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A jam submission

WurfelspielView game page

Roll musical dice to create your own unique attack combinations
Submitted by Daniel Graves (@nulled_wine), smush_ed, ThePatientHusky — 10 hours, 56 minutes before the deadline
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Wurfelspiel's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#114.7104.710
Overall#234.3794.379
Enjoyment#624.1534.153
Creativity#694.2744.274

Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Musical dice are rolled to create unique attack combinations. The name also refers to an old German musical dice game.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 74 · Previous page · First page
Submitted

Art and music is 10/10. The gameplay is good and the whole game really comes together nicely.

Developer

Our team efforts and arguing was worth it then! Very glad you enjoyed our game.

Submitted

Fantastic across the board. Amazing use of theme. Music, art, animation, gameplay all incredibly well done. Love the flavor text. Great job.

Developer(+1)

Thanks so much for playing! We're very happy you found it fantastic!

Submitted

Incredible work here! The game is so simple and yet here I am dodging bullets and jamming to that music!

Developer

Extremely glad you found the simple gameplay fun, as well as jamming to the music! Thanks so much for playing!

Submitted

This is so far my favorite entry! I love everything about it, and it would be fun to see a roguelike in this form. Gave me some Isaac vibes ngl, and if mega mozart was a coincidence I'd actually be surprised.

Developer(+1)

*cough* definitely not a parody of mega satan *cough*

Thanks so much for playing and we're honoured it's your favourite so far! We might think about expanding it in the future, a roguelike in this style seems interesting.

Submitted

This is by far one of the most unique entries I have come across. The theme of music is itself unique, and the way it's reflected throughout the game is really creative. Giving all of the enemies their own unique personality and charm brought it to another level of style. The music is great, the juice (screenshake, explosions, etc.) made the game really fun, and it even went so far as to have a final boss. Really impressive work considering how short the jam period was.

Developer

Glad you like the music! The style of this game was pretty hard to get around for composing. I struggled a lot with coming with tracks that fit the theme well... But I think the end product turned out great! (Especially the art-style)

Submitted

This game is so fun.  Great job! 

Some thoughts:

  • It's hard to tell what is on the top of the die sometimes, which makes it difficult to determine whether to re-roll or not before it triggers.
  • The whole notes seem to move very slow for how much damage they do, as I kept getting hit by my own shots regardless of how I ran.  Maybe it was some combination I had?
  • The combination of blur filter + screen shake is a bit rough during the boss fight.  Multiple times when I had a whole note during the fight, I had to readjust my eyes because of the screen shake.
  • The art-style and idea is executed really well.
Developer

Thanks for the thoughtful feedback! Actually a few minutes after the submission ended I had an idea where the note the dice rolled would be a little particle shown floating above it, a bit unfortunate I didn't think of that before we submitted. The whole note issue might be a combination thing, but I'll play around with it and see what's up and maybe change it after voting is over. Also super sorry about the blur + shake, I've learned to include features to disable those effects in the future. 

Thank you so much for taking the time to play and give us your thoughts!

Submitted

Love the theme, sound effects and visuals are wonderful too. Great work!!

Developer(+1)

We're so glad you liked it! Thanks for playing!

Submitted

I enjoyed the creativity and art. I also loved the sounds the main character makes when they shoot!

Developer

The sounds the character makes when shooting is made from an otamatone, fun fact. We're glad you enjoyed it and thanks for playing!

Submitted

I really liked the mix of 2D and 3D! The boss at the end was awesome too!

Developer

yeah im glad the 2.5D style worked and blended well :) 

Developer

Funny how we expected more people to be disgusted by the boss's appearance than appreciating it lmao. Thanks for playing, we're super glad you enjoyed the game!

Submitted

Great stuff, the character is super adorable, especially with rapid fire, very honky.

Developer

Our artist had a great time designing the note characters and I had a blast making stupid sounds with an otamatone. Thanks for playing!

Submitted

I loved this, the cute and derpy charcters, the attacking with music notes, the music was nice too, not too loud. Game felt super polished!

Developer

thank you so much! i enjoyed designing the characters too

Submitted

This is FANTASTIC!

Developer

WOO! Thank you so much for playing!

Submitted

This game is a short, sweet, and super fun experience. Loved the sound effects and I could totally see this being a full game. Great stuff!

Developer(+1)

Thank you so much! I might think about experimenting and returning to this when the jam's over, however right now I'm really burned out lol. 

Submitted

That was fun! Here's some feedback:

📈 Improve:

  • The Fire rate felt a bit slow, would have been cool if it synced up to the music playing in the background
  • The screenshake was a little too intense for my liking

🤩 Great:

  • The art style and general ambiance is really cool!
  • The fact you have a boss fight makes this even more impressive

Hope this helps!

Developer(+1)

Thank you so much for the valuable feedback! We definitely tried syncing sounds and firing with music, both harmonically and rhythmically however our composer went ham and made it way too hard for me to figure that out lol.  Screenshake was definitely tuned to my liking, but thanks for letting me know so next time I can add options to disable screenshake.

Thanks so much for playing!

Submitted

No problem! Yeah the screenshake is much more personal preference so it's not anything game breaking :)

Submitted

Very fun game with amazing sound and music design. The only issue I found was I couldn't click directly on the buttons instead I had to go to a offset location and click there instead.

Developer

Super sorry about that, my brain was tired and too slow to catch a few of the last minute issues with UI and audiosettings. Thanks for playing!

Submitted

Very cute and great sound design!

Developer(+1)

Thanks for playing! We (Mostly I) had a lot of fun with doing the sound design.

Submitted

Loved it! Sounds, visuals, and creativity

Developer

Thanks so much! Glad you enjoyed it.

Submitted

Great art but the music absolutely takes the cake. Sounds were terrific too, I couldn't get enough of that fantastic "shoot sound".

In gameplay department - a twin stick shooter with a slight twist.

Good job, though and again - kudos for the musicians/composers ;)

Developer(+1)

I feared a bit on the gameplay part that it would be too bland, so in a way we tried to make up with the game's polishing. I'm super glad you liked the music and SFX! The sounds were a combination of computer generated sounds, a live violin, and an otamatone. 

If you liked the music in this game please consider checking out more of our composers work! Thanks for playing!

Submitted

gud game with guns!

Well done!

Developer(+1)

Haha, the notes would seem pretty menacing if they were holding guns. Thanks for playing!

Submitted

Pretty nice and straightforward twin stick shooter style game. I like how the enemies can split based on the notes and the sounds was nice.

It was annoying though that the sound settings didn't seem to save between the main menu and in game and back. The limited space and enemy movement styles also meant that I could pretty easily strafe around and kill everything but the boss without a worry.

I was confused at first with the boss as I thought I had to touch the dice to get the change but it seemed to be automatic.

Overall it was a fun, thanks for making it.

If you want check out the game I made with a group please check out https://itch.io/jam/gmtk-jam-2022/rate/1618446

Developer

Thanks so much for the feedback! Super sorry about the UI and audio setting bugs, I was so tired I couldn't catch a lot of them.  As for the limited space and movement styles, I'll try to do some experimenting on my own to see if I can make something more fun possibly post-jam.

Again, thanks for playing! I'll check out your game soon.

Viewing comments 20 to 1 of 74 · Previous page · First page