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Daisu-ki's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #820 | 3.764 | 3.764 |
Overall | #828 | 3.521 | 3.521 |
Creativity | #829 | 3.600 | 3.600 |
Enjoyment | #1219 | 3.200 | 3.200 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls dice that can roll to move and change numbers.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very well executed, the art and music really fit the theme.
An interesting gameplay mechanic. It's unusual to make the dice increase their value by one every move, but it simplifies the game and makes it, at least in my opinion, a lot calmer and more fun. It's obvious that you spent a lot of time figuring out the best way to design the levels and I think they turned out great.
This is one of the few games where I can't think of any negatives, so sadly I'm not able to give you any useful feedback.
Also, great choice for the title. Really inventive.
Very cute, i've seen a few similar style of puzzles but this is by far my favorite. I really like that you made the dice numbers move in sequential order rather than traditional dice order. It mad it far more intuitive, i cannot wait for more levels!
This is a nice game with a cute theme and fun mechanics, great job !
Nice and short puzzle game. Well designed.
Great job!
A very cute game!love it!
A bit confusing but overall enjoyable experience.
(5 stars on the wordplay)
i love the opposites attract combining with the 7 rule of opposite sides of die adding up to 7, really creative haha. only 3 levels but extremely well designed puzzles.
for some criticism, other than the understandable lack of levels, it's not clear at all how you are supposed to play the game unless u go outside the game to read about it.
I love the art and overall aesthetics for this game!! It feels very polished and the puzzles are well designed. Great take on the theme!
An extremely polished game with interesting levels. Love the concept of needing to unite the dice back together in love and the art definitely fits that idea and the music too. Since you can only see the top part of the dice, it gets hard to know which value is in what place. It wasn't too much of a struggle for me though and it is just a small thing for an overall amazing game. You made something beautiful with such a hear warming aesthetic in just two days. Good luck on the jam!
The number on the dice just increases every time you move without pushing. (I know that doesn’t make sense, but it makes the game easier to understand.)
Very interesting concept and great execution! This feels really polished.
Super cute!! You had a great idea and polished it nicely, just needed a little more content. I think I don't like the "falling off the map" lose mechanic, it really only happens as a mistaken button press and immediately starts you over.
These puzzles really made me slow down and think, in a good way. They're very tight; I usually find 1 or 2 key insights for a puzzle and when I find those it feels like a lightbulb turns on and the level cracks open. For example I realized that if a dice can't traverse a numbered space, it will never be able to traverse it no matter what fiddling I do beforehand, because all loops on a grid are of even length (unless it gets pushed by another dice :0; a brilliant solution to open up the possibility space further). That being said, I didn't end up pushing one dice with the other in order to solve levels 1-3 (but maybe we'll see that being necessary in levels 4-6 :0). Really looking forward to the final levels.
Thanks for the feedback! I intended for Level 2 to force the player into using the push mechanic, but only after the jam ended did I realize that there was another way to solve it (and there was a different intended way for Level 3 as well). Updates after the rating period will include a redesign to these two levels and some other fixes.
really nice level design and game mechanics.
art style is really good.
music was picked well.
a few more levels would've been nice, but i'm not one to speak lmao
Really cool concept! the levels were pretty challenging, it was super fun and engaging. Hurt my tiny little head a bit, but thats what you want from a puzzle game
This was fun, thank you! The levels build on one another well, and the art and music make this feel like a well rounded package.
The game is a lot of fun and has great visuals and fitting music. I would have definitely played more of this.
Thoroughly enjoyed the aesthetic of the game. The only complaint is that I wish there was more! Hopefully a post-jam update can satiate those looking to unite more lucky dice.
It is super well made idea! Wish there was more!
Very cool idea! The only problem is that it's pretty short even for a jam game, so you can't see the full potential of this game idea
Interesting game! Loved the music :D