just floating blocks in a straight line.