Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Resize LandView game page

Resize your window and things will change!
Submitted by Goldensun Productions — 1 hour, 10 minutes before the deadline
Add to collection

Play game

Resize Land's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4954.0004.000
Enjoyment#18563.2193.219
Overall#19573.3333.333
Style#38312.7812.781

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the world is built to the scale of the window

Development Time

96 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

Very unique take on the theme!! There are some running bugs where it moves me with out moving it. Otherwise, I would have liked to have seen better platforming controls cuz this idea is super unique and creative!! Played at https://twitch.tv/hedge_in <3 vod Day 4 @ 6:05:00

Submitted

This was a fun idea! Great job implementing the scaling of the window into the gameplay!

Submitted

This is an idea I haven't seen before. Very unique mechanic.

Submitted

The concept is amazing and creative ! Great job !

Submitted

game of the year indeed

Developer

too kind! ❤

Submitted

Very good concept! Really enjoyed this one!

Submitted

Haven't seen a game use resizing windows like this before! great concept. The controls felt a bit rage gameish and the art could be better, but it's a great idea and I can see it becoming a really cool game

Nicely done!

Submitted

Challenging gameplay but I have not seen any entries like this so far! 5* for the creativity without any doubt. Well done!

Submitted

Very unique! 

Submitted

Very unique concept. The gameplay was challenging and fun and the sound design was pretty good as well. My one complaint is that scaling the window can be a little clunky and it might be worth binding the mouse to the window size.

Submitted

Really inventive and unique approach to the theme, not seen anything like it yet, the mechanic was so good that it brings to mind all the potential enemies and designs for levels that you could have, definitely worth exploring that going forward!

Submitted

What a creative interpretation of the prompt! Only two things I would recommend is, as like below, adding checkpoints, and making limits to how much you can scale, since you can just make the window very very tiny and glitch out of the map :P

Submitted

I think this was the most creative one so far! Although the game gets unforgiving at times, are there no checkpoints? at all? The art is nice, and the controls are clean. Very cool game!

Submitted

Super creative gameplay with the window sizes! Must play game, great job! :)

Submitted

Nice art and really nice take on the concept!

Submitted

Very similar to Scale2Win (another game in the jam). I played it and I think Scale2Win has a cleaner implementation of the idea. The game was pretty frustrating sometimes.

Submitted

Same brain! Love to see people who were thinking in the same general area but wound up at something different than me.

Great idea (though obvious bias from me lol), though I think the difficulty needs some tuning. The first two jumps are BRUTAL and I had trouble figuring out what scale I needed to be to get over the buffer fish.

I love the idea that the window scales and the player does not, the consistency that adds to player movement is great.

Submitted

:sparkles~1: Game Review Time :sparkles~1:

What I liked

The concept of changing the window size to change something about the game isn't something I haven't seen before but, the way it was executed here was quite smooth, and unique. I've seen the window size change the player or objects in the scene but never everything but the player. At the start I really struggled with the spike up towards the front right after the first pillar, but it taught me to utilize both axis which was a good teaching moment. Forcing your players to do something is a valid teaching tool. The controls were good, and I didn't clip into anything whilst resizing. I also quite enjoyed that there was more than one enemy type with enemy behaviors. A lot of games during the jam have 1 enemy and only 1 behavior. Which is usually just 'move towards the player'; which whilst serviceable in some instances, it limits the design space quite a bit.

What I didn't like

This game could really use a checkpoint system. There were moments of frustration where I resized a little too close to an enemy and I had to restart the entire level over again. I wasn't a huge fan of the music, it got repetitive a little too quickly for my taste. Some music is better than no music however.

Potential Improvements

The game could use a few more animations, such as a transition screen for restarting the level (or from a check point), and it could use a main menu.

Overall Thoughts

The fact this only has 6-7 ratings, is criminal (at time of writing). The design core of the game is decently stable and there was a good effort made here to put something cohesive together. If check points were added, the game could be made to be a little longer. Good job!

Submitted(+1)

Nice level design! Is barely beatable on my small laptop display though because the max window size is cap'ed by disaply size, I did mange though :)

Really fun game and surprisingly stable

Developer

thank you very much for your commenti! what is your screen resolution if I may ask?

Submitted(+1)

Amazing concept and outstanding execution! I love this king of "meta" games, easy 5 stars in every category! 

Viewing comments 20 to 1 of 24 · Previous page · First page