Play game
Dice Souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #574 | 3.738 | 3.738 |
Enjoyment | #656 | 3.476 | 3.476 |
Overall | #889 | 3.492 | 3.492 |
Presentation | #1740 | 3.262 | 3.262 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to keep the dice rolling!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Thank you for you kind comment, we are glad you enjoyed our take on the theme =D ! Yeah, unfortunally we didn't have time to implement a proper ending to the game, so we added a good ol' "GG" room at the end ^^'.
"Fun" fact : in our internal lore, at the end, you were supposed to meet up with a powerful mage that lifts the curse on the die, which transforms you back into a human and teleports you back to the "real world". You realize that your character was just a Dungeon&Dragons player that got sucked into his fantasy world by the curses die, and the enemies were just other players trying to get some experience and loot =p.
But 50h are waaaaay too short and we couldn't implement these story elements in the final game =(.
This was a very creative take on the theme! I liked the upgrade system when you die. Good job!
Thank you ! We are glad you enjoyed it =)
Great game again this year :D
There are many things that I loved about this game. I liked that you choosed to make luck not the core gimmick. That is very unique for this game jam. The juggling mechanic was also very fun to play with. What also was very cool was that when you died you didn't just respawned but had the chance to skill up.
The art also looked very nice although there is obviouly some finishing up to do.
This was definetly a highlight for me. Great work ^_ ^
Thank you for you heartwarming comment ! We indeed wanted to add a lot of little features, but, as you noticed, it costs us a bit of polishing ^^' (50h is really a short amount of time xD !)
We are glad you still enjoyed our little game, thank you again =)
You just have to try to do as much as you can in this short amount of time. I can tell that a lot of solid effort went into your game! =)
I think that is the kind of game where if the idea is great, art and polishing doesn't matter. Btw music fit very well the mood of the game
Thank you, glad you still enjoyed the game even with some of its flaws :)
I really like the idea of having to juggle the dice, but I feel like it would've worked better with more vertical enemies/level design. It was always more interesting when the enemies were up on platforms rather than on the ground.
Thank you, glad you enjoyed the juggling mechanic!
I'm not gonna lie, the level design part was done kind of last minute so I totally agree that it could use some fine tuning but the 50h were over so... gotta submit something :)
Oh absolutely - always better to submit something! And at the end of the day, there was enough here for me to understand what you were going for, and that's always the most interesting part of game jams to me.
I really enjoy this game. The fighting mechanic is awesome and the grapich and the audio also great.
Nice work
Thank you very much for the kind comment!
I was really jamming to that music there! GG! I think I beat it then??
Very cool game and excellent take on the jam theme. I like the idea of having to keep the dice spinning. I did my best for a while... but then it fell... and I got lunar gravity?? And then I let it drop some more and then realized maybe the dice isn't so cursed! Good idea to have a leveling system too when you die, always helps those who may need a boost. Might not have really been needed since I think this was pretty short... but still cool. I also liked the monster design.
Anyways good job to you and the team for putting this together!!
The team thanks you for the nice comment and feedback!
We lacked some time to better tune the existing curses, to add some more, and to provide a level design that would actually take advantage of the curses. We also planned on some more upgrades but... the deadlind is what it is!
It's still nice to know that you enjoyed and beat our game, it means a lot! :)
This game was fun! I think that most of the curses weren't really very negative, and so I didn't really feel like I needed to keep it off the ground.
Thank you for your comment!
We had quite a few more idea for more curses or even a level design that would emphasise the jumping curses but yeah, as is, the curses aren't really too much of a punishment but it's good for casual gamers, right? :D
Background art and character art is good, just needs some work on foreground elements as well, I'm guessing you ran out of time.
Music is nice, fits the game well.
Roguelike system albeit a bit basic makes it more approachable to people who have trouble completing the game, that's a nice touch even if that was unintentional.
Game fits the theme well unlike *cough* *cough* my game. All games that i played had dice/rolling being something positive, this game subverts the expectation by making it a double edged sword, you can kill enemies with a die, or, you could miss and get a negative buff.
Negative abilities don't affect the gameplay all that much, they're just annoying.
Not a lot of animations, particles, etc, you don't necessarily have to draw a new animation, you can use squash and stretch, interpolate, scale up and down, rotate. There's a lot of things you can do with only that.
You can't see die sides, so it's impossible to tell on which side it will land until it lands, doesn't affect the gameplay, but it feels way more random when you don't even have illusion of choice.
