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Wurfelspiel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.710 | 4.710 |
Overall | #23 | 4.379 | 4.379 |
Enjoyment | #62 | 4.153 | 4.153 |
Creativity | #69 | 4.274 | 4.274 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Musical dice are rolled to create unique attack combinations. The name also refers to an old German musical dice game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really charming, with brilliant art and music. Boss felt a bit like a stamina battle with not too much variety but I'm really nitpicking - great game!
Yeah, there was a lot more I wanted to do with the boss but at the same time I was already really exhausted so the boss was more of like a final touch. Thanks so much for playing!
Wow, your game is really impressive, it’s so well made! Looks great, sounds great, feels great. Edit: I forgot to mention how cool it is how well your game adheres to its “Musikalisches Würfelspiel” theme! It’s found in the visuals, the music and the gameplay.
thank you so much! its nice to hear that we were able to capture the feeling of the original game it was based off of.
What a lovely game. Characters are cute, gameplay is fun, otamatone main character is hilarious.
My only criticism is that I don't know what the modifiers actually do in the game. I know theres an explanation below but it would have been better in the game.
Thank you so much for playing and the feedback! I've already said this enough in my replies but I loved messing around with the otamatone sounds in the making.
For the modifiers, the idea was for the player to kind of experiment and figure out which ones they liked and didn't similar to the feeling of finding a new item in a roguelike. I guess that didn't pan out exactly how we wanted so we included that little guide in the page just in case. Once again thank you for playing!
*chief's kiss*
Honestly the best game ever.... literally could be a paid game and i wouldn't think it was made in 48 hours!
love the ending btw uwu
We're honoured you think that, also we're glad you liked the ending haha. I thought about another ending cutscene but I felt this was funnier and better for a jam game. Thanks so much for playing!
Everything about this game is incredibly well done. It's staggering that your team pulled this off in two day. The overall quality and polish blows my mind. Both the music and the art were perfect.
Fantastic jam game deserving of a full release.
Thank you so much! I can tell you this was pulled off by arguing about the concept and staying up extremely late haha (And a bit of me obsessing over how the game should look). We'll definitely think about expanding after the jam is over!
The art it's just amazin'. I love every single bit! The game's page is also very well done. Also, I don't know if it is supposed to happen, but mega mozart had a dice in front of his mouth that I couldn't pick up but it also blocked an attack (I think it was an attack?) that came out of his mouth. Overall amazing game! Good job!
We're so glad you loved it! When Mega Mozart appears he should be in control of the dice, so I'm not entirely sure why it wasn't disappearing after it was rolled, I'll take a look and see what causes that. Thanks for playing!
you guys made this in 48 hours?
this game made me laugh, especially with the otamatone noises
very well done 5/5 game, top 20 at least
I lost a lot of sleep and woke up the following day with a crippling headache but it seemed to be worth it. Also very happy that me fiddling around with my otamatone managed to make you laugh, thanks for playing and the kind feedback!
Wow. You made that in 2 days?? Everything is amazing 5/5 on everything! Good job!!!!!
You're very generous, thank you so much and we're glad you think it's amazing!
This was incredible! I'm surprised how you were able to add so much while still making the game feel this good. I did feel like some dice were better than others, but that might have just been personal taste. Also, words cannot describe how I felt when the boss appeared at the end, it has to be the best thing I've seen in this jam so far.
Haha, the boss was originally designed as a joke by our artist but I liked it so much I made her keep it in; we actually expected more people to be grossed out by his appearance than like him lol. We're extremely happy our efforts paid off, thanks for playing!
The art is amazing! I played it till the end and love the dice rolling mechanic, makes the game thrilling.
The result is incredible for such a short time of development.
Thank you so much for the kind words! We were a little worried that the dice weren't incorporated enough into the gameplay but it seems it went okay nonetheless!
What a beautiful game, the entire team should be incredibly proud!
I absolutely adore the art style, it was very cute!
The music was amazing (although the shooting SFX got a little bit overbearing when you can shoot quickly, perhaps different shooting noises for different shooting speeds might have helped).
Beautifully polished game, easy top 100 contender. Well done!
Thanks so much for playing and the feedback! Lol initially we wanted the shooting sounds to either sync or harmonize with the music but that never ended up happening because of how complicated our composer made the soundtrack.
This is a perfect bullet hell for me, all of the charms without sacrificing game play and keeping the player from sticking to one optimal strategy by forcing them to switch between different modes of attack and retreat and dodging. This is probably gonna be seen in the top 100. The only thing I want from this is more difficulty and more content.
This is a perfect bullet hell for me, all of the charms without sacrificing game play and keeping the player from sticking to one optimal strategy by forcing them to switch between different modes of attack and retreat and dodging. This is probably gonna be seen in the top 100. The only thing I want from this is more difficulty and more content.
Haha personally I wouldn't really consider it a bullet hell but either way we're very happy that it's a perfect one for you. We'll definitely see to expanding after the jam. Thanks so much for the kind words!
Increasable game with a lot of polish.
great work!
Thank you!
Art and music is 10/10. The gameplay is good and the whole game really comes together nicely.
Our team efforts and arguing was worth it then! Very glad you enjoyed our game.
Fantastic across the board. Amazing use of theme. Music, art, animation, gameplay all incredibly well done. Love the flavor text. Great job.
Thanks so much for playing! We're very happy you found it fantastic!
Incredible work here! The game is so simple and yet here I am dodging bullets and jamming to that music!
Extremely glad you found the simple gameplay fun, as well as jamming to the music! Thanks so much for playing!
This is so far my favorite entry! I love everything about it, and it would be fun to see a roguelike in this form. Gave me some Isaac vibes ngl, and if mega mozart was a coincidence I'd actually be surprised.
*cough* definitely not a parody of mega satan *cough*
Thanks so much for playing and we're honoured it's your favourite so far! We might think about expanding it in the future, a roguelike in this style seems interesting.
This is by far one of the most unique entries I have come across. The theme of music is itself unique, and the way it's reflected throughout the game is really creative. Giving all of the enemies their own unique personality and charm brought it to another level of style. The music is great, the juice (screenshake, explosions, etc.) made the game really fun, and it even went so far as to have a final boss. Really impressive work considering how short the jam period was.
Glad you like the music! The style of this game was pretty hard to get around for composing. I struggled a lot with coming with tracks that fit the theme well... But I think the end product turned out great! (Especially the art-style)
This game is so fun. Great job!
Some thoughts:
Thanks for the thoughtful feedback! Actually a few minutes after the submission ended I had an idea where the note the dice rolled would be a little particle shown floating above it, a bit unfortunate I didn't think of that before we submitted. The whole note issue might be a combination thing, but I'll play around with it and see what's up and maybe change it after voting is over. Also super sorry about the blur + shake, I've learned to include features to disable those effects in the future.
Thank you so much for taking the time to play and give us your thoughts!