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A jam submission

SYSTEM OVERLOADView game page

Blast baddies in this intense top down roguelike looter shooter!
Submitted by WayfarerGames (@WayfarerDev) β€” 1 day, 2 hours before the deadline
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SYSTEM OVERLOAD's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2874.1944.194
Overall#5073.6993.699
Enjoyment#5993.5163.516
Creativity#13603.3873.387

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Various dice-based mechanics, e.g. randomised loot and rolled-dice enemies

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 26 Β· Previous page Β· First page
Submitted

Wow this project was very ambitious! I can completely understand that 48h were no enough to implement every feature for such a game, but kudos for sticking to it till the very end! Still, I can see a lot of work put into it, and can't imagine wasting a second of the 48 hours. The graphics and Visual FX are really dope and I really enjoyed the frantic gameplay. It feels like an adrenaline rush! It was very engaging, and the music is fabulous to play to. I hope you will be able to do all the fixes after the gamejam! Game is rad!

Submitted(+1)

Holy shit I am zooming!  This is so much fun!<3  The music is great and I love the rhythm mechanic.  This has the best presentation I've seen!  It doesn't do much with the theme, I mean, there are a random enemies and powerups in most arena shooters *shrug* but this is probably my favorite entry so far. <3

Submitted(+1)

Despite the bugs you’ve listed on the game page, I really enjoyed it! The music is baller, and the controls are nice and tight. Big fan of the camera zoom out, it was nice and smooth, and made for some epic chase scenes. My only wish is for pew pew sounds and camera shake. Keen for the next one!

Submitted(+1)

Very pretty looking and love the soundtrack(especially liked the dreamy vocals), but I wish there were some sound effects to give some more feedback. 

also, this might have been because of the ultrawide monitor, but i felt like it was really hard to control the aim/camera. 

Great job!

Submitted

The graphics are amazing, nice game! I love the rhythm bit!

Submitted (1 edit)

The game looks great! It wasn't really that fun though because you can't really die, so theres no real danger you need to avoid from, also I'm not sure if it's just me (I was using a laptop with a small montior), but the UI was blocking half of the screen which was pretty distracting, other than that, I did enjoy going around and shooting the enemies shooting enemies.

Submitted

Great presentation, very pretty - I especially liked the dice roll animation and pickup notifcations. I got a pickup that activated when my shields were destroyed, but I didn't really understand how the shields worked; which part of the UI was my shield bar and which was my health.  There also wasn't much feedback for when I took damage, so I couldn't really tell how well I was doing at any given moment. Oh, and I didn't even realise it was a rhythm game until I read through the page again after playing! >_>

Despite all that, I still enjoyed the game though!

Submitted

I liked the aesthetic and firing to the beat while trying to dodge and aim was pretty fun. I would've liked to see a change in the tempo that maybe correlated with a different weapon type. Sound effects would be nice too but I'm guessing you couldn't quite get that in the time limit of the jam. Oh also I would like the see the HUD either not overlap with the game field or be more minimized since sometimes things could get lost under the HUD.

Submitted(+1)

Game looks amazing, but I don't know anything else do beside shooting those mobs. Overall, good job.

Submitted(+1)

Mann I really like the core of this idea, but (probably because of the short jam time) the execution leaves me wanting. At first I was like, how is this a rhythm game? And then it's like OH you fire to the beat ok cool! But the beat to fire to never changes unfortunately, I'd really like to see this expanded with much more complex beats and patterns to fire to.

Camera is wonky as all get out as you've stated, but it's forgivable. More enemies would be cool too. Only major complaint I'll give is the character is a little easy to lose as its just another shape in the chaos. But the music was a bop and the aesthetic shines. Though I will dock points because the game isn't particularly on the theme of dice.

Still no idea what the cubes are at the top. 
Overall very enjoyable. Good going.

Developer(+1)

Thanks for the feedback 😊

Interesting note about firing on beat - I don't know that I agree about complex patterns. I think it would be far too much to think about with everything else going on πŸ€”

Not sure what you mean about it not being centred around dice, every enemy spawns from a d4 roll πŸ˜‚

the UI at the top was supposed to show what items you've got, but I didn't have enough time to even hide it πŸ˜΅β€πŸ’« I was working right up to the deadline!

Thanks again for playing 😁

Submitted(+1)

Idunno, just doesn't seem that dicey to me. Most games have rng somehow anyway so doesn't really feel like it's adding anything. But as far as the game goes it doesnt really matter.

Anyway, personally I think there's plenty of gameplay overhead for complex beats, especially because you don't have to fire to the beat, like you wont take damage for missing, and as it is the game was fairly easy. So as long as you have patterns that repeat for a while so you can get into them before switching, I think itd be sick. More rewarding as a rhythm game and more unique as a shooter. Just my two cents though. 

Developer

I'll have a play around with it, thanks for the input 😁 I guess it's just not something I'd even thought about, I'm not all that much of a rhythm game player. It would be an interesting design problem to solve for sure!

Submitted(+1)

Either way it was a cool game. And I can tell you from our game, doing things actually in rhythm patterns is difficult to say the least.

Submitted(+1)

It was really fun to play and I enjoyed a lot while playing. Also, the visual design was great. However, I didn't know how to quit. Apart from that, Cool Game. Best of luck in your game journey. :D

Developer(+1)

Thanks for playing!