You can walk backward while moving forwards and vice versa, i know why it works the way it does, but it looks wrong.
My audio was crackling, not sure why, didn't have any issue with other jam games.
Enemies don't seem to know how to jump on platfroms, or rather, they're trying, but can't seem to get on them.
You did your best, i can see how this game can be great but it's not quite there yet.
Thank you for you insight =) !
I agree with pretty much everything you said ^^. We had a lot of ideas, tried to fit a maximum of things inside the game, and ended up with a lot of unpolished features that we couldn't tune properly because, well, 50h is short x). The big lesson we learned during that jam is "quantity != quality", and it would have been better to scrap some features to polish the others.
The sound crackling is on our end, it only happens in the web build, but not in the windows build or the editor... We are still investigating why xD.
Thank you again for your valuable review, it shed light on a lot of things we can improve on for the next jam =D !
It’s really nice how you go from “how the heck am I supposed to not let it fall” to “oh, this is actually really fluid and fun” I can totally see this evolving, maybe with powerups and more levels
Thank you, glad you liked it!
We had quite a bit of other ideas, yeah, for curses, for powerups, it could have been way better but the time limit is the time limit... :D
Still cool to know you enjoyed juggling your dice! :)
I found myself throwing the dice to the ground just to see what curses were available xD I liked the moon gravity one the most, but I am not too sure about the delayed jump one. It is a cool mechanic but I kept forgetting I had it and thinking it was just bad input handling (I am sure this can be fixed with some sort of visual queue though). Had fun playing it :D
Btw, I found a bug where you can throw the die inside the room and the door will close leaving the player locked outside.
Wait, that's not how you're supposed to play the game xD
We actually planned on adding a little dramatic animation of the character squatting before jumping, to remind you of the delay but... yeah, 50h is only 50h :D
Nice catch for the bug, thank you for reporting it and thank you for your comment and feedback!
The game has some surprisingly fluid combat for something so simple. Keeping the dice airborne has this really satisfying feeling like building a really high combo in an action game, especially when it repeatedly bounces on an enemies head. A more advanced combo system could totally be built from this if given more time. Great game overall :)
Thank you! That's also what we felt during development, juggling feels kinda nice and although the different physics parameters could be tweaked for a better feeling, it's still nice to play as is :)
The combo meter could indeed be a fun way to expand upon the idea, true!
Great work! I love the idea! You could really expand upon this for a future release :)
Thank you so much for your kind comment!
This was one of the coolest takes on the theme i've seen yet, and it had awesome delivery. Thoroughly enjoyed throwing and catching the dice! Great game!
Thank you very much for your comment! Really appreciate it!
Okay so, very good mechanic ! Levels are original, with a lot of feels in it! I liked the game. I definitely feel like it could have had more juice in it (camera effects, sounds when you throw the dice...) but I had a blast!
Hello and thank you for your comment and feedback!
Agree on the camera shake, it would have been better!
As for the throwing sound, there is actually one! Maybe it's too low or the music is too loud in comparison but it's here :D
That is probably my favourite jam game at the moment! I love the mechanic of throwing the dice and having to grab it before it hits the ground. The curses were very interesting. The game was kinda challenging, it took me a few tries to beat, but it got easier and easier the more upgrades I had. Very balanced!
Making it to your top list, even if temporary is an honor, thank you very much!
We're really glad you enjoyed our game and its mechanics!
Cool idea the curse mechanic is really good
But i find the curses dont really matter the 3 curses only affect my jump and sometimes even improve it.
Overall the game is pretty fun and the throwing works good
Thank you, glad you liked it!
We planned on adding more curses but we ran out of time. The scope for this game might have been a little too ambitious for 48h :D
Was looking forward to another SpicyFrog jam game and it did not disappoint! I love the curse mechanic as well as the dice throwing mechanic, they worked very well. Getting a good character controller in a 48 hour jam is super hard so I can forgive the physics being somewhat clunky, I mostly just appreciate the cool mechanics!
First of all, thank you so much for the part about expecting a new game for us, it really means a lot to us!
The game is not perfect for sure, we aimed for a bit too much for such a short timespan but we're glad to hear you still appreciated it! :)
A little slow and clunky at times. However, without a doubt the best one I have seen so far. Very good job!
Thanks! Very glad we could make it to the top of your list! :D
Interesting idea with the cursing concept!
Thank you for your comment! :)