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A jam submission

The CullingView game page

We must destroy the corruption inside our God.
Submitted by HeroRobb — 9 hours, 51 minutes before the deadline
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The Culling's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#114.0594.059
Audio#133.4123.412
Fun#133.6183.618
Overall#223.3923.392
Theme#253.6473.647
Graphics#402.8532.853
Controls#412.7652.765

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.2

Source
Yeah

Game Description
We breathe what our God gives us. We eat what our God brings us. We kill what our God fights.

Discord Username
Hero Robb

Participation Level (GWJ)
This is the first time I've participated in the Godot Wild Jam.

Jam Time!
This is not my first game jam, but it's the first I've finished.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

Nice job. It's fun having an overarching story in a jam game. I would've liked smoother controls. I felt like my character was moving very slowly and was a bit annoyed by having to repeatedly tap in the direction I wanted to go. The music and sound fits nicely, well done!

Developer

Thanks. I don't know if my brain will let me make something without a story in it haha. Yeah, I hope to fix the movement and some other bugs and stuff in a future update.

Submitted(+1)

I enjoyed this very clever and thought-provoking game - the narrative at the start draws you in to a puzzle mindset as you realise what the story is about. The puzzles are really well thought out and the music suits it perfectly - very atmospheric and mysterious tune. One think I would have loved is to be able to hold the controls down to move. Great work - thank you for sharing it!

Developer

Thanks very much for playing. I'm glad people seem to be affected by the narrative.

I plan on fixing stuff like movement and characters forgetting your name after the jam now that I can sleep again haha

Submitted(+1)

The thing I most loved is the mid 2000s feeling for the game. Had a flashback of memories before 14-17 years. A smoother player movement would be great!

Developer

Better movement control is in the plan and hopefully updated soon after the jam.

I didn't realize until I read your comment how much subconscious inspiration I was drawing from flash games of that era during my high school years.

Submitted(+1)

Really interesting concept, but I found the controls a bit stiff: the thing I'm unable to maintain pressed the button to move the character makes it a bit slow.

Apart of that,  I like it a lot! Good job :D

Developer(+1)

Thank you!

Hopefully the movement will be easy to fix in an update someday soon.

Submitted(+1)

Very awesome little puzzle game. I LOVE the dialog boxes and the story that you have set up for the game. The music was amazing, but the high notes were a tad too high for my ears sometimes haha And I wish the movement was a bit quicker, and that you could hold a direction to move instead of having to tap every time. But great game!

Developer(+1)

Thanks a bunch!

I hope to make the movement better in a future update.

Submitted(+1)

Very abstract and fun story with pretty complex puzzles. It's a bit tedious redoing parts of the puzzles if you fail due to the movement, though, which holds the game back I think.

Developer

Yeah, I agree about the movement. I wanted to restructure the controls and squash some of the bugs like characters sometimes forgetting your name, but I had a playable, beatable game and desperately needed to sleep so I submitted it. I'll probably update and fix those things after a week or so of rest, maybe or maybe not do a rebalancing of difficulty.

Submitted(+1)

Nice! I loved the story and the complexity of the puzzles

Developer

Thanks very much! Those were the parts I cared most about haha

Submitted(+1)

A game with cool music and great puzzles
Once i too made a similar themed game, your level design is cool & Enjoyed solving these levels. 
Controls and Color themes can be improved..Cheers bro!!!

Developer(+1)

Thanks for playing. I was a little concerned about the difficulty being too harsh.

Yeah, I agree with you. The graphics are the best I could do since I'm no good with visual art. And the controls I hope to fix in an update after the jam.

Submitted(+1)

I really liked the story and how you used the theme. I think it was difficult but I also think that if the movement of the player was smoother and the enemies moved a little slower it wouldn't be an issue. Because you could predict the movement of the enemies more hehe

Btw, I really like the walls <3 

Developer(+1)

Yeah, everyone who playtested it and pretty much everyone here brought up the movement and I wanted to restructure it, but I really needed to sleep so I submitted it and went to bed a few hours before the deadline. I'll definitely be working on fixing and polishing some stuff after the jam.

Submitted(+1)

The stoy's  interesting and the puzzles require you to  go like 'Hmmmm' and 'mmhmmm'.  I like it.  And it makes you wonder! A game that leaves an aftertaste after playing. is a good game and this is one of them..

Developer

Thanks very much for playing and for the kind words. I know what you mean about an "aftertaste" and I'm very happy that The Culling had one for you.

Submitted(+1)

Great work. It's a very challenging puzzle game with a nice story. I really like playing it though the movement is a bit slow but it's a really fun puzzle game to solve.

Developer(+1)

Thanks very much! Yeah, I'm looking forward to being able to fix the movement after the voting period lol

Submitted(+2)

Really interesting game dude! I like the mechanics its really fun to play!!

Developer

Thanks very much for giving a play!

Submitted(+2)

God sure needs lots of skin replacement!

Loved how the game made me more aware of my own cells... (in a weird kind of way)

I greatly enjoyed how you introduced more and more variety to the game, while keeping it so strongly connected with the Theme! 

Congratulations for completing the Jam!

Developer

Thanks a bunch! It legitimately means a lot to me that it had that kind of effect on someone. I had a group of little quotes and things that I was using for inspiration to write it and one of them was a lyric from Danny Schmidt "We think too big. We think our self is one whole thing and we claim that this collection has a name and is a being but deep inside when every cell divides well, it sets upon the rule that states self-interest is divine"
I had 2 or 3 more levels planned, each introducing a new mechanic but I had stayed up so long working on this I just had to submit it so I could sleep. Looking at it now, I think that it's better as a whole without those levels and the story is even more vague and open to interpretation this way, but I really like cryptic narratives.