Yeah I didn't have time for a quit button unfortunately, sorry about that πŸ™„

Submitted(+1)

You made great use of lights and general visual design -- The palette was clear for the player, which I appreciate. If you choose to push this game further the obvious first step would be  to fix up the player/enemy balance and tighten up the 'feel', but it's so close already and impressive for two days.

Developer(+1)

Thanks a lot! I appreciate the kind words. I completely agree about balance and game feel, it's a shame because game feel is usually my whole thing 😭 I just didn't have the time, unfortunately!

Submitted(+1)

the game was really fun to play although i had no clue what to do still good game and nice music (:

Submitted(+1)

Impressive work by all the team. If this had been a 7 day jam it wouldn't have surprised me if this felt like an actual game that ( with a little polish) could be released.


Things I will mention should you decide there is any future in revisiting this project or using any of it's elements in your other games.

1. The main offender:

The most busted thing seems to be the speed boost on kills bonus. I don't think your camera controller script (or your cinemachine settings if you are using that) is designed to cope with the chaos that this can cause, the player almost "visually teleporting" from one side of the screen to the other as the camera struggles to keep up. I think this is a big part of why others were struggling to keep track of the player.

2. Balance and game issues:

Big problems, but this is not so much of a criticism as I know in the end you all didn't have time to finish it to how you wanted it to be. But if you were to revisit this or reuse them in another project you would really need to think of where to go with the project or how to (sanely) reuse some of the ideas.


3. It looks and sounds AMAZING! (This is a huge positive).

The aesthetic both visually and audio wise were both top notch. If you made a cohesive trailer for a game with this artstyle and stylistically similar music & fitting audio, it'd be an instant Steam wishlist for me. All that you'd need to complete the trinity there would be a fun and addictive game!

All in all I just wish you had had more time to accomplish what you wanted from the game. I hope all the ideas from it aren't just gonna be abandoned because they would have had a lot of potential in a jam with a more forgiving time constraint.

Developer(+1)

Cheers 😁 I'll be polishing it up for the Post Jam Jam in a couple of weeks, hopefully I can get it into a much better state then.

Yeah, the speed boost stat is... Flawed πŸ™„ it was actually much worse, I had to quickly put in a clamp function right at the end, but it had to be applied to the multipliers for all stats! So everything is just clamped at 3x max multiplier. I'll change it to be per stat and actually do some balancing to make it a little more reasonable.

A balance pass is absolutely required yeah, time pressure just meant I couldn't get there for this jam. A real shame, I actually wanted to make a game in which you die a lot πŸ˜’

I'm glad you like the aesthetic style, I'll definitely be fixing it up I think - I love the concept πŸ˜‚

Submitted

I see someone likes Geometry Wars

Developer

I have no idea what you're talking about, I definitely wasn't intending to make geometry wars x just shapes and beats

Submitted(+1)

Firstly this game is really good, beautiful and sounds amazing, but with all great games I do think there is always room for improvement!

personally I think the game is way too easy as even when I actively tried to get my health meter all the way down it was almost impossible. Maybe adding something like a simple difficultly option that multiplies the amount of bullets coming out based on the option the user chose would make this way harder. 

There is not enough of a buffer in the camera around the edges of the screen making it very hard to tell what is in the way of where you are going... maybe increasing the buffer by like an additional 10% of the screen size will make this better!

and finally with this beautiful music and neon art... WE NEED MORE PARTICLES, LIGHTS AND EFFECTS!!!!!! ALL THE PARTICLES, LIGHTS AND EFFECTS!!!!! sorry about that I can get carried away sometimes... but yes more particle effect and lights coming off of everything with a powerful feeling screenshake would make this game 10x better! (something like beat hazard for gameplay examples) 

finally I just wanted to reiterate that you actually did an amazing job during the jam and to keep doing what you are doing! πŸ˜€

Developer

Thank you so much! 

I would completely agree with all of your comments to be honest. I actually intended to make a tough-as-nails roguelike with really witty death messages, but lack of time meant I had no time for testing or balance!

The camera controls work really well for like, 10 seconds. I tried to be fancy with it and it bit me in the ass, unfortunately xD

I also agree about particles, lights and effects! It was fully my intention to go completely overboard with it :(

Love the music! Love the visuals! But i had a hard time following the triangle i’m supposed to be controlling. Are the random spinning numbers meant to be the dice and control the powerups you’re getting?

Developer(+1)

Difficulty following the triangle is definitely a common theme I think πŸ˜‚ the dice are the enemies that are spawning! 1 for stationary turrets, 2 for little ones that charge at you and don't do anything (because I didn't have time), 3 for an enemy that spawns the little ones, and 4 for the worm miniboss

Submitted(+1)

this would be really cool as a mobile game!, one thing tho, at the start its not really clear what you're doing other than that fun game

Submitted(+1)

Very flashy and stylish! But I'll be honest, I have no clue what's going on :(

Developer

incredibly valid feedback! I'll have to work out some way of making things clearer πŸ˜‚

Submitted(+1)

Great Visuals, gameplay is a little easy, it is really difficult to actually fail, lowering the incentive to actually follow the beat. Also, the music is good, but it doesn't have a clear enough beat for a rhythm game.

Developer(+1)

thanks! Yeah there isn't really a lose condition. My intention was to make it really difficult and have amusing death messages but alas - no time!

Thanks for your feedback 😁

Viewing comments 20 to 1 of 26 Β· Previous page Β· First page