Honestly struggling to fault this one, it's so good! It seems like every aspect of it has been given a lot of care. It's a cohesive, fun experience overall. Great work :)
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Mech GYVR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.246 | 4.246 |
Graphics | #3 | 4.551 | 4.551 |
Accessibility | #4 | 3.478 | 3.478 |
Overall | #6 | 3.940 | 3.940 |
Theme | #22 | 4.159 | 4.159 |
Fun | #23 | 3.783 | 3.783 |
Controls | #24 | 3.652 | 3.652 |
Originality | #42 | 3.710 | 3.710 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2rc2
Wildcards Used
Four-colors
Game Description
Assemble mechs, kill enemies!
How does your game tie into the theme?
You build up mechs after gaining scraps from your surroundings.
Source(s)
n/a
Discord Username(s)
backat50ft, gammagoat, case, kaishido
Participation Level (GWJ Only)
~1000
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
OMG the color pallet is perfect ! The diversity of enemies and mechs you can assemble is insane. It makes me wonder how you pulled this off in a short time. This has so many potential, and it's definitely one of my favorites ! Can you please add a Linux downloadable version
Poster kind of Cyberpunk :) Cool theme and music very cool!
The mech reminds me of a game on snes 8 bit where you.
4 colors limit, nailed :)
Congrats on the game!
Great work on the art and music in this! I ran into issues playing it on any browser, and my best case was playing without the gun working, so I never got past the 1st level. I did enjoy the exploration of it, though. I look forward to more.
That is so weird! I'm not sure what could have been wrong. We did have someone with an issue during playtesting as well, but he was running it from Godot and, as it turns out, using the wrong version of Godot. I'm sorry you had to go through that - fighting through a level without being able to fight would have been very annoying. Hopefully it doesn't happen again in the future!
Seriously such a cool game! So glad that I found a way to play it. The music was absolutely amazing. The art was super well done. The game feel so clean and polished. I would have never guessed that you did this in 9 days! What a great entry :D
I learned if I play your game in the Edge browser, the player's gun doesn't work. No issue playing in Chrome browser. Really fun game and I enjoyed the combat along with the outstanding graphics and audio. Smashing all the bots with a mech at the end of each level was glorious!
Really amazing work for a week long jam ! The art is really well made, the four color limit has maybe helped your game as it did mine. The best I have tested so far. Congrats !!
Damn the soundtrack for this game goes hard! I really liked the gameplay and the theming around destroying robots to fix your own. The one thing I would add is maybe some animation for when you're collecting crystals. Also adjusting the Ysort since sometimes there's some layering issues with the scenery.
Other than that, it's perfect!
I actually tried, when they gave us the extra hour, to change my root node into a YSort and just see what broke. It turns out it broke everything, DOH! I've been working too much in Godot 4, and YSort is just on Node2D in that, so I'd forgotten when making my initial base scenes for everything and didn't use a YSort. You are 100% accurate on that. Thank you for the feedback!
Really nice showing across the board. Love the different mechs and their animations. Superb work with the art here. Lot of detail and love fit in within 4 colors.
Amazing job on the four-color graphics, looked great, and everything including the text and HUD were still very clear. Sound was excellent too, I enjoyed playing it.
I found the firing animation to be a bit clunky, with it taking a moment to actually fire the projectile, and with me accidentally canceling it many times. Might have been nice to have a minimap, although the levels weren't too big. One minor thing, I was sad when I could stomp on the enemies with the mech and supplies would come out but I couldn't pick them up, lol.
I wanted to add the ability to pick up resources, but it was getting too late and we had to prioritize bugs! You're absolutely right with the firing being clunky as well - I made a mistake early on choosing to wait for the animation to finish. I have plans for the future for that, so hopefully it'll be nicer! We hadn't really considered a mini-map, may go that route if we end up with randomized dungeons after the jam.
All the art/music/sound effects are great. I've always liked the aesthetic of low color-count games, especially ones like this that still manage to keep everything important on screen clear and distinct. The idea of traversing each level once, then stomping back through it in your mech destroying everything is a really fun one too.
I do think the game is a bit unclear on what exactly to do in the beginning (Although I appreciate how all the information is conveyed in a way that makes sense in the context of the game, cool touch). I ended up walking to the end of the level, where I thought I was stuck until I wandered back to the ship and my character repaired it. Maybe having the first level be extremely small, like one room, and forcing the player to go through a full loop of gathering resources, fixing the ship, and leaving all at once would help with this initial confusion. Or maybe force the player to do a small bit of repairs before they can continue on.
Overall, great job!
Real fun, had to download the Windows version since firefox had some problems, I'm glad i did. It's fun, it's Macgyver ;), it's retro, great palette. Wanted to complete the game after seeing it on stream. Nicely done. 5 Macgyver out of 5 Macgyver from me, Selma and Patty from the Simpsons would be proud.
The sprite art is so slick, nice use of the colour wildcard! Game play is sweet and intuitive, great job!
The game's art style is pretty amazing, and i enjoyed playing the game! Nice one!
Downloaded Chrome for this since Firefox version still gives the same error on console. This is very nice and feels "full". Little bit obsessed with the graphics. Also music slaps!
Thank you! That's weird, I definitely turned off the shared buffer array support for that. I did see this: https://candordev.itch.io/foxfix, which is supposed to fix Firefox, but I don't endorse it or know anything about it, since I can't use FF.
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