Submitted(+1)

I love the theme and how insignificantly tiny I feel!

I've recently been playing Baba is You so this game felt right at home for me with thought-provoking box puzzles, haha!

As a couple others have mentioned, the only real changes I'd want to see made is the ability to move faster over long distances and an undo button would be a pleasant perk to have, although I think faster movement would offset it if it couldn't be implemented, because it'd be easier to get back to where you are.

Maybe a possible solution could be to allow continuous movement unless you're in the vicinity of an enemy or pushable object, where the movement becomes more controlled like it is now?

Developer(+1)

Thank you very much! I'm still pretty undecided about putting in an undo button. I feel like I'd need an in-universe, diegetic reason for it. I am still unhappy about the "press r to restart the level" text, but I didn't know how else to explain it.

"Management: PRESS THE R BUTTON TO BE DIVINELY REBORN INTO A TIME WHERE YOUR MISTAKES HAVEN'T HAPPENED YET.
Little Gray Worker Blob: ...wtf is a button?"

I was thinking maybe changing it so if a movement key is held down, then it starts moving you slowly like currently, but speeds up after 2 or 3 tiles. Does that seem better?

Submitted (1 edit) (+1)

That's a good point, yes, I hadn't thought of it that way.
I'm all for breaking the fourth-wall, but I can appreciate that you'd want to portray the information in a relevant manner.

If this management gave me the power to rewind time or ability to revert mistakes they know will happen, I'd be verrry wary, haha.
Is it generosity or do they want you to feel like those assists won't help you...?

That certainly sounds like a potential improvement, then if you have to restart and you already know a route for where to push things, you can get back to where you were quite rapidly.

Submitted(+2)

It's a nice game! The puzzles were really challenging . Though the movement kindda bothered me a bit. Especially when it comes to bigger spaces, it became a bit tedious to move from one place to another. 

Developer(+1)

I totally agree. I wanted to restructure the controls and squash some of the bugs like characters sometimes forgetting your name, but I had a playable, beatable game and desperately needed to sleep so I submitted it. I'll probably update and fix those things after a week or so of rest, maybe or maybe not do a rebalancing of difficulty. Did anything in particular about the puzzles seem unfair or too hard?

Submitted (1 edit) (+1)

Not that I know of. Maybe the 3rd level? It had a huge difficulty spike compared to the rest of the levels. That took a long time for me to solve hahaha

Submitted(+2)

I like it. I love how the game's aesthetic, the theme, and the gameplay match together very well.  

Developer(+1)

Thanks a bunch! I am not very good with visual art, so I tried to keep the sprites' sizes predominately 8x8 when I made them, which left less room for screwing up too badly and (I hope) adds to the semi-abstract, surreal feel.

Submitted(+1)

I love me some good writing. It's hard to find the right balance between no story and way too much exposition, but I think you found that balance. Some interesting mechanics, like with the lasery people  forcing you to be more mindful of your moves through them.

Might want to consider making it easier to move long distances without having to continually press the arrow key -- continuous movement when holding down an arrow key would be nice.

Developer

Thank you very much for the kind words.

I agree about the movement, I wanted to restructure the controls and squash some of the bugs like characters sometimes forgetting your name, but I had a playable, beatable game and desperately needed to sleep so I submitted it. I'll probably update and fix those things after a week or so of rest, maybe or maybe not do a rebalancing of difficulty.

Submitted(+1)

Oh what I would do for an undo button haha! Fun puzzles! Liked the setting and aesthetics too.

Developer

Yeah, when I was testing the levels there were a bunch of times where I pushed some debris somewhere and instantly realized that I had put the level in an unwinnable state lol. Some of my friends suggested an undo button, as well. I'm sort of torn on whether or not to add it in the future.

Submitted(+1)

I like the visual style, and the constant motion of everything in the game. The story was compelling. The main downside is that I'm terrible at puzzle games, so I could only make it so far before I got stuck (and consequently didn't get to see through to the end of the story). Fun experience anyway! :-)

Developer

Yeah, I popped the difficulty down several times during development cause I figured it's obviously gonna be harder for people other than me because they don't already know the solutions. All of my friends who playtested the newer versions said it was very difficult. Idk, maybe I should make it easier going forward from this. After my long break, of course. I need to fix my sleep schedule after working on this.

Submitted(+1)

Okay,

First, thanks for this experience, I can feel the passion put into this project.

I first thought it was a bad sokoban clone. And in a sense it was a sokoban game in its gameplay. But the message delivered through the story is what kept me playing till the end and I'm glad I did. The game suffers from not smooth enough controls, but the overall creation was truely enjoyable. THe way the gameplay fits the story and message so well is what made the game a complete piece of media. A little bit more of polish and I would be glad to share this game to teach about the concepts it touches upon.

Glad I played this, good job ;)

Developer (1 edit) (+1)

I wanted to restructure the controls and some of the bugs like characters sometimes forgetting your name, but I had a playable, beatable game and desperately needed to sleep so I submitted it. I'll work on fixing some of that stuff after I take a weeklong break. I've never actually played Sokoban, so I just looked it up and it surely does have the same core gameplay. Thanks for playing.

Submitted(+1)

I hope it was clear that I really liked playing at the game, the underlaying message and the overall experience 🙂

Developer

Yeah, no worries. Even if you hated it, I try not to take things personally especially since this is a time sensitive game jam project.

Viewing comments 20 to 1 of 29 · Previous page · First page